Lines Matching refs:zNear
93 mState.zNear = 0.0f;
414 void Context::setDepthRange(float zNear, float zFar)
416 mState.zNear = zNear;
1152 params[0] = mState.zNear;
1636 float zNear = clamp01(mState.zNear);
1654 viewport.MinZ = zNear;
1701 GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f};
1705 GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear};