Lines Matching defs:active

107     c->rasterizer.procs.activeTexture(c, c->textures.active);
116 * If the active textures are EGLImage, they need to be locked before
172 c->rasterizer.procs.activeTexture(c, c->textures.active);
311 const int active = c->textures.active;
312 const GLuint name = c->textures.tmu[active].name;
315 texture_unit_t& u(c->textures.tmu[active]);
333 // bind this texture to the current active texture unit
338 invalidate_texture(c, active);
353 // bind this texture to the current active texture unit
367 const int active = c->textures.active;
368 const GLuint name = c->textures.tmu[active].name;
384 const int active = c->textures.active;
385 EGLTextureObject* tex = c->textures.tmu[active].texture;
620 const int active = c->textures.active;
621 EGLTextureObject* tex = c->textures.tmu[active].texture;
640 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
686 invalidate_texture(c, c->textures.active);
744 c->rasterizer.procs.activeTexture(c, c->textures.active);
771 // texture unit active and no scaling is required
798 c->rasterizer.procs.activeTexture(c, c->textures.active);
861 c->textures.active = texture - GL_TEXTURE0;
862 c->rasterizer.procs.activeTexture(c, c->textures.active);
888 bindTextureTmu(c, c->textures.active, texture, tex);
1019 EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
1254 const int active = c->textures.active;
1255 EGLTextureObject* tex = c->textures.tmu[active].texture;
1438 const int active = c->textures.active;
1439 EGLTextureObject* tex = c->textures.tmu[active].texture;