History log of /frameworks/rs/driver/
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f598811a60088236222bb1879503842094ca378b 16-Oct-2012 Stephen Hines <srhines@google.com> Fix use of rs_script_call_t.

There were a few broken parts here for rs_script_call_t.
1) Incorrect runtime function signatures.
2) Missing enum at the start of the driver structure.
3) Missing update of pointer based on xStart.

Bug: 7212879
Change-Id: I25d44d5534ceb61b49b0bbc7cf1b5c6b16bab360
sdBcc.cpp
sdRuntimeStubs.cpp
78b050ea1e13108110ce3b8ead63252e5ebe2468 16-Oct-2012 Jason Sams <jsams@google.com> Fix bugs in scriptGroup.

Intrinsics were treating inputs as fields rather than varObjs.
This would generate a lot of extra work for the reflection
layers. Also we would like to deprecate this path in the future.

bug 7318821

Change-Id: I89ad25f96ae23502d7925b9824b629bbd8801963
sdBcc.cpp
sdBcc.h
sdIntrinsicBlur.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsicConvolve5x5.cpp
sdIntrinsicLUT.cpp
sdIntrinsicYuvToRGB.cpp
sdIntrinsics.cpp
sdScriptGroup.cpp
15ff402e4728476054c7e2ecd1fe610e6e8d4e71 12-Oct-2012 Jason Sams <jsams@google.com> Fix potential null dereference in RS SG

bug 7318821

Change-Id: I53b0966996761f166551635054b982d2f137c5f7
sdScriptGroup.cpp
b801b949e286275b5d19a33135235ba68d3a19a9 10-Oct-2012 Jason Sams <jsams@google.com> Check for invalid configuration for Intrinsics.

Log error rather than crash upon user errors.
bug 7318821

Change-Id: I65fe0efa1f8d9eb6189f5e428e29a25455828c07
sdIntrinsicBlur.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsicConvolve5x5.cpp
sdIntrinsicYuvToRGB.cpp
sdScriptGroup.cpp
bd726b2159c14bd78d45f3157befcb733037f8d4 10-Oct-2012 Jason Sams <jsams@google.com> Fix bug in script groups.

Links from output to field would fail due to the field not
getting uptated if it was uninitialized.

Change-Id: Ib3939f9bdca2c31957a9609a20175192bf52561c
sdScriptGroup.cpp
fa17cda2d7e0948677035890e40498ad0b639c92 27-Sep-2012 Jason Sams <jsams@google.com> Implement fast version of blend intrinsics.

bug 7190126

Change-Id: Icebd47ece0d2daa115097c5ea4003dfbaa79da73
sdIntrinsicBlend.cpp
sdIntrinsics_Convolve.S
36889a0ecf564e3d47e7f69bb030c6b927061792 24-Sep-2012 Tim Murray <timmurray@google.com> Implementations of various blend intrinsics.

Bug: 7190126

Change-Id: I84cd8b861b63489313b9c2827f43aa7391a62607
sdIntrinsicBlend.cpp
sdIntrinsicInlines.h
sdIntrinsics.cpp
sdIntrinsics.h
7c355cc6e667220244cfd55249b64cd161c3dbd9 25-Sep-2012 Jason Sams <jsams@google.com> Implement optimized kernel kickoff for T30

bug 7190126
~3x perf gain from lightweight intrinsics

Change-Id: I6cf001a2790f228efe252e0083e1915bd6373416
sdBcc.cpp
cf9ea9f4145cae663f439b1c2dab956fa37180bb 24-Sep-2012 Jason Sams <jsams@google.com> Implement backend of blend intrinsic

bug 7190126


Change-Id: I5095366eb3d091bba1628b7cceb5efb685c8f870
sdBcc.cpp
sdIntrinsicBlend.cpp
sdScriptGroup.cpp
a1b08e2cacf3891fcd6895422c6124887b75975e 24-Sep-2012 Jason Sams <jsams@google.com> Performance fix for Intrinsic 5x5 convolve.

bug 7190126

Change-Id: If5cda2581baf7f41027e5586434a32b830d54c84
sdIntrinsicConvolve5x5.cpp
sdIntrinsics_Convolve.S
915aa964a1a312f5e06c115112a3aea14fd31b33 22-Sep-2012 Jason Sams <jsams@google.com> yuv performance opts.

bug 7190126

Change-Id: I9b6b0d5877b73e8b02d38b9f4209660b174aa6de
sdIntrinsicYuvToRGB.cpp
sdIntrinsics_Convolve.S
2207ab7e0f2d28382fe61ff002ddd58c4fa3fb99 19-Sep-2012 Jason Sams <jsams@google.com> bug 7190126
FS intrinsic perf work.
Fix correctness issue with convolve 3x3.

Change-Id: I7f2657c5e9da003f91ad6a9c2f85d8d43913654b
sdIntrinsicBlur.cpp
sdIntrinsics_Convolve.S
e78e514f3f209e594767e8ebc64f5df4be5b0b41 19-Sep-2012 Jason Sams <jsams@google.com> Fix blur intrinsic performance.
bug 7190126

Change-Id: Iffda394ee77b40ca0e3109c43f6e25bf932f482b
sdIntrinsicBlur.cpp
sdIntrinsics_Convolve.S
eca876089980799774bbe5f8bf341e780bd94348 19-Sep-2012 Jason Sams <jsams@google.com> Checkin optimized Convolve3x3 with input from ARM.

Change-Id: Ib9e06bf3d3005c3efda57a70b515722694bcc94e
sdIntrinsics_Convolve.S
01f03a04da629b9a3e3ff33287dd277b12c54148 19-Sep-2012 Jason Sams <jsams@google.com> Implement YUV intrinsic.
bug 7190126

Change-Id: I8526e8ec5a9b48702e4d118ad3b26125239563d8
sdIntrinsicYuvToRGB.cpp
sdIntrinsics.cpp
ba808d71236c5c9deca01f0e2938cae983564940 18-Sep-2012 Jason Sams <jsams@google.com> Fix intrinsic threading.

Change-Id: If6fdf286cc37b975953d66f41713f2dec52898b0
sdBcc.cpp
dbe66d6783c1e53cd1572de0ef6ef6fdf6f76f48 17-Sep-2012 Jason Sams <jsams@google.com> Add backed for script groups.

Change-Id: If2fdbde7381fcdaeb54d41a913b855fd83d4f186
sdAllocation.cpp
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdIntrinsics.h
sdScriptGroup.cpp
sdScriptGroup.h
d85e283087ecd00760a0d8d0c9d8482cda845efc 12-Sep-2012 Jason Sams <jsams@google.com> Implement intrinsics.

