Lines Matching refs:rotation
63 // animation applies a transformation while the rotation is in progress.
74 // It starts running once the new rotation UI elements are ready to be
94 // to switch to a new rotation before finishing the previous one.
199 // Screenshot does NOT include rotation!
288 public static void createRotationMatrix(int rotation, int width, int height,
290 switch (rotation) {
310 private void setRotationInTransaction(int rotation) {
311 mCurRotation = rotation;
315 // with the current screen rotation.
316 int delta = deltaRotation(rotation, Surface.ROTATION_0);
324 public boolean setRotationInTransaction(int rotation, SurfaceSession session,
326 setRotationInTransaction(rotation);
353 // Figure out how the screen has moved from the original rotation.
504 // before the new screen rotation. This is different than the
535 // before the new screen rotation. This is different than the