Lines Matching refs:elements

382         // If we have elements to process, we're good to go.
447 // If we have elements to process, we're good to go.
951 Element* elements = lol->elements_;
953 HeapObject* heap_obj = elements[i].obj_;
993 // For lol elements, it doesn't matter which comes first if 2 elements point
1336 // Allocate the JSArray of the elements.
1337 Handle<JSObject> elements = factory->NewJSObject(isolate->array_function());
1338 if (elements->IsFailure()) return Object::cast(*elements);
1340 maybe_result = Handle<JSArray>::cast(elements)->SetContent(*elements_arr);
1343 // Set body.elements.
1344 Handle<String> elements_sym = factory->LookupAsciiSymbol("elements");
1346 *elements,
2076 jsobj->elements() == HeapObject::cast(obj)) {
2078 // elements of the last object already.
2283 Element* elements = lol->elements_;
2286 HeapObject** p = &elements[i].obj_;
2308 Element* elements = NewArray<Element>(total_count);
2311 // Copy all the object elements into a consecutive array.
2313 memcpy(&elements[count], lol->elements_, lol->obj_count_ * sizeof(Element));
2317 qsort(elements, total_count, sizeof(Element),
2325 Element* curr = &elements[i];
2334 Element* next = &elements[j];
2354 // database, not in the local sorted copy of the elements.
2369 DeleteArray<Element>(elements);
2397 Element* elements = lol->elements_;
2403 Element& element = elements[i];
2407 element = elements[lol->obj_count_ - 1];
2418 // Check if there are any more elements to keep after purging the dead ones.
2420 DeleteArray<Element>(elements);
2450 memcpy(new_elements, elements, new_count * sizeof(Element));
2452 DeleteArray<Element>(elements);
2486 Element* elements = NewArray<Element>(total_count);
2489 // Copy all the object elements into a consecutive array.
2492 memcpy(&elements[count], lol->elements_, lol->obj_count_ * sizeof(Element));
2496 qsort(elements, total_count, sizeof(Element),
2526 bsearch(&key, elements, total_count, sizeof(Element),
2556 Element& element = elements[i];
2565 DeleteArray<Element>(elements);
2599 Element* elements = lol->elements_;
2601 if (elements[i].obj_ >= elements[i+1].obj_) {
2603 lol, i, elements[i].obj_, i+1, elements[i+1].obj_);