LUT, Blur, Convolve 5x5

Change-Id: I076dc260079f4475648a7f1a0b3e6d47655bf0b4
sdIntrinsicBlur.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsicConvolve5x5.cpp
sdIntrinsicInlines.h
sdIntrinsicLUT.cpp
sdIntrinsics.cpp
31da039f044d7261dc7930b1418bfeaee0bc5d8f 11-Sep-2012 Stephen Hines <srhines@google.com> am 5359ef67: am 2f6d7e5a: Merge "Fix symbol table for libRS MatrixTranspose"

* commit '5359ef6790bad7a36b3aad97f5c859d4635bd926':
Fix symbol table for libRS MatrixTranspose
5359ef6790bad7a36b3aad97f5c859d4635bd926 11-Sep-2012 Stephen Hines <srhines@google.com> am 2f6d7e5a: Merge "Fix symbol table for libRS MatrixTranspose"

* commit '2f6d7e5a2dabdd47d6b395bb78f385ae34c96208':
Fix symbol table for libRS MatrixTranspose
c84b56e55737376b43a00531bffacae7d4716a31 11-Sep-2012 yuyan <yuyan@multicorewareinc.com> Fix symbol table for libRS MatrixTranspose

The renderscript runtime api: rsMatrixTranspose3x3 and
rsMatrixTranspose2x2 are not correctly exported in the symbol table.

This fix corrected the typo of the symbol name.

Change-Id: I0a11b4346ae83aa87938f60a6afd619f1dfd8ed0
Signed-off-by: yuyan <yuyan@multicorewareinc.com>
sdRuntimeMath.cpp
2085eb0eab322007cf0d50e82a42595773ccae19 08-Sep-2012 Jason Sams <jsams@google.com> Merge "Fix bugs in optimized colorMatrix." into jb-mr1-dev
40945e01597adaed9e728a14a17bf4a35452abd5 08-Sep-2012 Jason Sams <jsams@google.com> Fix bugs in optimized colorMatrix.

Change-Id: I4f8dd481f8ce72c2b8ef8586e9cee02b7c969f82
sdIntrinsicColorMatrix.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsics_Convolve.S
414a46166126da6864258bd25ff183f9a3c6261d 06-Sep-2012 Stephen Hines <srhines@google.com> Attempt to create libRSDriver as shared library.

Change-Id: I047b32325efe2fa471b73c48fa7296beecc0c47d
sdCore.cpp
sdRuntimeStubs.cpp
537c4411b57ba30b688f437a663120e7f9c4f4e0 05-Sep-2012 Jason Sams <jsams@google.com> Implement ColorMatrix intrinsic.

Change-Id: I1b1f864f55c0a7c6b24eeed94594f6fc803242f6
sdIntrinsicColorMatrix.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsicInlines.h
sdIntrinsics.cpp
e1e08b4c9cc80c51224fdaf3aeab0804daf073e6 05-Sep-2012 Jason Sams <jsams@google.com> Continue intrinsic development

Fix build issues with neon code
Add support for multiple intrinsics.

Change-Id: I3eb35ed47364b0df27ff14c99e4a5a2036fc4db0
sdBcc.cpp
sdIntrinsicConvolve3x3.cpp
sdIntrinsicInlines.h
sdIntrinsics.cpp
sdIntrinsics.h
sdIntrinsics_Convolve.S
6d958bc9ac6efc404be2b502c5c579e00837bff1 05-Sep-2012 Jason Sams <jsams@google.com> Revert "Fix intrinsic performance."

This reverts commit 49202fbfe57d2cc92b183baa8cbce3141e9a9ead

Change-Id: I01a12869b09322b10bb8ce8daec446361a0628ed
sdBcc.cpp
sdIntrinsics.cpp
sdIntrinsics.h
sdIntrinsics_Convolve.S
49202fbfe57d2cc92b183baa8cbce3141e9a9ead 01-Sep-2012 Jason Sams <jsams@google.com> Fix intrinsic performance.

Change-Id: I0bd511e8e7520f5dfe8643f3ff3db805b7881d99
sdBcc.cpp
sdIntrinsics.cpp
sdIntrinsics.h
sdIntrinsics_Convolve.S
83d07f19945918b91c290143cb1be3a0126c61de 24-Aug-2012 Jean-Baptiste Queru <jbq@google.com> am 47771791: Merge "Fixed class previously declared as struct warning"

* commit '477717912d7bff1c0de856d26abb83d53c7cd66c':
Fixed class previously declared as struct warning
f74b9d9b2b8680f0d841107eb082c36e0ab92159 08-Aug-2012 Tareq A. Siraj <tareq.a.siraj@intel.com> Fixed class previously declared as struct warning

Change-Id: I381fdbff12312970e262a1ec35bf2a6aac27425c
Author: Tareq A. Siraj <tareq.a.siraj@intel.com>
Reviewed-by: Kevin Schoedel <kevin.p.schoedel@intel.com>
sdFrameBufferObj.h
17f03fc9552551024fa9ec50e3b020c7e3100cee 22-Aug-2012 Jason Sams <jsams@google.com> Generalize intrinsics

Change-Id: Ib11dec1702eab8c24f76d2b3a5b0791ab27205fc
sdBcc.cpp
sdIntrinsics.cpp
sdIntrinsics.h
5b9be087cf874fa3282c6e5c83da09a6d218ecf4 21-Aug-2012 Jason Sams <jsams@google.com> DO NOT MERGE - Fix stale realloc pointers.

bug 6886608

Change-Id: Icc96f17e20be1023187efa075c001ad1c46792d0
sdAllocation.cpp
41d6c769f5fa21da3cbc116af95d88949a4a5c76 22-Aug-2012 Stephen Hines <srhines@google.com> Clean up useless code, logging, and a typo.

Change-Id: I8c2296e7f60037907a969bcaf1746644e32868c3
sdBcc.cpp
sdBcc.h
463bfced38d97605dd8403a5e9435d9ad3394e35 21-Aug-2012 Jason Sams <jsams@google.com> Fix stale realloc pointers.

bug 6886608

Change-Id: Icc96f17e20be1023187efa075c001ad1c46792d0
sdAllocation.cpp
0db650c7aff639f24e9c6a651abd4539cb943609 26-Jul-2012 Jason Sams <jsams@google.com> DO NOT MERGE - Cleanup pointer access in adapter and font.

Change-Id: Ie500574adebb9bdb38c138f78582af2cd7610f76
sdAllocation.cpp
sdAllocation.h
sdBcc.cpp
sdCore.cpp
sdPath.cpp
sdShader.cpp
57dc11a5eb5a92d2bc7070ad3392b12047dd9adc 26-Jul-2012 Jason Sams <jsams@google.com> DO NOT MERGE - Move memory layout to driver.

This change moves all allocation data copies to the
hal. Also removes stride from the runtime. Follow on
changes will remove the malloc pointer from the runtime.

Change-Id: I30967c739800cd4b97186e9fc8b69f26a3f2787d
sdAllocation.cpp
sdAllocation.h
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdMeshObj.cpp
sdRuntimeStubs.cpp
8eaba4fee0c7b5325742c87187622fdff51d5eff 14-Aug-2012 Jason Sams <jsams@google.com> Intrinisics

Change-Id: I1ce02ecd853382a2c92823b021750b93f1786ccf
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdIntrinsics.cpp
sdIntrinsics.h
c3b8f060521ee952913b2ad0a12da911ec6a67ac 08-Aug-2012 Stephen Hines <srhines@google.com> am 72f3ad8f: Merge "fract() uses a float*, not an int*."

* commit '72f3ad8f09ba073882f2005aeb70b2436a253cc5':
fract() uses a float*, not an int*.
52a18464438e9bfbd042c8b6c288f0af444610c1 08-Aug-2012 Stephen Hines <srhines@google.com> fract() uses a float*, not an int*.

