History log of /frameworks/base/graphics/java/android/renderscript/Mesh.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d4ca9910982853e50429ea9233f2150ca619b3d8 09-May-2012 Jason Sams <jsams@google.com> GFX api cleanup 2 of 2

Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
/frameworks/base/graphics/java/android/renderscript/Mesh.java
e619de6a4e4326b7662b523ea2f403801291d432 09-May-2012 Jason Sams <jsams@google.com> GFX api cleanup 1.5 of 2

Change-Id: Ib31332ae0b7a6059d4971ea616089cd382ef6895
/frameworks/base/graphics/java/android/renderscript/Mesh.java
9c9ad3f8c218954e46aab81f9af7834cea5675ca 08-May-2012 Stephen Hines <srhines@google.com> Revert "Deprecate"

This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908.

Conflicts:

api/current.txt
graphics/java/android/renderscript/Element.java
graphics/java/android/renderscript/Script.java

Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
/frameworks/base/graphics/java/android/renderscript/Mesh.java
a0c2eb27b408660b02fa248943166d6c7e447908 20-Apr-2012 Alex Sakhartchouk <alexst@google.com> Deprecate

Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
/frameworks/base/graphics/java/android/renderscript/Mesh.java
e07694b24f7d12d72b084b6651356681ebd0efd6 04-Apr-2012 Jason Sams <jsams@google.com> Validate context when using RS objects.

BUG=6035422

Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
/frameworks/base/graphics/java/android/renderscript/Mesh.java
861d5ecc7cde0bf7f77ce31d5af2d56ee23b3aee 02-Mar-2012 Robert Ly <robertly@google.com> am b962b98b: am 67a15457: am e5e11fd6: Merge "docs: fixing bug 5942573" into ics-mr1

* commit 'b962b98bef33eba634aec41cf9d84527ce9db3bb':
docs: fixing bug 5942573
f11ffc1178645762b74f945b6c5ee068dc6000d3 22-Feb-2012 Robert Ly <robertly@google.com> docs: fixing bug 5942573

Change-Id: I2479dc8916f98a8bf7dbec95dc29cbd871c51be5
/frameworks/base/graphics/java/android/renderscript/Mesh.java
e60149d2277da53c4a681b7f3971cf13cd4b012b 16-Nov-2011 Alex Sakhartchouk <alexst@google.com> Expand RS vector3 types to vector4.

BUG=5609007

The underlying LLVM implementation for vector3 types does this implicitly. If
RS does not adjust its implementation, we will always be misaligned for any
subsequent data after a vector3 type. We previously inserted padding into the
reflected layers from llvm-rs-cc (hence the skip padding part of this change).
We can safely ignore the padding now that the Java/native code is updated to
use the expanded size. The compiler will also need modification to ensure that
we don't mistakenly skip over any end-of-struct padding.

Fixing the 3 component vector padding problem.

Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
/frameworks/base/graphics/java/android/renderscript/Mesh.java
25999a08a6652ff5d7d0973f279f1e92e04b3506 12-May-2011 Alex Sakhartchouk <alexst@google.com> Cleanup mesh creation.

Change-Id: Iaf5e060711dcb6341ac0f337dfb274528cb68d3e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
43a17654cf4bfe7f1ec22bd8b7b32daccdf27c09 07-Apr-2011 Joe Onorato <joeo@google.com> Remove the deprecated things from Config.java. These haven't been working since before 1.0.

Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
11518acc8c416023d8c2192b441a1767205676d9 09-Feb-2011 Robert Ly <robertly@google.com> clean up and add javadocs

Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
/frameworks/base/graphics/java/android/renderscript/Mesh.java
44593df6fa741c22bfc76d1608160f053b91bd05 18-Jan-2011 Alex Sakhartchouk <alexst@google.com> Merge "More docs" into honeycomb
ec0d3353b16741c69681577eb43ccfea435eb4ba 18-Jan-2011 Alex Sakhartchouk <alexst@google.com> More docs

Change-Id: I3dfea7d83bf8525efda59cef6fafa854b5aa9fe3
/frameworks/base/graphics/java/android/renderscript/Mesh.java
b97b251c26b801b26f2630e3a2e3f93e4088f2c5 17-Jan-2011 Jason Sams <rjsams@android.com> Add error checks to the copyFrom functions.

