Lines Matching defs:u1
1028 const float u1 = r->left * texX;
1034 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1036 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1748 float u1 = float(x) / meshWidth;
1762 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1763 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1766 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1821 const float u1 = fmax(0.0f, srcLeft / width);
1827 resetDrawTextureTexCoords(u1, v1, u2, v2);
3167 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3169 TextureVertex::setUV(v++, u1, v1);
3171 TextureVertex::setUV(v++, u1, v2);