Lines Matching defs:what
764 void SurfaceFlinger::onMessageReceived(int32_t what) {
766 switch (what) {
1366 * 1) what's VISIBLE now and was COVERED before
1367 * 2) what's EXPOSED now less what was EXPOSED before
1370 * visible region but only keep what used to be covered by
1443 // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1762 const uint32_t what = s.what;
1763 if (what & DisplayState::eSurfaceChanged) {
1769 if (what & DisplayState::eLayerStackChanged) {
1775 if (what & DisplayState::eDisplayProjectionChanged) {
1800 const uint32_t what = s.what;
1801 if (what & layer_state_t::ePositionChanged) {
1805 if (what & layer_state_t::eLayerChanged) {
1816 if (what & layer_state_t::eSizeChanged) {
1821 if (what & layer_state_t::eAlphaChanged) {
1825 if (what & layer_state_t::eMatrixChanged) {
1829 if (what & layer_state_t::eTransparentRegionChanged) {
1833 if (what & layer_state_t::eVisibilityChanged) {
1837 if (what & layer_state_t::eCropChanged) {
1841 if (what & layer_state_t::eLayerStackChanged) {
2004 d.what = DisplayState::eDisplayProjectionChanged;
2542 // FIXME: figure out what it means to have a screenshot texture w/ multi-display