Lines Matching refs:context

106     GraphicsContext3D* context = layerRenderer()->context();
111 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE1));
112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id));
113 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE2));
114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id));
115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE3));
116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id));
123 GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor));
124 GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2));
128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3));
130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1));
133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
139 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
144 GraphicsContext3D* context = layerRenderer()->context();
147 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id));
152 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFactor, 1));
154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),