Lines Matching refs:GL_TEXTURE_2D

327     glBindTexture(GL_TEXTURE_2D, texture);
329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
347 glBindTexture(GL_TEXTURE_2D, texture);
349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
368 glBindTexture(GL_TEXTURE_2D, texture);
370 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
525 glBindTexture(GL_TEXTURE_2D, texture);
531 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
545 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
552 glBindTexture(GL_TEXTURE_2D, texture);
559 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
562 glTexSubImage2D(GL_TEXTURE_2D, 0, inval.x(), inval.y(), inval.width(), inval.height(),
576 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
577 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
591 glBindTexture(GL_TEXTURE_2D, texture);
593 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
594 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
595 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);