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Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4fbbda4cecb078bd3867f416b02cc75f5455284f 25-Sep-2012 Jeff Sharkey <jsharkey@android.com> Handle multi-user mountObb() requests.

Since emulated external storage paths differ based on execution
context, carefully fix up paths for various use-cases:

1. When sending paths to DefaultContainerService, always scope
OBB paths as belonging to USER_OWNER.
2. When sending paths to vold, always build emulated storage paths
visible to root.
3. Always use the original untouched path when talking with apps.

Mount OBB containers using shared app GID, so that an app can read
the mount point across users.

Handle legacy paths like "/sdcard" by resolving the canonical path
before sending to MountService. Move tests to servicestests, and
add tests for new path generation logic.

Bug: 7212801
Change-Id: I078c52879cd08d9c8a52cc8c83ac7ced1e8035e7
torage_manager.cpp
035ce2ca92742894f7f906c93d7d217c647aa19a 05-Sep-2012 Fabrice Di Meglio <fdimeglio@google.com> Merge "Add support for "-rtl" in resources" into jb-mr1-dev
64a55af0ac700baecb0877235eb42caac59a3560 26-Aug-2012 Jeff Brown <jeffbrown@google.com> Add plumbing for new surface flinger display API.

Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
ative_window.cpp
5f7979993979466c79ab4f38d83c6f2aca361662 16-Jun-2012 Fabrice Di Meglio <fdimeglio@google.com> Add support for "-rtl" in resources

- fix bug #7035019 Need to have "-rtl" support for Resource

Change-Id: Ic82145c2ac672729d8a6c695a5f343276a1a0a2c
onfiguration.cpp
89269cf98d263a4dd2e6e771e18c02a472b7bd78 04-May-2012 Elliott Hughes <enh@google.com> libnativehelper is implicitly available.

(And is moving for the PDK.)

Bug: 6369821
Change-Id: I9e082ef294cfb2d70384255eb06d97d8cb92b382
ndroid.mk
544f1c334c603fad888037c9f2a595faaf2479cc 12-Apr-2012 Jamie Gennis <jgennis@google.com> Merge "ANativeWindow: support for application buffer dimensions"
9f25b7fdf216c9ef0bd2322cd223eeaf0d60f77f 10-Apr-2012 Jeff Brown <jeffbrown@google.com> Request key maps from input manager service.

Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.

Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.

InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.

Added a fake InputDevice with ID -1 to represent the virtual keyboard.

Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
nput.cpp
0e5ed706a2a7c85ddb11bcac55a6e210f725c3f9 10-Apr-2012 Michael I. Gold <gold@nvidia.com> ANativeWindow: support for application buffer dimensions

Make the NDK use the new native_window_set_buffers_user_dimensions to implement
the ANativeWindow_setBuffersGeometry call.

Change-Id: I2d5981cbd619ee2e090fe8f2ddc69217915c9d9e
ative_window.cpp
8335f1ccccedb6655d96d9d5b697a7f0938235dd 26-Feb-2012 Mathias Agopian <mathias@google.com> fix libgui header location

Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
ative_window.cpp
83c64e6b624a876436d2ef5d2f173b10407e27b4 21-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring

create the new libandroidfw from parts of libui and libutils

Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
ndroid.mk
b13b9bdad2baf6ad1ec2e56b6b7598fa20f55fc4 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

step 2: move libutils headers to their new home: androidfw

Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
sset_manager.cpp
onfiguration.cpp
bb.cpp
b93a03f841d93498bfea6cc92a22faa34bce1337 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

First step. Move libui includes to their new home: androidfw.

Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
nput.cpp
3762c311729fe9f3af085c14c5c1fb471d994c03 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
ooper.cpp
torage_manager.cpp
6215d3ff4b5dfa52a5d8b9a42e343051f31066a5 04-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156801

Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
torage_manager.cpp
809820e28bdeb13a7625e0ce80e0dc2e2d76929f 21-Oct-2011 Glenn Kasten <gkasten@google.com> Remove obsolete NativeWindow_fromSurfaceTexture

Change-Id: I9351103929da515cb411fb2e7906bb9f27c4da20
ative_window.cpp
1ee60119c4fa51ebfa781cf5fdc33f192e8551b8 26-Jul-2011 Ted Bonkenburg <tedbo@google.com> Remove ParcelSurfaceTexture and update MediaPlayer

This removes the ParcelSurfaceTexture class since that functionality has been
folded into Surface.java. The change also updates the MediaPlayer to get rid
of setParcelSurfaceTexture() and modifies setTexture() to use the new Surface
functionality in order to simplify the code.

