Lines Matching refs:input
60 // - tex_sampler_<n>: The n'th input texture. For instance, use tex_sampler_0
61 // for the first input texture. Must be a uniform sampler2D.
64 // If more input textures are given than the shader can handle, this will result
71 // A default vertex shader is used, which renders the input texture to a
72 // rectangular region of the output texture. You can modify the input and
95 // Process the given input frames and write the result to the output frame.
102 bool Process(const std::vector<const GLTextureHandle*>& input,
120 // input to the output. Note that transformations may be applied to achieve
131 // Set the program to read from a subregion of the input frame, given by
133 // normalized between 0.0 and 1.0. If this region exceeds the input frame
137 // Set the program to read from a subregion of the input frame, given by
141 // If this region exceeds the input frame dimensions the results are
210 // Returns the default name of the input texture uniform variable for the
211 // given input index.
334 // Render a single frame with the given input textures. You may override
443 // Binds the given input textures.