Lines Matching defs:alpha

60     virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
211 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
225 unsigned aa = *alpha++;
230 alpha += maskRB;
381 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
404 /* alpha is 8x8, widen and split to get pair of 16x4's */
405 alpha_full = vmovl_u8(vld1_u8(alpha));
452 alpha += UNROLL;
460 SkAlpha255To256(*alpha++) >> 3);
465 alpha += maskRB;
473 SkAlpha255To256(*alpha++) >> 3);
477 alpha += maskRB;
482 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
487 unsigned scale5 = SkAlpha255To256(alpha) >> 3;
641 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
652 unsigned aa = *alpha++;
659 alpha += maskRB;
663 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
668 unsigned scale5 = SkAlpha255To256(alpha) * fScale >> (8 + 3);
704 int alpha = shader->getSpan16Alpha();
705 if (0xFF == alpha) {
710 SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width);
718 int alpha = shader->getSpan16Alpha();
720 if (0xFF == alpha) {
740 int scale = SkAlpha255To256(alpha);
766 int alpha = shader->getSpan16Alpha();
769 if (0xFF == alpha) {
790 } else { // span alpha is < 255
791 alpha = SkAlpha255To256(alpha);
799 int aa = SkAlphaMul(*antialias, alpha);
826 // shaders take care of global alpha, so we never set it in SkBlitRow
834 // used when we know our global alpha is 0xFF
836 // used when we know our global alpha is < 0xFF
849 // shaders take care of global alpha, so we pass 0xFF (should be ignored)