d4ca9910982853e50429ea9233f2150ca619b3d8 |
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09-May-2012 |
Jason Sams <jsams@google.com> |
GFX api cleanup 2 of 2 Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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e619de6a4e4326b7662b523ea2f403801291d432 |
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09-May-2012 |
Jason Sams <jsams@google.com> |
GFX api cleanup 1.5 of 2 Change-Id: Ib31332ae0b7a6059d4971ea616089cd382ef6895
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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9c9ad3f8c218954e46aab81f9af7834cea5675ca |
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08-May-2012 |
Stephen Hines <srhines@google.com> |
Revert "Deprecate" This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908. Conflicts: api/current.txt graphics/java/android/renderscript/Element.java graphics/java/android/renderscript/Script.java Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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a0c2eb27b408660b02fa248943166d6c7e447908 |
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20-Apr-2012 |
Alex Sakhartchouk <alexst@google.com> |
Deprecate Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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e07694b24f7d12d72b084b6651356681ebd0efd6 |
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04-Apr-2012 |
Jason Sams <jsams@google.com> |
Validate context when using RS objects. BUG=6035422 Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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861d5ecc7cde0bf7f77ce31d5af2d56ee23b3aee |
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02-Mar-2012 |
Robert Ly <robertly@google.com> |
am b962b98b: am 67a15457: am e5e11fd6: Merge "docs: fixing bug 5942573" into ics-mr1 * commit 'b962b98bef33eba634aec41cf9d84527ce9db3bb': docs: fixing bug 5942573
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f11ffc1178645762b74f945b6c5ee068dc6000d3 |
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22-Feb-2012 |
Robert Ly <robertly@google.com> |
docs: fixing bug 5942573 Change-Id: I2479dc8916f98a8bf7dbec95dc29cbd871c51be5
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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e60149d2277da53c4a681b7f3971cf13cd4b012b |
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16-Nov-2011 |
Alex Sakhartchouk <alexst@google.com> |
Expand RS vector3 types to vector4. BUG=5609007 The underlying LLVM implementation for vector3 types does this implicitly. If RS does not adjust its implementation, we will always be misaligned for any subsequent data after a vector3 type. We previously inserted padding into the reflected layers from llvm-rs-cc (hence the skip padding part of this change). We can safely ignore the padding now that the Java/native code is updated to use the expanded size. The compiler will also need modification to ensure that we don't mistakenly skip over any end-of-struct padding. Fixing the 3 component vector padding problem. Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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25999a08a6652ff5d7d0973f279f1e92e04b3506 |
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12-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Cleanup mesh creation. Change-Id: Iaf5e060711dcb6341ac0f337dfb274528cb68d3e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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43a17654cf4bfe7f1ec22bd8b7b32daccdf27c09 |
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07-Apr-2011 |
Joe Onorato <joeo@google.com> |
Remove the deprecated things from Config.java. These haven't been working since before 1.0. Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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11518acc8c416023d8c2192b441a1767205676d9 |
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09-Feb-2011 |
Robert Ly <robertly@google.com> |
clean up and add javadocs Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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44593df6fa741c22bfc76d1608160f053b91bd05 |
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18-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
Merge "More docs" into honeycomb
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ec0d3353b16741c69681577eb43ccfea435eb4ba |
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18-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
More docs Change-Id: I3dfea7d83bf8525efda59cef6fafa854b5aa9fe3
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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b97b251c26b801b26f2630e3a2e3f93e4088f2c5 |
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17-Jan-2011 |
Jason Sams <rjsams@android.com> |
Add error checks to the copyFrom functions. Change-Id: Iac064c52eb58b05a94fa1c432304c6216256555b
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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f5c876e82d7cc647ba94d29eb914e64b7977c303 |
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13-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
Docs plus removing some junk per API review. Change-Id: I45f995b656754550be68c78e467071d6e59b348f
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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b11e3d2b0edb03a5e3ea535d58b0cbe2d920ed16 |
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12-Jan-2011 |
Stephen Hines <srhines@google.com> |
Unhide more of the RS APIs. Change-Id: I7ec5de42680a4184d3a1380ea7c35b6ba3cf13bf
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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df27202debdc2573b7882405010fba31ee4d46e6 |
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09-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
Adding comments to the renderscript program classes. Change-Id: I989575951df1218c1e753dfa12193d560266bf11
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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b4d7bb6872f523b4318144202e119766ed9054ed |
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21-Dec-2010 |
Alex Sakhartchouk <alexst@google.com> |
API cleanup for renderscript. This will be a multiproject commit. Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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d19524047fa2d12ecd45ebcf69543836e1b45579 |
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20-Dec-2010 |
Jason Sams <rjsams@android.com> |
Clean up Allocation buffer object api. Change-Id: Id3e2391a93a99f4c414a805ee33cfd113242a7e6
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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d4b23b54445b13dacaafad97d100999abb36ea6f |
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14-Dec-2010 |
Jason Sams <rjsams@android.com> |
More API updates. Change-Id: I754dc645ac08fa25019eed8fd8b7b3c47f178ff2
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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5476b450e50939940dcf3f15c92335cee2fc572d |
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09-Dec-2010 |
Jason Sams <rjsams@android.com> |
Allocation API update. Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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bf6ef8d78fffbce6c1849a4a28fb3f4401ad039e |
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07-Dec-2010 |
Jason Sams <rjsams@android.com> |
API review cleanup. Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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06d69de78845659e6904ae4964e606a7f1a6a4a8 |
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10-Nov-2010 |
Jason Sams <rjsams@android.com> |
Continue error check improvements and write some docs. Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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9d71e2180062931416092f26276a07e55b318f62 |
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09-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Moving attrib creation to Mesh. Adding arrays as shader inputs. Removing fixed size arrays. Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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1bfccb45dfe53da00e0618e5af5062c1e37a6c18 |
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22-Sep-2010 |
Jason Sams <rjsams@android.com> |
Fix two minor RS bugs. 1: index set size was populated with bad value in java, 2: bad error check in uploadToBufferObject. Change-Id: I5946053cdfba0b2fbbaa34d562a9ec53e26ce9f2
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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0de9444aa6c25d2c586e8204a6168d10e67376e0 |
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11-Aug-2010 |
Alex Sakhartchouk <alexst@google.com> |
Preparing renderscript java code for use with phanton references. Changing rs_quaternion to be float4 Change-Id: Ibf49f412be8979eaa04cb252b407467eacd9dbf0
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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fb10c16a0528a418053e4b8e75eebe57476b86ef |
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04-Aug-2010 |
Alex Sakhartchouk <alexst@google.com> |
Added ability to set font color. Propagating the name of meshes and allocations from native a3d to java Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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80a4c2cd34aedb4f1a2e5e7d1ac26a9aeebe41ae |
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13-Jul-2010 |
Alex Sakhartchouk <alexst@google.com> |
Work on synchronizing a3d created files and java layer. Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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164aaedf7f24827c3da84acc733325ae985930d6 |
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02-Jul-2010 |
Alex Sakhartchouk <alexst@google.com> |
Start of mesh API cleanup. Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
/frameworks/base/graphics/java/android/renderscript/Mesh.java
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