Change-Id: Iac064c52eb58b05a94fa1c432304c6216256555b
/frameworks/base/graphics/java/android/renderscript/Mesh.java
f5c876e82d7cc647ba94d29eb914e64b7977c303 13-Jan-2011 Alex Sakhartchouk <alexst@google.com> Docs plus removing some junk per API review.

Change-Id: I45f995b656754550be68c78e467071d6e59b348f
/frameworks/base/graphics/java/android/renderscript/Mesh.java
b11e3d2b0edb03a5e3ea535d58b0cbe2d920ed16 12-Jan-2011 Stephen Hines <srhines@google.com> Unhide more of the RS APIs.

Change-Id: I7ec5de42680a4184d3a1380ea7c35b6ba3cf13bf
/frameworks/base/graphics/java/android/renderscript/Mesh.java
df27202debdc2573b7882405010fba31ee4d46e6 09-Jan-2011 Alex Sakhartchouk <alexst@google.com> Adding comments to the renderscript program classes.

Change-Id: I989575951df1218c1e753dfa12193d560266bf11
/frameworks/base/graphics/java/android/renderscript/Mesh.java
b4d7bb6872f523b4318144202e119766ed9054ed 21-Dec-2010 Alex Sakhartchouk <alexst@google.com> API cleanup for renderscript. This will be a multiproject commit.

Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
/frameworks/base/graphics/java/android/renderscript/Mesh.java
d19524047fa2d12ecd45ebcf69543836e1b45579 20-Dec-2010 Jason Sams <rjsams@android.com> Clean up Allocation buffer object api.

Change-Id: Id3e2391a93a99f4c414a805ee33cfd113242a7e6
/frameworks/base/graphics/java/android/renderscript/Mesh.java
d4b23b54445b13dacaafad97d100999abb36ea6f 14-Dec-2010 Jason Sams <rjsams@android.com> More API updates.

Change-Id: I754dc645ac08fa25019eed8fd8b7b3c47f178ff2
/frameworks/base/graphics/java/android/renderscript/Mesh.java
5476b450e50939940dcf3f15c92335cee2fc572d 09-Dec-2010 Jason Sams <rjsams@android.com> Allocation API update.

Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
/frameworks/base/graphics/java/android/renderscript/Mesh.java
bf6ef8d78fffbce6c1849a4a28fb3f4401ad039e 07-Dec-2010 Jason Sams <rjsams@android.com> API review cleanup.

Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
/frameworks/base/graphics/java/android/renderscript/Mesh.java
06d69de78845659e6904ae4964e606a7f1a6a4a8 10-Nov-2010 Jason Sams <rjsams@android.com> Continue error check improvements and write some docs.

Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
/frameworks/base/graphics/java/android/renderscript/Mesh.java
9d71e2180062931416092f26276a07e55b318f62 09-Nov-2010 Alex Sakhartchouk <alexst@google.com> Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/base/graphics/java/android/renderscript/Mesh.java
1bfccb45dfe53da00e0618e5af5062c1e37a6c18 22-Sep-2010 Jason Sams <rjsams@android.com> Fix two minor RS bugs.
1: index set size was populated with bad value in java,
2: bad error check in uploadToBufferObject.

Change-Id: I5946053cdfba0b2fbbaa34d562a9ec53e26ce9f2
/frameworks/base/graphics/java/android/renderscript/Mesh.java
0de9444aa6c25d2c586e8204a6168d10e67376e0 11-Aug-2010 Alex Sakhartchouk <alexst@google.com> Preparing renderscript java code for use with phanton references.
Changing rs_quaternion to be float4

Change-Id: Ibf49f412be8979eaa04cb252b407467eacd9dbf0
/frameworks/base/graphics/java/android/renderscript/Mesh.java
fb10c16a0528a418053e4b8e75eebe57476b86ef 04-Aug-2010 Alex Sakhartchouk <alexst@google.com> Added ability to set font color.
Propagating the name of meshes and allocations from native a3d to java

Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
80a4c2cd34aedb4f1a2e5e7d1ac26a9aeebe41ae 13-Jul-2010 Alex Sakhartchouk <alexst@google.com> Work on synchronizing a3d created files and java layer.
Adding culling to ProgramRaster

Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
/frameworks/base/graphics/java/android/renderscript/Mesh.java
164aaedf7f24827c3da84acc733325ae985930d6 02-Jul-2010 Alex Sakhartchouk <alexst@google.com> Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
/frameworks/base/graphics/java/android/renderscript/Mesh.java