Lines Matching refs:key
385 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
386 ShaderProgram* existingShader = ShaderWithKey(key);
389 attached_shaders_[key] = shader;
392 void GLEnv::AttachVertexFrame(int key, VertexFrame* frame) {
393 VertexFrame* existingFrame = VertexFrameWithKey(key);
396 attached_vframes_[key] = frame;
399 ShaderProgram* GLEnv::ShaderWithKey(int key) {
400 return FindPtrOrNull(attached_shaders_, key);
403 VertexFrame* GLEnv::VertexFrameWithKey(int key) {
404 return FindPtrOrNull(attached_vframes_, key);