Lines Matching refs:positionX

691     public GameObject spawnPlayer(float positionX, float positionY) {
695 object.getPosition().set(positionX, positionY);
1161 public GameObject spawnEnemyBrobot(float positionX, float positionY, boolean flipHorizontal) {
1166 object.getPosition().set(positionX, positionY);
1333 public GameObject spawnEnemySnailBomb(float positionX, float positionY, boolean flipHorizontal) {
1342 object.getPosition().set(positionX, positionY);
1482 public GameObject spawnEnemyShadowSlime(float positionX, float positionY, boolean flipHorizontal) {
1494 object.getPosition().set(positionX, positionY);
1700 public GameObject spawnEnemyMudman(float positionX, float positionY, boolean flipHorizontal) {
1705 object.getPosition().set(positionX, positionY);
1883 public GameObject spawnEnemySkeleton(float positionX, float positionY, boolean flipHorizontal) {
1888 object.getPosition().set(positionX, positionY);
2036 public GameObject spawnEnemyKaraguin(float positionX, float positionY, boolean flipHorizontal) {
2041 object.getPosition().set(positionX, positionY);
2133 public GameObject spawnEnemyPinkNamazu(float positionX, float positionY, boolean flipHorizontal) {
2138 object.getPosition().set(positionX, positionY);
2299 public GameObject spawnEnemyBat(float positionX, float positionY, boolean flipHorizontal) {
2304 object.getPosition().set(positionX, positionY);
2400 public GameObject spawnEnemySting(float positionX, float positionY, boolean flipHorizontal) {
2405 object.getPosition().set(positionX, positionY);
2499 public GameObject spawnEnemyOnion(float positionX, float positionY, boolean flipHorizontal) {
2503 object.getPosition().set(positionX, positionY);
2615 public GameObject spawnEnemyWanda(float positionX, float positionY, boolean flipHorizontal) {
2626 object.getPosition().set(positionX, positionY);
2844 public GameObject spawnEnemyKyle(float positionX, float positionY, boolean flipHorizontal) {
2850 object.getPosition().set(positionX, positionY);
3027 public GameObject spawnEnemyKyleDead(float positionX, float positionY) {
3032 object.getPosition().set(positionX, positionY);
3093 public GameObject spawnEnemyAndouDead(float positionX, float positionY) {
3098 object.getPosition().set(positionX, positionY);
3161 public GameObject spawnEnemyKabocha(float positionX, float positionY, boolean flipHorizontal) {
3166 object.getPosition().set(positionX, positionY);
3277 public GameObject spawnRokudouTerminal(float positionX, float positionY) {
3282 object.getPosition().set(positionX, positionY);
3363 public GameObject spawnKabochaTerminal(float positionX, float positionY) {
3368 object.getPosition().set(positionX, positionY);
3448 public GameObject spawnEnemyEvilKabocha(float positionX, float positionY, boolean flipHorizontal) {
3453 object.getPosition().set(positionX, positionY);
3612 public GameObject spawnEnemyRokudou(float positionX, float positionY, boolean flipHorizontal) {
3626 object.getPosition().set(positionX, positionY);
3830 public GameObject spawnPlayerGhost(float positionX, float positionY, GameObject player, float lifeTime) {
3835 object.getPosition().set(positionX, positionY);
3939 public GameObject spawnEnergyBall(float positionX, float positionY, boolean flipHorizontal) {
3944 object.getPosition().set(positionX, positionY);
4021 public GameObject spawnWandaShot(float positionX, float positionY, boolean flipHorizontal) {
4026 object.getPosition().set(positionX, positionY);
4103 public GameObject spawnCannonBall(float positionX, float positionY, boolean flipHorizontal) {
4108 object.getPosition().set(positionX, positionY);
4178 public GameObject spawnTurretBullet(float positionX, float positionY, boolean flipHorizontal) {
4183 object.getPosition().set(positionX, positionY);
4252 public GameObject spawnBrobotBullet(float positionX, float positionY, boolean flipHorizontal) {
4257 object.getPosition().set(positionX, positionY);
