Lines Matching refs:left

105      * @param left The left coordinate of the dirty rectangle
113 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
149 virtual int saveLayer(float left, float top, float right, float bottom,
151 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
164 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
165 bool quickRejectNoScissor(float left, float top, float right, float bottom);
166 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
173 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
178 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
183 float left, float top, float right, float bottom, SkPaint* paint);
186 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
188 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
189 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
192 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
193 virtual status_t drawArc(float left, float top, float right, float bottom,
275 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
415 bool quickRejectNoScissor(float left, float top, float right, float bottom,
421 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
427 * @param left The left coordinate of the layer
438 bool createLayer(float left, float top, float right, float bottom,
478 void dirtyLayer(const float left, const float top,
484 void dirtyLayer(const float left, const float top,
491 * @param left The left coordinate of the rectangle
499 void drawColorRect(float left, float top, float right, float bottom,
505 * the extra left/top offset and the texture offset to correctly
508 * @param left The left coordinate of the shape to render
513 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
520 * @param left The x coordinate of the bitmap
524 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
538 * @param left The left coordinate of the rectangle
547 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
554 * @param left The left coordinate of the rectangle
561 void drawTextureRect(float left, float top, float right, float bottom,
569 * @param left The left coordinate of the rectangle
586 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
640 * @param u1 The left coordinate of the texture
710 void setupDrawModelView(float left, float top, float right, float bottom,
712 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,