Lines Matching refs:obj

8 static void Camera_constructor(JNIEnv* env, jobject obj) {
10 env->SetIntField(obj, gNativeInstanceFieldID, (int)view);
13 static void Camera_destructor(JNIEnv* env, jobject obj) {
14 delete (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
17 static void Camera_save(JNIEnv* env, jobject obj) {
18 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
22 static void Camera_restore(JNIEnv* env, jobject obj) {
23 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
27 static void Camera_translate(JNIEnv* env, jobject obj,
29 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
33 static void Camera_rotateX(JNIEnv* env, jobject obj, float degrees) {
34 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
38 static void Camera_rotateY(JNIEnv* env, jobject obj, float degrees) {
39 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
43 static void Camera_rotateZ(JNIEnv* env, jobject obj, float degrees) {
44 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
48 static void Camera_rotate(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
49 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
55 static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
56 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
60 static jfloat Camera_getLocationX(JNIEnv* env, jobject obj) {
61 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
65 static jfloat Camera_getLocationY(JNIEnv* env, jobject obj) {
66 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
70 static jfloat Camera_getLocationZ(JNIEnv* env, jobject obj) {
71 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
75 static void Camera_getMatrix(JNIEnv* env, jobject obj, int native_matrix) {
76 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
80 static void Camera_applyToCanvas(JNIEnv* env, jobject obj, int native_canvas) {
81 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
85 static float Camera_dotWithNormal(JNIEnv* env, jobject obj,
87 Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);