Change-Id: I24966f7c8de8eaf60a59a151928f59f0e93a4127
sdRuntimeMath.cpp
abd6d04992e4b7c903ed2c1278d744e73ac74334 01-Aug-2012 Jason Sams <jsams@google.com> Don't cap max-threads to current cpu count.

Change-Id: Ie437c0eccff0de0d9175633e004449211c141f6a
sdCore.cpp
378d30b1da622e0e75e551e95fafb18ff3a3f88e 28-Jul-2012 Stephen Hines <srhines@google.com> Rename RenderScript -> Renderscript.

Change-Id: I64ca3d4e52133a88c6e2c7ca820874eb469534fe
sdBcc.cpp
61a4bb734b91ced09fbfee4214c6f253cb66e5f0 26-Jul-2012 Jason Sams <jsams@google.com> Cleanup pointer access in adapter and font.

Change-Id: Ie500574adebb9bdb38c138f78582af2cd7610f76
sdAllocation.cpp
sdAllocation.h
sdBcc.cpp
sdCore.cpp
sdPath.cpp
sdShader.cpp
807fdc4b6f3fb893015ee136565d6151bb2332d3 26-Jul-2012 Jason Sams <jsams@google.com> Move memory layout to driver.

This change moves all allocation data copies to the
hal. Also removes stride from the runtime. Follow on
changes will remove the malloc pointer from the runtime.

Change-Id: I30967c739800cd4b97186e9fc8b69f26a3f2787d
sdAllocation.cpp
sdAllocation.h
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdMeshObj.cpp
sdRuntimeStubs.cpp
586e2a41144dd520390b04897936b694647a1330 16-Jul-2012 Shih-wei Liao <sliao@google.com> Fix runtime error by removing unnecessary code.

Already moved the selection logic to libbcc. I.e.,
now libbcc shall handle the selection of libclcore. See the commit
"Link against NEON version of libclcore.bc when possible."

Change-Id: Ib742b5b9984993015886f078d9bf859a97d189e9
sdBcc.cpp
cca7ee69f5ae9aa5832082b81eb4fa0db84c5fa2 14-Jul-2012 Shih-wei Liao <sliao@google.com> Should be FP_Full instead of Full.

Change-Id: I71ee1216d83542526a54f348d328e9dc73ffb682
sdBcc.cpp
a3af2cd3cc684aee2a090475f797936f3bd1b8cb 25-Apr-2012 Shih-wei Liao <sliao@google.com> Start using new libbcc APIs.

Change-Id: If6b7b53890e3d4ee7db3b6c91bec9fe07fbadcd1
sdBcc.cpp
sdCore.cpp
sdRuntime.h
sdRuntimeStubs.cpp
7aa31aeb0ffa5b3cb8304a9322eeb8a3a7db3843 10-Jul-2012 Jason Sams <jsams@google.com> Merge "Generalize slicing."
a1dd74c5ce4db0991020a4836be24fc35af4f301 09-Jul-2012 Rajeev Sharma <rdsharma@google.com> Add rsDebug implementations for all basic types

Change-Id: Iae69fc211de166da486d5e638b9b4b48e23a743b
sdRuntimeStubs.cpp
0ab9f9f6b1fb31cda536ae4aeaed258f78ee1447 16-Jun-2012 Jason Sams <jsams@google.com> Generalize slicing.

Change-Id: Ied8c051678fad1739164bd196978ba0de1eceb04
sdBcc.cpp
cd919a177f2b25af1b304dd4d79f0a768fed342f 14-Jun-2012 Jamie Gennis <jgennis@google.com> Update ANativeWindow clients for sync

This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.

Change-Id: I701729e34e00944709c4477acf9d63ca6a2ab0f6
sdAllocation.cpp
0bbb8e6c13474a24c0baadab0546d66b7c2bcc2e 14-Jun-2012 Jason Sams <jsams@google.com> am 9d6b2b35: Fix single level forEach threading

* commit '9d6b2b359c43a388090aa34b3a558c262214192b':
Fix single level forEach threading
9d6b2b359c43a388090aa34b3a558c262214192b 14-Jun-2012 Jason Sams <jsams@google.com> Fix single level forEach threading

No longer mark scripts single threaded just because a
forEach is present.

Change-Id: I617cb2b1ccb402526a78338612b1614f94da4efb
sdBcc.cpp
sdCore.h
sdRuntimeStubs.cpp
aa152101cc4d04597d9aefc3e5a1454eaf39d2cc 14-Jun-2012 Jason Sams <jsams@google.com> Fix single level forEach threading

No longer mark scripts single threaded just because a
forEach is present.

Change-Id: I617cb2b1ccb402526a78338612b1614f94da4efb
sdBcc.cpp
sdCore.h
sdRuntimeStubs.cpp
65977322142d4a4f2d0705d654ae282c18540596 09-Jun-2012 Jason Sams <jsams@google.com> Remove old and unused functions.

Change-Id: Iaa9e3fb13f7bdcf3db97e5696cc3cbc623a57fb7
sdRuntimeMath.cpp
efd960937763d687b2f0d9a89b6643312d3a4d52 18-May-2012 Jean-Baptiste Queru <jbq@google.com> am d2d868f9: Fix build - remove unused variable

* commit 'd2d868f98f235a0b6cecda7cbdef36c7d5c3d4af':
Fix build - remove unused variable
d2d868f98f235a0b6cecda7cbdef36c7d5c3d4af 16-May-2012 Jean-Baptiste Queru <jbq@google.com> Fix build - remove unused variable

Change-Id: I9e3ce14d2b60da80861fe321e35849186fe0eee9
sdCore.cpp
6537404d5ad7ec19f0f26533d695d39909782781 15-May-2012 Stephen Hines <srhines@google.com> Support float vector versions of rsDebug() directly.

We can do this now that we are building for the device with Clang.

Change-Id: I3133b1f6220ccd0fa9f8d2bc9502074beaa45d1a
sdRuntimeStubs.cpp
80291cfe38f4894fd350133be6ef438d93a4c980 14-May-2012 Stephen Hines <srhines@google.com> Merge "Fix warning from clang (class -> struct)."
433d5f43151a21e4403dc69ffebe0895ddb0905b 11-May-2012 Stephen Hines <srhines@google.com> Merge "Link against NEON version of libclcore.bc when possible." into jb-dev
1cd84930b25bf12e094b416a0ea4ae5fe839f537 11-May-2012 Stephen Hines <srhines@google.com> Fix warning from clang (class -> struct).

Change-Id: I298a062b161177f34849a4526a817d0b978efe60
sdFrameBufferObj.h
ebee9480507562109314cca00753a09002a91e7d 09-May-2012 Stephen Hines <srhines@google.com> Link against NEON version of libclcore.bc when possible.

BUG=6127576

Change-Id: I276feb9928b094e1b9a99de55a983a0c7ce241c7
sdBcc.cpp
1d892439c73e73ae2cdceb5df30f34f7c5eefe28 08-May-2012 Jason Sams <jsams@google.com> Fix leak when app does not exit cleanly.