Change-Id: Iafa75ea3188263928128325d8a726786971b4de4
ative_window.cpp
09d7ed7b395d66be97c6bcb052039f5c0dce646c 14-Jul-2011 Mathias Agopian <mathias@google.com> Add set_scaling_mode() to ANativeWindow.

This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
ative_window.cpp
949be32b671304d5281ac0abbf30dcf4ebaa9eaf 14-Jul-2011 Mathias Agopian <mathias@google.com> move lock/unlock implementaion outside of Surface into SurfaceTextureClient

This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.

Also, Surface now inherits directly from SurfaceTextureClient.

Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
ative_window.cpp
050316184b01c0d1a01c46afae7429b89a27c31b 07-Jun-2011 tedbo <tedbo@google.com> Add ParcelSurfaceTexture Java class to enable ISurfaceTexture sharing via Binder.

This adds a new ParcelSurfaceTexture.java class that can be instantiated with
a SurfaceTexture and used to send the corresponding ISurfaceTexture interface
to another process via Binder. The ParcelSurfaceTexture java object can then
be used to create an ANativeWindow based on the SurfaceTextureClient interface.

Change-Id: Ie38ea948b866e52f36a6d0f6cde19b54a8546817
ative_window.cpp
161e67ff3ba26408eea09221734ad2e29a1eed11 20-May-2011 Dianne Hackborn <hackbod@google.com> resolved conflicts for merge of 06a8ceac to master

Change-Id: Id51574c825affddfac14ad7214c5496d6a3d6e69
69cb87576ba163b61bb0e6477a3b7c57a9b11d40 20-May-2011 Dianne Hackborn <hackbod@google.com> Add new "-swNNNdp" resource qualifier.

Change-Id: I0101e88ca9d8d44138bdcaf571f24b0352f4f6ce
onfiguration.cpp
fe9f8ab03a63b1037f07dd85799fbea80ec6adaa 07-May-2011 Jeff Brown <jeffbrown@google.com> Add initial API for stylus and mouse buttons.

Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.

Button states are also reported to application as part of touch events.

There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.

A good time to check the button state is on ACTION_DOWN.

As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.

The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.

Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.

Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.

Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
nput.cpp
da5a4440f019074e7aa61c5531c5c61755adc44d 01-Apr-2011 Mathias Agopian <mathias@google.com> ANativeWindow_setBuffersGeometry now returns proper error codes

Change-Id: Iac59d513fa1d4a55b8378000714d344ef3e2e0a4
ative_window.cpp
696257ccf315a1da042787c5b2d1f80c7146fc94 26-Mar-2011 Mathias Agopian <mathias@google.com> merge libsurfaceflinger_client into libgui

this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
ndroid.mk
bae716bc153962c3ac79660bf32e5c50f0de343d 14-Mar-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: disallow unsupported uses.

This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.

Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
ative_window.cpp
846db33313aa0899fa7928256c6734964bd92520 04-Mar-2011 Glenn Kasten <gkasten@google.com> Bug 3515073 Add ANativeWindow_fromSurfaceTexture

This is similar to ANativeWindow_fromSurface.

Change-Id: Iaadc06a5d0d50685c34876aa89488c16e7cfaa65
ative_window.cpp
91c69ab01539f7ba28708f41ec1835cc2920d0a0 15-Feb-2011 Jeff Brown <jeffbrown@google.com> Add support for arbitrary axes in MotionEvents.

This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.

The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.

Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
nput.cpp
04970d654d96404cff60f774c1b7a02da03c75fd 17-Jan-2011 Jeff Brown <jeffbrown@google.com> am 3392b8e2: am 4a2e478a: Merge "Flush Binder commands in ndk looper." into gingerbread

* commit '3392b8e23e7eb0275071af621802ed04c829c911':
Flush Binder commands in ndk looper.
c70bed01ac1c38d278fb3a656aaea23ab0fec73e 10-Jan-2011 Jeff Brown <jeffbrown@google.com> Flush Binder commands in ndk looper.

