Lines Matching refs:left

512                 float left = getFloat();
519 left, top, right, bottom);
732 ALOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop);
795 DISPLAY_LIST_LOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop);
881 (char*) indent + 2, this, mName.string(), clipRect->left, clipRect->top,
1137 float left = getFloat();
1147 xDivsCount, yDivsCount, numColors, left, top, right, bottom,
1438 status_t DisplayListRenderer::prepareDirty(float left, float top,
1494 int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
1497 addBounds(left, top, right, bottom);
1503 int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
1506 addBounds(left, top, right, bottom);
1550 bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
1553 addBounds(left, top, right, bottom);
1555 return OpenGLRenderer::clipRect(left, top, right, bottom, op);
1577 status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1578 const bool reject = quickRejectNoScissor(left, top,
1579 left + bitmap->width(), top + bitmap->height());
1582 addPoint(left, top);
1593 const bool reject = quickRejectNoScissor(r.left, r.top, r.right, r.bottom);
1615 status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
1617 const bool reject = quickRejectNoScissor(left, top,
1618 left + bitmap->width(), top + bitmap->height());
1621 addPoint(left, top);
1646 int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) {
1651 const bool reject = quickRejectNoScissor(left, top, right, bottom);
1657 addBounds(left, top, right, bottom);
1671 status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
1674 quickRejectNoScissor(left, top, right, bottom);
1676 addBounds(left, top, right, bottom);
1682 status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
1685 quickRejectNoScissor(left, top, right, bottom);
1687 addBounds(left, top, right, bottom);
1702 status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
1705 addBounds(left, top, right, bottom);
1710 status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
1713 addBounds(left, top, right, bottom);
1721 float left, top, offset;
1723 computePathBounds(path, paint, left, top, offset, width, height);
1725 left -= offset;
1728 const bool reject = quickRejectNoScissor(left, top, left + width, top + height);