Lines Matching defs:cameras
55 * It needs the cameras to do this, and there could possibly
56 * be several cameras in the scene, so it accepts a list
57 * of cameras.
71 private List<Camera> cameras;
83 this.cameras = cams;
90 * @param cameras one or more cameras to reference for LOD calc
92 public TerrainLodControl(Terrain terrain, List<Camera> cameras) {
94 this.cameras = cameras;
109 //list of cameras for when terrain supports multiple cameras (ie split screen)
122 if (cameras != null) {
123 if (cameraLocations.isEmpty() && !cameras.isEmpty()) {
124 for (Camera c : cameras) // populate them
136 if (cameras != null) {
137 for (Camera c : cameras) {
154 public void setCameras(List<Camera> cameras) {
155 this.cameras = cameras;
157 for (Camera c : cameras) {