Lines Matching refs:left

174             int left, int top, int right, int bottom);
236 return nPrepareDirty(mRenderer, dirty.left, dirty.top, dirty.right, dirty.bottom,
244 private static native int nPrepareDirty(int renderer, int left, int top, int right, int bottom,
438 return nClipRect(mRenderer, mPathBounds.left, mPathBounds.top,
446 return nClipRect(mRenderer, mPathBounds.left, mPathBounds.top,
451 public boolean clipRect(float left, float top, float right, float bottom) {
452 return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt);
455 private static native boolean nClipRect(int renderer, float left, float top,
459 public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
460 return nClipRect(mRenderer, left, top, right, bottom, op.nativeInt);
464 public boolean clipRect(int left, int top, int right, int bottom) {
465 return nClipRect(mRenderer, left, top, right, bottom, Region.Op.INTERSECT.nativeInt);
468 private static native boolean nClipRect(int renderer, int left, int top, int right, int bottom,
473 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
479 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt);
484 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
490 return nClipRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom, op.nativeInt);
497 return nClipRect(mRenderer, mClipBounds.left, mClipBounds.top,
505 return nClipRect(mRenderer, mClipBounds.left, mClipBounds.top,
517 public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) {
518 return nQuickReject(mRenderer, left, top, right, bottom, type.nativeInt);
521 private static native boolean nQuickReject(int renderer, float left, float top,
527 return nQuickReject(mRenderer, mPathBounds.left, mPathBounds.top,
533 return nQuickReject(mRenderer, rect.left, rect.top, rect.right, rect.bottom, type.nativeInt);
609 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
626 public int saveLayer(float left, float top, float right, float bottom, Paint paint,
628 if (left < right && top < bottom) {
633 count = nSaveLayer(mRenderer, left, top, right, bottom, nativePaint, saveFlags);
642 private static native int nSaveLayer(int renderer, float left, float top,
648 return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom,
657 public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
659 if (left < right && top < bottom) {
660 return nSaveLayerAlpha(mRenderer, left, top, right, bottom, alpha, saveFlags);
665 private static native int nSaveLayerAlpha(int renderer, float left, float top, float right,
721 nDrawArc(mRenderer, oval.left, oval.top, oval.right, oval.bottom,
728 private static native void nDrawArc(int renderer, float left, float top,
745 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
752 float left, float top, float right, float bottom, int paint);
755 public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
761 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, nativePaint);
768 int renderer, int bitmap, byte[] buffer, float left, float top, int paint);
795 int left, top, right, bottom;
797 left = top = 0;
801 left = src.left;
807 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom,
808 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
822 float left, top, right, bottom;
824 left = top = 0;
828 left = src.left;
834 nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom,
835 dst.left, dst.top, dst.right, dst.bottom, nativePaint);
843 float left, float top, float right, float bottom, int paint);
981 nDrawOval(mRenderer, oval.left, oval.top, oval.right, oval.bottom, paint.mNativePaint);
987 private static native void nDrawOval(int renderer, float left, float top,
994 drawRect(r.left, r.top, r.right, r.bottom, paint);
1033 translate(dst.left, dst.top);
1048 translate(dst.left, dst.top);
1118 public void drawRect(float left, float top, float right, float bottom, Paint paint) {
1119 if (left == right || top == bottom) return;
1122 nDrawRect(mRenderer, left, top, right, bottom, paint.mNativePaint);
1128 private static native void nDrawRect(int renderer, float left, float top,
1133 drawRect(r.left, r.top, r.right, r.bottom, paint);
1138 drawRect(r.left, r.top, r.right, r.bottom, paint);
1150 nDrawRoundRect(mRenderer, rect.left, rect.top, rect.right, rect.bottom,
1157 private static native void nDrawRoundRect(int renderer, float left, float top,