Lines Matching defs:u1
226 float u1 = 0.0f;
241 u1 += uOffset / bitmapWidth;
248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
255 u1 = stepX / bitmapWidth;
266 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
271 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
284 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
297 TextureVertex::set(vertex++, x1, y1, u1, v1);
299 TextureVertex::set(vertex++, x1, y2, u1, v2);
302 TextureVertex::set(vertex++, x1, y2, u1, v2);
311 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);