Lines Matching refs:colors
25 @param colors The colors to be distributed between the center and edge of the circle
27 each corresponding color in the colors array. If this is NULL,
28 the the colors are distributed evenly between the center and edge of the circle.
32 int colors[], float positions[], TileMode tile) {
36 if (colors.length < 2) {
37 throw new IllegalArgumentException("needs >= 2 number of colors");
39 if (positions != null && colors.length != positions.length) {
42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
43 native_shader = nativePostCreate1(native_instance, x, y, radius, colors, positions,
66 int colors[], float positions[], int tileMode);
71 int colors[], float positions[], int tileMode);