Lines Matching refs:gl
205 public static void beginDrawing(GL10 gl, boolean useTexture) {
206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
210 gl.glEnable(GL10.GL_TEXTURE_2D);
212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
213 gl.glDisable(GL10.GL_TEXTURE_2D);
217 public void beginDrawingStrips(GL10 gl, boolean useTexture) {
218 beginDrawing(gl, useTexture);
220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer);
223 gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer);
227 GL11 gl11 = (GL11)gl;
240 public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) {
246 gl.glDrawElements(GL10.GL_TRIANGLES, count,
249 GL11 gl11 = (GL11)gl;
256 public void draw(GL10 gl, boolean useTexture) {
258 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer);
261 gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer);
264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
267 GL11 gl11 = (GL11)gl;
286 public static void endDrawing(GL10 gl) {
287 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
309 public void releaseHardwareBuffers(GL10 gl) {
311 if (gl instanceof GL11) {
312 GL11 gl11 = (GL11)gl;
333 * @param gl A pointer to the OpenGL ES context.
335 public void generateHardwareBuffers(GL10 gl) {
338 if (gl instanceof GL11) {
339 GL11 gl11 = (GL11)gl;