Lines Matching refs:sum
139 // This is much more efficient than computing the sum of each pixels
155 int sum = side1 * alpha1 + alpha1;
158 sum += *prev;
160 sum += (side2 - limit + 1) * alpha2;
164 *ptr = (sum * invCount) >> BlurSumShift;
165 sum += ((ofs < dim) ? *next : alpha2) - alpha1;
169 *ptr = (sum * invCount) >> BlurSumShift;
170 sum += (*next) - (*prev);
173 *ptr = (sum * invCount) >> BlurSumShift;
174 sum += alpha2 - (*prev);