4317 public GameObject spawnCoin(float positionX, float positionY) {
4322 object.getPosition().set(positionX, positionY);
4413 public GameObject spawnRuby(float positionX, float positionY) {
4418 object.getPosition().set(positionX, positionY);
4502 public GameObject spawnDiary(float positionX, float positionY) {
4514 object.getPosition().set(positionX, positionY);
4603 public GameObject spawnObjectDoor(float positionX, float positionY, GameObjectType type, boolean solid) {
4607 object.getPosition().set(positionX, positionY);
4784 public GameObject spawnObjectButton(float positionX, float positionY, GameObjectType type) {
4788 object.getPosition().set(positionX, positionY);
4899 public GameObject spawnObjectCannon(float positionX, float positionY) {
4903 object.getPosition().set(positionX, positionY);
4983 public GameObject spawnObjectBrobotSpawner(float positionX, float positionY, boolean flipHorizontal) {
4997 object.getPosition().set(positionX, positionY);
5107 public GameObject spawnObjectInfiniteSpawner(float positionX, float positionY) {
5108 GameObject object = spawnObjectBrobotSpawner(positionX, positionY, false);
5121 public GameObject spawnObjectCrusherAndou(float positionX, float positionY) {
5125 object.getPosition().set(positionX, positionY);
5256 public GameObject spawnObjectBreakableBlock(float positionX, float positionY) {
5264 object.getPosition().set(positionX, positionY);
5362 public GameObject spawnObjectTheSource(float positionX, float positionY) {
5370 object.getPosition().set(positionX, positionY);
5455 public GameObject spawnObjectSign(float positionX, float positionY) {
5459 object.getPosition().set(positionX, positionY);
5515 public GameObject spawnObjectTurret(float positionX, float positionY, boolean flipHorizontal) {
5525 object.getPosition().set(positionX, positionY);
5661 public GameObject spawnDust(float positionX, float positionY, boolean flipHorizontal) {
5665 object.getPosition().set(positionX, positionY);
5719 public GameObject spawnEffectExplosionSmall(float positionX, float positionY) {
5723 object.getPosition().set(positionX, positionY);
5794 public GameObject spawnEffectExplosionLarge(float positionX, float positionY) {
5798 object.getPosition().set(positionX, positionY);
5882 public GameObject spawnEffectExplosionGiant(float positionX, float positionY) {
5886 object.getPosition().set(positionX, positionY);
6072 public GameObject spawnGhostNPC(float positionX, float positionY) {
6075 object.getPosition().set(positionX, positionY);
6108 private GameObject spawnCameraBias(float positionX, float positionY) {
6110 object.getPosition().set(positionX, positionY);
6131 public GameObject spawnEffectSmokeBig(float positionX, float positionY) {
6139 object.getPosition().set(positionX, positionY);
6252 public GameObject spawnEffectSmokeSmall(float positionX, float positionY) {
6259 object.getPosition().set(positionX, positionY);
6322 public GameObject spawnEffectCrushFlash(float positionX, float positionY) {
6329 object.getPosition().set(positionX, positionY);
6419 public GameObject spawnEffectFlash(float positionX, float positionY) {
6425 object.getPosition().set(positionX, positionY);
6483 public GameObject spawnFrameRateWatcher(float positionX, float positionY) {
6514 public GameObject spawnBreakableBlockPiece(float positionX, float positionY) {
6518 object.getPosition().set(positionX, positionY);
6569 public GameObject spawnBreakableBlockPieceSpawner(float positionX, float positionY) {
6572 object.getPosition().set(positionX, positionY);
6602 public GameObject spawnSmokePoof(float positionX, float positionY) {
6608 object.getPosition().set(positionX, positionY);
6650 public GameObject spawnGemEffect(float positionX, float positionY) {
6654 object.getPosition().set(positionX, positionY);
6693 public GameObject spawnGemEffectSpawner(float positionX, float positionY) {
6696 object.getPosition().set(positionX, positionY);