Lines Matching refs:rotationX
2659 * The Camera object is used to compute a 3D matrix when rotationX or rotationY are set.
3306 float rotationX = 0;
3389 rotationX = a.getFloat(attr, 0);
3716 setRotationX(rotationX);
8901 * axis. If the rotationX or rotationY properties are changed and this view is
9080 * @param rotationX The degrees of X rotation.
9091 public void setRotationX(float rotationX) {
9094 if (info.mRotationX != rotationX) {
9096 info.mRotationX = rotationX;
9100 mDisplayList.setRotationX(rotationX);
17132 * A Property wrapper around the <code>rotationX</code> functionality handled by the
17135 public static final Property<View, Float> ROTATION_X = new FloatProperty<View>("rotationX") {