Bug: 3258183
Change-Id: I943808d6297a442b84ec95643e88ceb125f8c0c6
ooper.cpp
06ea4d65e81123832d2ae547538d612b0e6b90fa 13-Dec-2010 Kenny Root <kroot@google.com> Introduce NDK API for 64-bit assets

Assets were switched to using 64-bit all through the system, so switch
the NDK to using this new API as well.

Change-Id: I2817b11369db3a4dd504b839ef1a3a9780b83533
sset_manager.cpp
ddb76c4644756b31be948d70aaa8ee541dd94999 24-Nov-2010 Kenny Root <kroot@google.com> Change assets to use 64-bit API

The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.

There is a new utils/Compat.h added for Mac OS compatibility.

Also fixed some size-related compiler warnings.

Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
sset_manager.cpp
3915bb845b032dc184dba5e60970b803390ca3ed 05-Nov-2010 Jeff Brown <jeffbrown@google.com> Tell system server whether the app handled input events.

Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.

This will be used to move more of the global default key processing
into the system server instead of the application.

Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
nput.cpp
3026a1c4e88412b7fe997f93fedba871d79a03cd 25-Oct-2010 Mathias Agopian <mathias@google.com> add format parameter to setBufferGeometry

Change-Id: I7cc2acdc6e65e9468ecfd5b2f22e6b495a383be9
ative_window.cpp
db28a94d499f995b467b07cee5c9b9119f538b1c 22-Oct-2010 Dianne Hackborn <hackbod@google.com> Fix issue #3117918: No way to finish a native activity

Change-Id: Ic53e712f7ab5412d72a31b96ecba252344b91644
ative_activity.cpp
af9d667ccf3e24058214cf4cc0a8aa8bc5100e3c 08-Oct-2010 Kenny Root <kroot@google.com> OBB: rearrange to be entirely asynchronous

Rearrange structure of MountService handling of OBBs to be entirely
asynchronous so we don't rely on locking as much. We still need the
locking to support dumpsys which has been improved to output all the
data structures for OBBs.

Added more tests to cover more of the error return codes.

Oh and fix a logic inversion bug.

Change-Id: I34f541192dbbb1903b24825889b8fa8f43e6e2a9
torage_manager.cpp
05105f7abe02b2dff91d6260b3628c8b97816bab 23-Sep-2010 Kenny Root <kroot@google.com> Update OBB API to include callbacks

Add a callback for users of the StorageManager API to be able to receive
notifications when the requested operation completes for mountObb and
unmountObb.

Add NDK API to get to ObbInfo like the Java API has.

Also update the docs for the API and remove the "STOPSHIP" comments.

Change-Id: I23a4409c7f8b74d3169614beba920b4d667990a4
ndroid.mk
bb.cpp
torage_manager.cpp
4fe6c3e51be77e35f40872cdbca6c80f8f8b7ecb 14-Sep-2010 Jeff Brown <jeffbrown@google.com> Replace epoll() with poll() and rename PollLoop to Looper.

As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).

Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.

Fixed a couple of compiler warnings along the way.

Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
nput.cpp
ooper.cpp
ensor.cpp
85a3176704b5bfbeece9bd928369fbb76eec7dc6 02-Sep-2010 Jeff Brown <jeffbrown@google.com> Add support for secure views.

Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.

Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.

Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
nput.cpp
42c03e579aade011b451e2a13ea3f44a2ef0056a 08-Sep-2010 Dianne Hackborn <hackbod@google.com> Modify native ALooper to take an explicit ident.

The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.

Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
nput.cpp
ooper.cpp
ensor.cpp
5fad2675e8deee60aa91d7a96c9ac4826357f2c5 01-Sep-2010 Jeff Brown <jeffbrown@google.com> Remove incomplete input device enumeration NDK API.

Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
nput.cpp
086d084dd9deab4350981da5e48c8bda5e88fb75 20-Aug-2010 Kenny Root <kroot@google.com> Add AStorageManager API to NDK

AStorageManager allows users of the NDK to access OBBs for now.

Change-Id: I8a25757901a175aa90a9f3e8c2a5db7873e8615e
ndroid.mk
torage_manager.cpp
08d5b8fad8d46ccb64db2fdcb4d66972ec87bf48 04-Aug-2010 Dianne Hackborn <hackbod@google.com> More native work.

Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
ndroid.mk
sset_manager.cpp
onfiguration.cpp
050b56244ff46d43e4886018d7cd20f0b1dc02b9 30-Jul-2010 Mathias Agopian <mathias@google.com> Added SensorManager.getMinDelay()

Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).

Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.

Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
ensor.cpp
6d0fec2de3601821f4f44eeb7d7deedebb2b7117 24-Jul-2010 Jeff Brown <jeffbrown@google.com> Refactor input reader to support new device types more easily.

Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
nput.cpp
1bf797857e025e8a71db86fb9e79765a767ec1eb 15-Jul-2010 Mathias Agopian <mathias@google.com> new SensorService

remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.

Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
ensor.cpp
2c6081ce3593712f30dacd990a97209c791d6ced 16-Jul-2010 Dianne Hackborn <hackbod@google.com> Implement native key pre-dispatching to IMEs.

This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
nput.cpp
c5ed5910c9ef066cec6a13bbb404ec57b1e92637 15-Jul-2010 Jeff Brown <jeffbrown@google.com> Add support for new input sources.

Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
nput.cpp
6cce32b6adbb3a9725fc730ba0e0068a74657e60 13-Jul-2010 Christopher Tate <ctate@google.com> Add native C APIs for working with the Asset Manager

Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
ndroid.mk
sset_manager.cpp
c9a11088e503b9e3ae52a3f671b2d21f5cd54f06 15-Jul-2010 Mathias Agopian <mathias@google.com> Merge "first step at implementing the native sensor support" into gingerbread
b957b9d63c88efd3a961759424987b99219adeed 14-Jul-2010 Mathias Agopian <mathias@google.com> first step at implementing the native sensor support

in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side

missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)

Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
ndroid.mk
ensor.cpp
d76b67c340d1564abf8d14d976fdaf83bf2b3320 14-Jul-2010 Dianne Hackborn <hackbod@google.com> IME events are now dispatched to native applications.

And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
nput.cpp
ative_activity.cpp
289b9b62372ef52a06113b83dfb870e2c2fb325a 09-Jul-2010 Dianne Hackborn <hackbod@google.com> Add ANativeWindow API for directly drawing to the surface bits.

Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
ndroid.mk
ctivity.cpp
ative_activity.cpp
ative_window.cpp
85448bbecd4e0909eecfab15b7c3605f114d0427 07-Jul-2010 Dianne Hackborn <hackbod@google.com> Add new glue code for writing native apps.

This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.

As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)

Also do some other cleanup of the ALooper API, plus some
actual documentation.

Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
nput.cpp
ooper.cpp
682674154e3fe88f6061245145f934f25f1a2eb8 03-Jul-2010 Dianne Hackborn <hackbod@google.com> Add new native Looper API.

This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.

Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
ndroid.mk
nput.cpp
ooper.cpp
8ae5a8e7c04c7b204b739dfcd5da9e2e0f83e1eb 02-Jul-2010 Dianne Hackborn <hackbod@google.com> Get to the point of being able to do native drawing.

A little cleanup.

Change-Id: I37ef0557abf330d91d6fe47e81d062206b3bc346
ative_window.cpp
54a181b1a2b1517a9479b21fbf7705a688232faf 01-Jul-2010 Dianne Hackborn <hackbod@google.com> Make real API for native code to get its window.

Added implementation to use ANativeWindow and provide
it to a NativeActivity.

Change-Id: I890d71b6e15d4af71e6cf81b327961d7061ec1c2
ndroid.mk
ative_window.cpp
3c80a4a044865bdf1289c7896baffa1c082d835c 30-Jun-2010 Dianne Hackborn <hackbod@google.com> Implement default key handling for native code.

The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
nput.cpp
2e9f93e8db509d5236229dc8540e0904c5dbb9f5 29-Jun-2010 Dianne Hackborn <hackbod@google.com> Update native activity & event APIs to follow correct conventions.

Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
nput.cpp
a95e4cb62f3642cb190d032dbf7dc40d9ecc6973 19-Jun-2010 Dianne Hackborn <hackbod@google.com> First stab at attaching native event dispatching.

Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
ndroid.mk
ctivity.cpp
nput.cpp