Lines Matching refs:value

47  * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
64 static final int SEEKED = 2; // Seeked to some time value
80 * to a value.
196 * The property/value sets being animated.
212 * or a positive value, the animation restarts from the beginning.
217 * or a positive value, the animation reverses direction on every iteration.
221 * This value used used with the {@link #setRepeatCount(int)} property to repeat
251 * value implies that that value is the one being animated to. However, this is not typically
253 * starting value for the animation (unlike ObjectAnimator, which can derive that value
268 * value implies that that value is the one being animated to. However, this is not typically
270 * starting value for the animation (unlike ObjectAnimator, which can derive that value
298 * value implies that that value is the one being animated to. However, this is not typically
300 * starting value for the animation (unlike ObjectAnimator, which can derive that value
310 * value.
323 * value implies that that value is the one being animated to. However, this is not typically
325 * starting value for the animation (unlike ObjectAnimator, which can derive that value
351 * value implies that that value is the one being animated to. However, this is not typically
353 * starting value for the animation (unlike ObjectAnimator, which can derive that value
379 * value implies that that value is the one being animated to. However, this is not typically
381 * starting value for the animation (unlike ObjectAnimator, which can derive that value
390 * between these value objects. ValueAnimator only knows how to interpolate between the
433 * of value objects instead.
466 * @param duration The length of the animation, in milliseconds. This value cannot
469 * value makes it easier to compose statements together that construct and then set the
495 * set to this time; it will simply set the time to this value and perform any appropriate
497 * will set the current playing time to this value and continue playing from that point.
515 * return a value of zero.
608 // Now process all active animations. The return value from animationFrame()
704 * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
705 * property being animated. This value is only sensible while the animation is running. The main
706 * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
708 * is called during each animation frame, immediately after the value is calculated.
710 * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
713 * returns the animated value for the first of those objects.
724 * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
725 * The main purpose for this read-only property is to retrieve the value from the
728 * is called during each animation frame, immediately after the value is calculated.
730 * @return animatedValue The value most recently calculated for the named property
749 * @param value the number of times the animation should be repeated
751 public void setRepeatCount(int value) {
752 mRepeatCount = value;
755 * Defines how many times the animation should repeat. The default value
769 * @param value {@link #RESTART} or {@link #REVERSE}
771 public void setRepeatMode(int value) {
772 mRepeatMode = value;
829 * such as acceleration and deceleration. The default value is
832 * @param value the interpolator to be used by this animation. A value of <code>null</code>
836 public void setInterpolator(TimeInterpolator value) {
837 if (value != null) {
838 mInterpolator = value;
867 * @param value the evaluator to be used this animation
869 public void setEvaluator(TypeEvaluator value) {
870 if (value != null && mValues != null && mValues.length > 0) {
871 mValues[0].setEvaluator(value);
912 // This sets the initial value of the animation, prior to actually starting it running
1036 * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1065 * the elapsed fraction, of the animation. The return value indicates whether the animation
1147 * and then into an animated value (from the evaluator. The function is called mostly during
1149 * function is called, to set the final value on the property.
1152 * of the animated value.</p>