Lines Matching refs:ADD

102     ADD     tmpa, x0, partW         ;// (x0+partWidth)
103 ADD tmpa, tmpa, #5 ;// (x0+partW+5)
111 ADD tmp5, y0, partH ;// (y0+partHeight)
112 ADD tmp5, tmp5, #5 ;// (y0+partH+5)
121 ADD tmp5, partH, #5 ;// tmp5 = partH + 5
122 ADD tmpa, partW, #5 ;// tmpa = partW + 5
128 ADD buff, sp, #0x28 ;// buff = p1[21*21/4+1]
134 ADD ref,sp,#0x28 ;// ref = p1
145 ADD ref, ref, tmp5 ;// ref += y0*width+x0
149 ADD tmp6, tmpa, tmp6, LSR #1
151 ADD ref, ref, #8 ;// ref = ref+8
162 ADD tmp5, partH, partW, LSL #4
163 ADD count, count, tmp5, LSL #16
171 ADD count, count, tmp4, LSL #8 ;// partH-1 to lower part of top byte
177 ADD count, count, tmp6, LSL #8 ;// partW-1 to upper part of top byte
302 ADD ref, ref, #2 ;// calculate correct position
304 ADD ref, ref, tmpa
309 ADD count, count, tmpa, LSL #8
312 ADD count, count, tmp6, LSL #8 ;// partWidth-1
326 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
329 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
333 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
342 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
344 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
349 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
378 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
380 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
384 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
393 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
395 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
400 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
427 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
429 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
433 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
442 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
444 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
450 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
477 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
479 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
483 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
492 ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
494 ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
499 ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
517 ADD ref, ref, #4 ;// next column (4 pixels)
525 ADD ref, ref, width, LSL #2 ;// ref += 4*width
533 ADD sp, sp, #0x1f4