Lines Matching refs:dequeueBuffer
258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
286 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
328 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
342 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
361 ST_LOGE("dequeueBuffer: no available buffer slots");
411 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
420 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
435 ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
437 ST_LOGE("dequeueBuffer: timeout waiting for fence");
442 ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,