Lines Matching refs:pressure

39  * information about the pressure, size and orientation of the contact area.
477 * <li>For a touch screen or touch pad, reports the approximate pressure applied to the surface
479 * 0 (no pressure at all) to 1 (normal pressure), although values higher than 1
490 * @see MotionEvent.PointerCoords#pressure
1502 * @param pressure The current pressure of this event. The pressure generally
1503 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1521 float x, float y, float pressure, float size, int metaState,
1534 pc[0].pressure = pressure;
1558 * @param pressure The current pressure of this event. The pressure generally
1559 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1581 int pointerCount, float x, float y, float pressure, float size, int metaState,
1583 return obtain(downTime, eventTime, action, x, y, pressure, size,
1589 * values. Those not specified here are: device id (always 0), pressure
2000 * Returns the current pressure of this event for the given pointer
2003 * The pressure generally
2004 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
2484 * Returns a historical pressure coordinate, as per {@link #getPressure(int)},
2729 * @param pressure The new pressure.
2734 float pressure, float size, int metaState) {
2741 pc[0].pressure = pressure;
3215 * A normalized value that describes the pressure applied to the device
3217 * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
3223 public float pressure;
3304 pressure = 0;
3334 pressure = other.pressure;
3359 return pressure;
3405 pressure = value;