Lines Matching refs:left

145         OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
147 return renderer->prepareDirty(left, top, right, bottom, opaque);
185 int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
231 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
233 return renderer->saveLayer(left, top, right, bottom, paint, saveFlags);
239 return renderer->saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
244 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
246 return renderer->saveLayerAlpha(left, top, right, bottom, alpha, saveFlags);
252 return renderer->saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom,
261 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
263 return renderer->quickReject(left, top, right, bottom);
267 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
269 return renderer->clipRect(left, top, right, bottom, op);
273 OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
275 return renderer->clipRect(float(left), float(top), float(right), float(bottom), op);
283 int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
333 jfloat left, jfloat top, SkPaint* paint) {
337 renderer->drawBitmap(bitmap, left, top, paint);
362 jfloat left, jfloat top, jint width, jint height, jboolean hasAlpha, SkPaint* paint) {
377 renderer->drawBitmapData(bitmap, left, top, paint);
403 float left, float top, float right, float bottom, SkPaint* paint) {
413 left, top, right, bottom, paint);
424 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
426 renderer->drawRect(left, top, right, bottom, paint);
430 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
432 renderer->drawRoundRect(left, top, right, bottom, rx, ry, paint);
441 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
443 renderer->drawOval(left, top, right, bottom, paint);
447 OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
449 renderer->drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
712 int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
821 jint left, jint top, jint right, jint bottom) {
822 layer->updateDeferred(renderer, displayList, left, top, right, bottom);