BUG=6452240

Change-Id: I305300fa4e11a8f11e275067f46bde3d5ad1a6e9
sdGL.cpp
298691a87d1b30d1221e303a6788d5272c223971 03-May-2012 Stephen Hines <srhines@google.com> Patch up remaining issues with revert.

Change-Id: I18389962e83ab43930b46dbb1e7b8263e096e86e
sdBcc.cpp
070cb235d9f094048c0260aa72d5acf61ed840a3 03-May-2012 Stephen Hines <srhines@google.com> Revert "Start chewing new libbcc APIs."

This reverts commit ec3fc1163c01e18b1454057723c451f0d96868ad.
sdBcc.cpp
sdCore.cpp
sdRuntime.h
sdRuntimeStubs.cpp
2980f07d3dbbca727e8efe24ace7e7928a935648 10-Apr-2012 Stephen Hines <srhines@google.com> Support additional element/dim information for FieldPacker.

BUG=6009244

Change-Id: I3c439559d61b24b26f9a36f2525f0a0e05b00e77
sdBcc.cpp
sdBcc.h
sdCore.cpp
ec3fc1163c01e18b1454057723c451f0d96868ad 25-Apr-2012 Shih-wei Liao <sliao@google.com> Start chewing new libbcc APIs.

Change-Id: Idb4166eb0f0137a69b0c76be1e7fcb0d09bb1613
sdBcc.cpp
sdCore.cpp
sdRuntime.h
sdRuntimeStubs.cpp
2275e9cf534ff601fe42a72ff50580b230c04fe2 17-Apr-2012 Jason Sams <jsams@google.com> Fix duplicate malloc pointers.

Change-Id: I6525877cb93fe0f750339a8d7a747c7f5ce9a2f7
sdAllocation.cpp
sdAllocation.h
sdMeshObj.cpp
773d0083085ed15e3af4d336df7098d8d9646f45 13-Apr-2012 Alex Sakhartchouk <alexst@google.com> Setting the viewport for surface texture render targets.

Change-Id: If0544985ee7cc79d1b8ddbc08ad18754e6280ceb
sdFrameBufferObj.cpp
0dc66936c02f285a242b6a68166d6f03618a0f07 11-Apr-2012 Jason Sams <jsams@google.com> IO_OUTPUT + Rendertarget implemetation.

Change-Id: Ia402828d1847675304ce9ed049af3a35951f734f
sdAllocation.cpp
f22c8ace148b69847aaf5ad1829e9ec95a44df6c 04-Apr-2012 Jason Sams <jsams@google.com> Add support for stride != width.

BUG=6111812

Change-Id: I419dbf90f94ca54b4189fa6e62a2449efd893676
sdAllocation.cpp
sdBcc.cpp
b322033c13487a174bb9c26466e9684d1ff4de8d 02-Apr-2012 Jason Sams <jsams@google.com> Implement IO_OUTPUT + SurfaceTexture

Change-Id: Id96fecd6d768196523330c5eda77c4ee86b9bd3c
sdAllocation.cpp
sdAllocation.h
sdFrameBufferObj.cpp
sdGL.cpp
sdGL.h
sdRuntimeStubs.cpp
sdShader.cpp
0e8435acf07e1a77a4561899fa9fa17092931ecd 29-Mar-2012 Daniel Lam <dalam@google.com> rsdGL explicity connects the DummyConsumer

Change-Id: I5aa66f37c82a39f708f2f0db2267aec22bf07dcd
sdGL.cpp
a6ab26a035017143a24efa11859c9d8815a27f41 29-Mar-2012 Jason Sams <jsams@google.com> Workaround PDK issues.

Change-Id: I7dcb76a23cb3fd59e2a2d5e25af1329b2ac38415
sdBcc.cpp
65e9c8fb535139e30182977439a83dc136817925 27-Mar-2012 Alex Sakhartchouk <alexst@google.com> Merge "State based shader recompile to support camera input."
8ce904d48f335650596e0e22e34c45a3dcc3cb4b 24-Mar-2012 Daniel Lam <dalam@google.com> rsdGL uses DummyConsumer

Using a DummyConsumer instead of a SurfaceTexture avoids
errors such as BufferQueue has been abandoned due to the SurfaceTexture
going out of scope and disconnecting from the BufferQueue.

Bug: 6172739
Change-Id: I775ead2d0392a68fd0f7e724d6eb25298d2fb00d
sdGL.cpp
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
sdProgram.cpp
sdShader.cpp
sdShader.h
sdShaderCache.cpp
sdShaderCache.h
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
sdAllocation.cpp
sdCore.cpp
sdProgram.cpp
sdShader.cpp
sdShader.h
sdShaderCache.cpp
sdShaderCache.h
d1f7da6803a1bfc0bf8129a66316cfb8994e7110 16-Mar-2012 Jason Sams <jsams@google.com> Add prop to force cap compute threading.

bug=6124869

Change-Id: Ibf2cc388f3906cea2741382ff5e522e3b416393c
sdCore.cpp
4edf030cbb7c6ac08dc563335c2af73c20f6e2e5 09-Mar-2012 Alex Sakhartchouk <alexst@google.com> More header untangling.

Change-Id: I090943775cbda8d9515cdb484957f6b05d5b1799
sdGL.cpp
ed8844c7275bcb80bf22e31ac47baf4ca231df94 06-Mar-2012 Glenn Kasten <gkasten@google.com> Remove references to sched_policy.h in RS

As part of scheduling policy cleanup, removing some references to
sched_policy.h and its APIs. Activity manager should be responsible
for configuring scheduling policy, rather than leaving it up to each app.

Change-Id: Iffe972799bf3fde090b1efdd3abce5141e4d261e
sdCore.cpp
8588697ff54ff51afb522509f19202a982305446 05-Mar-2012 Alex Sakhartchouk <alexst@google.com> Merge "Add multisampling support to renderscript."
a277734efa210be16f3646bf9c66924e59876c86 05-Mar-2012 Alex Sakhartchouk <alexst@google.com> Merge "Using surface texture as a default renderscript surface."
da7a148171869f392b5813635532c6ed5a752912 28-Feb-2012 Alex Sakhartchouk <alexst@google.com> Add multisampling support to renderscript.

Change-Id: I38bf50a5b54aa5df7e4f76ea40027d9e36dc4b5d
sdGL.cpp
5575cf16fa6e263ead96526683aed2f2cfd8ac96 28-Feb-2012 Alex Sakhartchouk <alexst@google.com> Using surface texture as a default renderscript surface.

Change-Id: I969aa56683fdf4538ff54fa1065dada77cf9d04d
sdGL.cpp
354add223fc498229b874e41477a874afe42ba2a 28-Feb-2012 Alex Sakhartchouk <alexst@google.com> Merge "Removing GL calls from librs"
b8eba193f3f0d25a6156236fa80f79a5b1dc89f6 25-Feb-2012 Mathias Agopian <mathias@google.com> remove dependency on android_native{s_priv|buffer}.h

Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
sdGL.cpp
e255929025c4ec3fd91518350e3e7b447c745529 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
sdGL.cpp
653b53ebcd2bedc94ac486080d2e82e1920232e3 24-Feb-2012 Alex Sakhartchouk <alexst@google.com> Removing GL calls from librs

Change-Id: Ida22199a33f0f9fd534dcc5951d12937967a187b
sdGL.cpp
sdGL.h
sdRuntimeStubs.cpp
bb5c0b1ef124e845564e928fe6d24a37f30e99ed 23-Feb-2012 Stephen Hines <srhines@google.com> Merge "Support running ForEach on non-root functions."
4419977d78018a9933c7f455fe001f644f2d638b 22-Feb-2012 Stephen Hines <srhines@google.com> Support running ForEach on non-root functions.

