Lines Matching defs:acquire
51 * {@link #init(long)} and {@link #acquire(long)} to start a rendering and {@link #release()}
61 * The current context being rendered. This is set through {@link #acquire(long)} and
74 * call to {@link RenderAction#acquire(long)}
91 * @see #acquire(long)
95 // acquire the lock. if the result is null, lock was just acquired, otherwise, return
153 public Result acquire(long timeout) {
158 // acquire the lock. if the result is null, lock was just acquired, otherwise, return
178 * @return null if the lock was just acquire or another result depending on the state.
297 * the scene, or if {@link #acquire(long)} was not called.
302 throw new IllegalStateException("scene must be acquired first. see #acquire(long)");