Lines Matching defs:actual
1826 uint32_t actual = AudioSystem::getStrategyForStream(t->streamType());
1827 if (sessionId == t->sessionId() && strategy != actual) {
1829 strategy, actual);
3276 // TODO: use actual buffer filling status instead of latency when available from
3637 ssize_t actual = teeSource->read(buffer, count,
3641 if (actual <= 0) {
3642 if (actual == (ssize_t) OVERRUN && wasFirstRead) {
3647 ALOG_ASSERT(actual <= (ssize_t)count);
3648 write(teeFd, buffer, actual * channelCount * sizeof(short));
3649 total += actual;
6389 // TODO: use actual buffer filling status instead of 2 buffers when info is available
8363 // do the actual processing in the effect engine