BUG=6000538

Change-Id: Ie2b16893b150cc5955ee4b9d028c988f69a82744
sdBcc.cpp
sdCore.h
38c04ad97fee58a4c1b9ed0bad9d08931bee504a 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Merge "Piping texture names through shader builder. Fixing uint size_t mismatch."
748eb07e805b93c2bf79340d4937963ab739d17c 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
sdProgram.cpp
sdProgramFragment.h
sdProgramVertex.h
sdShader.cpp
sdShader.h
254305944bf430eae672507546df368e97d50759 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Merge "Fixing uint32 size_t mismatches."
7ac2a4dda4d20ca1f1b714e129a3a08f63178c18 15-Feb-2012 Jason Sams <rjsams@android.com> Beging IO stream out from allocation to surface texture.

Change-Id: I4d6b7f7740a896d39b811d6fe7532bb00db62373
sdAllocation.cpp
sdAllocation.h
sdCore.cpp
c794cd56e46408e08862c42a022090e323684197 13-Feb-2012 Alex Sakhartchouk <alexst@google.com> Fixing uint32 size_t mismatches.

Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
sdAllocation.cpp
sdProgram.cpp
sdShader.cpp
26b8a1625fceed5a17b33a38542c3fd3b84bd9e4 14-Feb-2012 Stephen Hines <srhines@google.com> Merge "Initialize all class members."
ebf4a148cda98359129c04b96ed755a7d8c98b37 14-Feb-2012 Stephen Hines <srhines@google.com> Initialize all class members.

Change-Id: I2bb2701a9dde66f6c4484a62945c72ddf52248fa
sdShaderCache.h
e98fc94cfa53b78bc91519cc7993b3beef199c6e 11-Feb-2012 Alex Sakhartchouk <alexst@google.com> am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."

* commit '87a36a3b291e78a612d2d08c14b245ff970080e0':
Making shader compilation errors throw a Java exception.
d32b7491f2f3ad65fc274e92c16f8e2213861d7a 11-Feb-2012 Alex Sakhartchouk <alexst@google.com> Merge "Making shader compilation errors throw a Java exception."
cf27eb46f97cff087ebfc5b81fe998eabe0569cf 10-Feb-2012 Jason Sams <rjsams@android.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b

Conflicts:

libs/rs/rsAllocation.h
sdAllocation.cpp
sdAllocation.h
sdCore.cpp
sdShader.cpp
sdShaderCache.h
7510992812e32c83114b98ea47fbb39876bdc223 08-Feb-2012 Alex Sakhartchouk <alexst@google.com> Making shader compilation errors throw a Java exception.

Change-Id: I612142b6fe1b75eab62e89950c3bea6f326cb730
sdShader.cpp
sdShaderCache.cpp
d3e4b744900ed6666f4dd3182ad5443be26c96dd 08-Feb-2012 Jason Sams <jsams@google.com> Merge commit 'bdeec118' into manualmerge

Conflicts:
libs/rs/rsThreadIO.h

Change-Id: I7f448996a86f41188b47ec3dc353c364692e8bf2
5f27d6fb0b0b9184ba9820c629fc1354a635e515 08-Feb-2012 Jason Sams <rjsams@android.com> Implement RS VSync on new vsync infrastructure.

Change-Id: I662159a086a56e28732dd64a3a3cb30f8d4b72b1

Replace lockless fifo from server to client with sockets.

Change-Id: I99a4ab4f18496c0fbac96ee7b8099797af4712ea
sdGL.cpp
ad4a428a86937b5168764c9377331f55f920d973 30-Jan-2012 Mathias Agopian <mathias@google.com> am dfbcee6c: fix build

* commit 'dfbcee6cb8ab9cf89b9052eb7498e453afdb1463':
fix build
917027582745bbf27335a70360a4e6da51961978 30-Jan-2012 Mathias Agopian <mathias@google.com> fix build

Change-Id: Ibdc45f1794e7ef60dc1ca0ff85c5cc4dff84c3fa
sdGL.cpp
sdGL.h
sdShader.cpp
4b1872bad35af3d478f727367362f8dc500448ff 26-Jan-2012 Stephen Hines <srhines@google.com> am caaac348: Merge "Fix bugs with unsigned rsAtomicCas/Max/Min."

* commit 'caaac348ed163f59cf1b8185bb14137050c18e7e':
Fix bugs with unsigned rsAtomicCas/Max/Min.
fa54999eb657180fe82b556c75761f37fed599dc 26-Jan-2012 Stephen Hines <srhines@google.com> Fix bugs with unsigned rsAtomicCas/Max/Min.

BUG=5888007

rsAtomicMax/Min did not have proper semantics for unsigned integers. They were
always using signed comparisons. rsAtomicCas had the wrong function signature
in our math library, leading to no way to properly link/execute it.

Change-Id: I336cdd8cd9f2d8093f12e101b55b2797515f039b
sdRuntimeMath.cpp
2b5797f50f99b0b7f81b9923b0bee96d13ffd19d 13-Jan-2012 Stephen Hines <srhines@google.com> am d36f7d24: Merge "Add support for new root.expand() calls."

* commit 'd36f7d249591559e713a8ca45c6d452c14c94895':
Add support for new root.expand() calls.
41e373d91a60043afa0f9abd026218b49cbc1201 13-Jan-2012 Jason Sams <jsams@google.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
sdAllocation.cpp
sdAllocation.h
sdCore.cpp
sdShader.cpp
sdShaderCache.h
ee7aa2e3900f807ee41bb9735da86b3eb4cc2e70 13-Jan-2012 Stephen Hines <srhines@google.com> Add support for new root.expand() calls.

BUG=5444144

Change-Id: I9ab942561a03e9f837a3199457259bb3e07ac76f
sdBcc.cpp
sdCore.cpp
sdCore.h
9719bd4a0187c400ba868712612fe66da4635aac 12-Jan-2012 Jason Sams <jsams@google.com> Plumbing for RS priority.

Change-Id: Ibddfd40407fd6d24ac829a76a9a1e2047c48c5fd
sdCore.cpp
sdCore.h
sdGL.cpp
sdGL.h
028f20a6e5e883b7308298273b9aa517e5c890f5 11-Jan-2012 Jason Sams <jsams@google.com> Fix LOGE.

Change-Id: I533bedf0827edb27e0aead78e2bb3389be85acd8
sdPath.cpp
da042e76b482e026592c42e5ee57b86413b9c57a 10-Jan-2012 Alex Sakhartchouk <alexst@google.com> Merge "Adding ability to bind constants to shaders." into graphics-dev
a720a144508edd91e4790b23eadd6cd270368df9 10-Jan-2012 Alex Sakhartchouk <alexst@google.com> Adding ability to bind constants to shaders.

Change-Id: I63b664fd2fec7e0c8157b7185782192132222f1a
sdRuntimeStubs.cpp
03f1910431433f3a35f1445aa0bba2b00417f0cc 10-Jan-2012 Steve Block <steveblock@google.com> resolved conflicts for merge of 08289f55 to graphics-dev

Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
af12ac6a08651464f8d823add667c706f993b587 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
sdAllocation.cpp
sdBcc.cpp
sdCore.cpp
sdGL.cpp
sdMeshObj.cpp
sdProgramStore.cpp
sdRuntimeMath.cpp
sdRuntimeStubs.cpp
sdShader.cpp
sdShaderCache.cpp
c0a65425f8eb3573b1abd2a48292ca953c0a8590 05-Jan-2012 Alex Sakhartchouk <alexst@google.com> Cleanup based on comments.

Change-Id: I2d261b3cd240b890001dcc7d2a849cfdc34328bf
sdMesh.cpp
sdMeshObj.cpp
sdMeshObj.h
sdProgramRaster.cpp
sdProgramStore.cpp
sdShader.cpp
611c6b286747b0893c4248f0cc83d339d9d7858a 05-Jan-2012 Glenn Kasten <gkasten@google.com> am a8719ad9: Merge "Use the standard CC_LIKELY and CC_UNLIKELY macros"

* commit 'a8719ad9d53d3fe51e8031b2471e9558b8ef727f':
Use the standard CC_LIKELY and CC_UNLIKELY macros
84f304fd48e8314139279c7b5f8c3fdbc8a8bda2 05-Jan-2012 Glenn Kasten <gkasten@google.com> Merge "Use the standard CC_LIKELY and CC_UNLIKELY macros"
72f4f4cec34098e179ad5d257b07df3a514fcae2 15-Dec-2011 Glenn Kasten <gkasten@google.com> Use the standard CC_LIKELY and CC_UNLIKELY macros

Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose. So rename the private
uses to use the standard names.

In addition, AudioFlinger was relying on the macro expanding to extra ( ).

Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
sdRuntimeMath.cpp
e460316daefd1f73bc19f12fa8765ec903ad9051 05-Jan-2012 Alex Sakhartchouk <alexst@google.com> Merge "Adding better error behavior to RS" into graphics-dev
8791e379223be8841c59216e550adbe2e3479343 05-Jan-2012 Alex Sakhartchouk <alexst@google.com> Merge "Adding RS comments, cleaning up the gl implementation with new Element hal." into graphics-dev
c7cb70396934adcb3fd620d147dd5ea1c3ff8def 04-Jan-2012 Steve Block <steveblock@google.com> am 41891aea: Merge "Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE"

* commit '41891aeaf4e6e4006ae3087fa537786e9ec8caa4':
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
4a48244edc93b50bb9af35f7ec03825c8f7471c9 20-Dec-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
sdRuntimeStubs.cpp
25a59d051a218bd608b005a149509464b3e6d4f0 29-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding better error behavior to RS

Change-Id: Iea1cc76793f8978d60575404d7b1c5145e268d6e
sdMeshObj.cpp
sdProgramRaster.cpp
4a43e3ea8a0328c56ace0af1869b4c8c781a7b26 28-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding RS comments, cleaning up the gl implementation with new Element hal.

Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
sdMeshObj.cpp
sdShader.cpp
ade1e2229d95f3e258b0dd81298be23aa17dd70d 27-Nov-2011 Logan Chien <loganchien@google.com> am 12be3fff: Remove dead code.

* commit '12be3fff12e5c55193867f49e13169b9400b2997':
Remove dead code.
1415ca46b289604fd727310e4f6ae3c8c68276c9 27-Nov-2011 Logan Chien <loganchien@google.com> Remove dead code.

Change-Id: I2838a40026291e7345b07911af3ba17278b63ffe
sdBcc.cpp
179e9a457095fea4c9e6d366c269754b882d05dd 24-Nov-2011 Jason Sams <jsams@google.com> Private API to support MFF transition.

Change-Id: I17cc9dc46eb37e4397428ba64305b0fd8ed3ae81
sdAllocation.cpp
9e0afb5a2b3e476c42a373e7cd89cef4a34f8195 31-Oct-2011 Jason Sams <rjsams@android.com> Path rendering

Change-Id: I5379a676c9ec6a9b25f21bc1e050053f27e411dd
sdCore.cpp
sdPath.cpp
sdPath.h
sdRuntimeStubs.cpp
6598201f1c4f409defac9a5af789fb53a7cc00f8 20-Oct-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
sdAllocation.cpp
sdBcc.cpp
sdCore.cpp
sdGL.cpp
sdProgram.cpp
sdShader.cpp
sdShaderCache.cpp
sdVertexArray.cpp
064aa7ed76db9564b041afcd4b75da5b3d12faba 18-Oct-2011 Alex Sakhartchouk <alexst@google.com> Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
sdFrameBuffer.cpp
sdMeshObj.cpp
sdProgram.cpp
sdShader.cpp
96cd1361e25f0dab881aa416d206fc4574dc602e 13-Oct-2011 Jason Sams <rjsams@android.com> Fix bug with 1D arrays and threading.
Some elements got launched multiple times.

Change-Id: Icb257019df591a5d9525867c8ef8d18ef7d4cde5
sdBcc.cpp
70415115431f3c52e1da44ba838962ff3b22eb69 12-Oct-2011 Jason Sams <rjsams@android.com> Improve rsForEach overhead.

Change-Id: Iaabef7bb573233ef7c5756077f840ee933ee0c39

fix spacing, reduce rsForEach overhead about 50%
sdBcc.cpp
sdCore.cpp
sdCore.h
4ff21865d7e6c24adf8e4159783c848530ecc4a2 05-Oct-2011 Jason Sams <rjsams@android.com> Fix crash running old HC apps.

Change-Id: If7206de334868cb40eb8e5dd04fbe8c70bc1d614
sdBcc.cpp
86d842a703da80b40eae5a482d4e26d8b2aae048 21-Sep-2011 Jason Sams <rjsams@android.com> Cleanup RS logs
Reduce the startup/shutdown info and format the logs
in a consistent manner.

Change-Id: I4592cd9fcf7e2920010d84c7137137262cdc73b9
sdCore.cpp
sdGL.cpp
2382aba4a55c6ae74789c478eead8fbd96593321 14-Sep-2011 Jason Sams <rjsams@android.com> Add RS watchdog.

Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
sdAllocation.cpp
sdFrameBufferObj.cpp
sdGL.cpp
sdGL.h
sdMeshObj.cpp
sdProgramRaster.cpp
sdProgramStore.cpp
sdShader.cpp
4ee16ffbd9d1d72e1757c9b26715597fdc044117 01-Sep-2011 Stephen Hines <srhines@google.com> Call .rs.dtor() when tearing down Scripts.

BUG=5186750

This allows us to properly reference count any globals (static or extern) that
need to potentially be cleaned up.

Change-Id: I03d2c38c1e7a4ca96c40003d2eeecb6f395d5835
sdBcc.cpp
sdBcc.h
sdCore.cpp
3815badf95a7dca8aa278e3e12f07a3924a82319 19-Aug-2011 Stephen Hines <srhines@google.com> Issue proper parameters to root() calls for RS.

BUG=5076887

Change-Id: Ic0ce9d45ee20a99add4c780233c0804d05a55e96
sdBcc.cpp
sdCore.cpp
sdCore.h
451cf2e16555c96eaaf9d8180e29dd97a5d6cbd7 17-Aug-2011 Jason Sams <rjsams@android.com> Add structure to pack params for forEach.
This allows the driver to not pass all the sub-params.

Change-Id: I9728a7bb39893f49193a55155994ede0400cb7a6
sdBcc.cpp
319680d6280bd8eb1eeecb6dfb8074dc42aaeec7 09-Aug-2011 Stephen Hines <srhines@google.com> Merge "Migrate perf-critical functions away from librs."
1e5149f5cd3e75a010b58b985b1151d955d227d1 09-Aug-2011 Stephen Hines <srhines@google.com> Migrate perf-critical functions away from librs.

BUG=3497315

Change-Id: Ieaa0d64933767d422aa62740d72b31042dcd4a2f
sdRuntimeStubs.cpp
b2baef7a8de3aa06479eed6307b5d1fc4bf8383d 08-Aug-2011 Alex Sakhartchouk <alexst@google.com> Merge "Fixing rs crash when no texture is bound."
ba157304ce99d212403898b055998e6da7a20e9b 06-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing rs crash when no texture is bound.

Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
sdProgram.cpp
sdShader.cpp
sdShader.h
242a264cb704449ab0349a0b65eb8bc3a6a29a96 05-Aug-2011 Stephen Hines <srhines@google.com> Merge "Start using bcinfo components within librs."
cbb0b8aceedb9146ba901cba1fbd6d1e9ca88f51 02-Aug-2011 Stephen Hines <srhines@google.com> Start using bcinfo components within librs.

BUG=4942491

Change-Id: I3a46783511c4954bac9eadbbbefe5abf85498c16
sdBcc.cpp
c40ad9ae72f335e035d0881a2ee7ebf0352cfc40 30-Jul-2011 Logan Chien <loganchien@google.com> Finish the refactor work of bccPrepareExecutable

Rename bccPrepareExecutableEx to bccPrepareExecutable.
(These functions are the same, and we will remove
bccPrepareExecutableEx several commits later.)

Change-Id: I519130bb3b731bf927cb92924f355d7d1ea0242c
sdBcc.cpp
c500e74d0848b721bf01cf0ab344a6adb035c312 25-Jul-2011 Jason Sams <rjsams@android.com> Add size param to rsForEach
bug 5074640


Change-Id: I395bd8b295beacc979681ccdd3451d9d6cc3d672
sdRuntimeStubs.cpp
689821f178503af951a3d9dd558ef8eace6537cd 19-Jul-2011 Stephen Hines <srhines@google.com> Extract BC metadata using a single call.

BUG=4278636

Change-Id: Idc056c4fa50240aadbc81d300fbed759c5a187cf
sdBcc.cpp
cc24af6ed02e23d1483097add12d0f20944e7492 13-Jul-2011 Jason Sams <rjsams@android.com> Merge "Add slot number to forEach hal."
35e429ebf817130d8590d11d441a77aa697bd7d4 13-Jul-2011 Jason Sams <rjsams@android.com> Add slot number to forEach hal.

Change-Id: I0f2992d5f4128422d07f897b335c219cc7f1d02c
sdBcc.cpp
sdBcc.h
abfaab8983d9727d3d5ca34e2a0ff3e80ba2eb24 11-Jul-2011 Logan Chien <loganchien@google.com> Use resource entry name instead of mangled name.

Change-Id: I833fa1b529fe505ce20ede12b7f4b5952a6ac1f0
sdBcc.cpp
585f554211bd9945ef84878d89bfc9b4b1c0bd94 10-Jul-2011 Logan Chien <loganchien@google.com> Fix typo: mFieldCount -> mPragmaCount.

Change-Id: I081a521c13a78bc5ec1bf9faecb066bed5ca8ab4
sdBcc.cpp
67605d7185c384469952b10d75c3d201b19cc07f 07-Jul-2011 Mathias Agopian <mathias@google.com> Fix EGLUtils::selectConfigForPixelFormat()

- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.

this will allow implementations who don't support the exact formats
defined in the HAL to work properly.

Bug: 4998223

Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
sdGL.cpp
02932bf86982eb1220033bbb2227f072ac9cec0a 24-Jun-2011 Stephen Hines <srhines@google.com> Move divsi3, modsi3, udivsi3, umodsi3 to libbcc.

BUG=3435530

Change-Id: I4e90a6cdf5af534f93d83093ea31b1defd1e896c
sdRuntimeStubs.cpp
0a44ab45c739f00f457874418e7384492e4df979 24-Jun-2011 Stephen Hines <srhines@google.com> Remove verbose logging, update test app and docs.

Change-Id: I6659c5e51a747011239128dc2682a5d78aecfa26
sdAllocation.cpp
e1eb6156604d0a4cc4b7e7353aa2fc8dc4d8eade 22-Jun-2011 Jason Sams <rjsams@android.com> First cut of atomics for renderscript.

Change-Id: Iefc0228d802e6f5348ae787553c9252fb90ba110

update atomic patch.

Change-Id: Idd0596439c092f570b6b226e9a9c7102ddffe88e
sdRuntimeMath.cpp
c33e6903d25b9cd9d88f45c7320534a5a05c9064 21-Jun-2011 Jason Sams <rjsams@android.com> First cut at RSTextureView.

Change-Id: I920950f33079b6bb7e48bb8970201ab9737bb021
sdGL.cpp
a94952436aeb251f587c1bccdf94c7f75285dfe2 16-Jun-2011 Alex Sakhartchouk <alexst@google.com> Adding ability to read back fbo data to renderscript

Change-Id: Ie684c26cbcde22f2483b43415dfc39a3de22c5a1
sdAllocation.cpp
sdAllocation.h
sdFrameBuffer.cpp
sdFrameBufferObj.cpp
sdFrameBufferObj.h
sdGL.cpp
sdGL.h
sdMeshObj.cpp
sdRuntimeStubs.cpp
74a827988567a9d65954bb0d825a3ba4a97e2947 14-Jun-2011 Alex Sakhartchouk <alexst@google.com> Allocation copy functions.

Change-Id: Idce6d44a4f4bb2e399284a40c0f90dc1bff912fd
sdAllocation.cpp
sdAllocation.h
sdCore.cpp
sdRuntimeStubs.cpp
b81a0eb8180791e4eaab1253b59fa8bd562b046b 03-Jun-2011 Alex Sakhartchouk <alexst@google.com> More work to make libRS buildable on the host.

Change-Id: I239585ef7c1334f7fc19fa6423535dea7b9a753f
sdCore.cpp
sdCore.h
a614ae175bbf97201b5e18984d814a1d3e86faa8 27-May-2011 Jason Sams <rjsams@android.com> Cleaup of rsComponent to remove GL types.

Change-Id: I9f82bafe42f5fb30335b15f38eb251dc1ec62e80
sdAllocation.cpp
sdAllocation.h
sdMeshObj.cpp
eb4fe18dd88634330f9566cbb9e785d8c7ec5813 27-May-2011 Jason Sams <rjsams@android.com> Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
sdAllocation.cpp
sdAllocation.h
sdCore.cpp
sdFrameBuffer.cpp
sdMeshObj.cpp
sdProgram.cpp
sdShader.cpp
7257c7ee4b66f00c43d9235f3ac600061ae79968 17-May-2011 Alex Sakhartchouk <alexst@google.com> Preparing libRS for for compilation on host.

Change-Id: I851add79831331c8a8b20dcccdb0817f8ad0c359
sdGL.cpp
sdGL.h
da6d34a5a6ece8c30d20673b9b6ff07d8c91768b 13-May-2011 Alex Sakhartchouk <alexst@google.com> Moves fbo support in renderscript behind the hal

Change-Id: I26a857586f5f0b47df4c1f4589d2023e70481ec7
sdCore.cpp
sdFrameBuffer.cpp
sdFrameBuffer.h
c19ff0177a7a0dadfc01b1990f822354fdc95991 06-May-2011 Alex Sakhartchouk <alexst@google.com> rsLib cleanup

Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
sdGL.cpp
sdGL.h
sdMeshObj.cpp
sdShader.cpp
sdShaderCache.cpp
sdVertexArray.cpp
sdVertexArray.h
7f126c78a107257090c6675ea40ffac41516a9dc 06-May-2011 Alex Sakhartchouk <alexst@google.com> Moving samplers behind the hal.

Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
sdCore.cpp
sdSampler.cpp
sdSampler.h
sdShader.cpp
sdShader.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
sdCore.cpp
sdGL.cpp
sdGL.h
sdMesh.cpp
sdMesh.h
sdMeshObj.cpp
sdMeshObj.h
sdProgram.cpp
sdProgramFragment.h
sdProgramVertex.h
sdRuntimeMath.cpp
sdRuntimeStubs.cpp
sdShader.cpp
sdShader.h
sdShaderCache.cpp
sdShaderCache.h
sdVertexArray.cpp
sdVertexArray.h
b8fa756a727b7816ed4a6c9f9dbadb548f7fa80f 22-Apr-2011 Jason Sams <rjsams@android.com> Fix rsRand(float, float)

Change-Id: I553d83e1e962ad34aacbe6572d47ff25c3d50060
sdRuntimeMath.cpp
f736d02817f64b75b84b7456716c4a31c687b87e 22-Apr-2011 Jason Sams <rjsams@android.com> Merge "Move TLS behind hal."
83c451a4ef4388e002482e383d488ca9b7b7600d 21-Apr-2011 Jason Sams <rjsams@android.com> Move TLS behind hal.

Change-Id: I9e84acb3736bc98fa5fb0720bddb13a030285319
sdBcc.cpp
sdCore.cpp
sdCore.h
sdRuntimeStubs.cpp
6ea39c9f1e2eda1194a56380291069dcd9d65613 21-Apr-2011 Stephen Hines <srhines@google.com> Merge "Reduce verbosity of Renderscript logging."
2b3ce1d5812fb3ea02d28ae75600d8bc6689acaa 21-Apr-2011 Jason Sams <rjsams@android.com> Remove accidental logging.

Change-Id: I59073a620c312485a0631069856fbd7ca40b4cbd
sdRuntimeStubs.cpp
9db7fe256cf6b77eafafb42d024128701faee6bb 21-Apr-2011 Stephen Hines <srhines@google.com> Reduce verbosity of Renderscript logging.

Change-Id: I0e20274e01b4068f90ef6ddd6ed7837d42f35813
sdGL.cpp
87fe59a2f4d4c74539bfa0bff5f9a7e320e99415 21-Apr-2011 Jason Sams <rjsams@android.com> Create runtime stubs for compute driver.

Change-Id: I8e0250a642844a2ad3ff6efc38e385445b7da032
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdCore.h
sdGL.cpp
sdRuntime.h
sdRuntimeMath.cpp
sdRuntimeStubs.cpp
eed1b156ca3e439f3d178ce99a4fa736527b15f9 11-Apr-2011 Stephen Hines <srhines@google.com> Fix broken assert (if input allocation is NULL).

Change-Id: If02e86eee4ec059402edd6f8c408fd89b248bc80
sdBcc.cpp
4b3de47071d875faaa7d419d050a464b09538797 07-Apr-2011 Jason Sams <rjsams@android.com> Migrate most GL from context to driver.

Change-Id: I5cba3a6e879d2e9332fc667a1061a5312fcf14ba
sdCore.cpp
sdCore.h
sdGL.cpp
sdGL.h
721acc495b859c6d884725a4f9b5523583dd11c7 06-Apr-2011 Jason Sams <rjsams@android.com> Seperate ProgramRaster.
Cleanup ProgramRaster and ProgramStore creation.

Change-Id: If25ea74355238d405340f0ccfb8117ad6e1307b7
sdCore.cpp
sdProgramRaster.cpp
sdProgramRaster.h
8feea4e0dec48ea03bd6d32706d058b86dddc5ba 18-Mar-2011 Jason Sams <rjsams@android.com> Seperate GL from RS program store.

Change-Id: I0eae9c0699845af8e8611b065e70738cc9f2b15c
sdBcc.h
sdCore.cpp
sdProgramStore.cpp
sdProgramStore.h
8d43eafdd2684b7bcb2554e65676dc914b7eabd7 25-Mar-2011 Stephen Hines <srhines@google.com> Properly handle script teardown.

If libbcc optimizes away a global variable, we need to make sure that
RenderScript's ~Context() doesn't attempt to clear away the slot's NULL
pointer that denotes this.

Change-Id: I77d0f740ab333338e53db481e4a3eca338aba411
sdBcc.cpp
6f6bf8ee67db7c0741b57f194bbfd957981a4df5 24-Mar-2011 Stephen Hines <srhines@google.com> Revert "Fix cleanup bug clearing script references."

This change was actually incorrect and causes crashes in ~Context.

This reverts commit 88728ecaeab1358e1748cbbf6ed954fd9a960692.
sdBcc.cpp
e2170445fd465db2bce1c38586c0d6318f0a65f3 19-Mar-2011 Jason Sams <rjsams@android.com> Fix cleanup bug clearing script references.

Change-Id: I693dd7523658a32837764854c12a6b690e8fb7c6
sdBcc.cpp
2cfe51e7a9eef3dec091ce7c15d2a5a2216e9d3e 19-Mar-2011 Jason Sams <rjsams@android.com> Fix bug with hal init uninitialized var.

Change-Id: I172bb65b57653e32697f2c2df941beb0aaf65603
sdCore.cpp
cdfdb8f2cdf4668c476cac842212892b2505ff3f 18-Mar-2011 Jason Sams <rjsams@android.com> Migrate thread launch to driver.

Change-Id: If182c524cceb327547640f22f956856d291d1787
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdCore.h
bad807405b2b9764372af1ad24bcfd4fb1f33d8e 17-Mar-2011 Jason Sams <rjsams@android.com> Start seperating out RS compute implementation. Create hal
layer to seperate from runtime.

Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
sdBcc.cpp
sdBcc.h
sdCore.cpp
sdCore.h