Lines Matching defs:async
284 void GenericPlayer::notify(const char* event, int data, bool async) {
285 SL_LOGV("GenericPlayer::notify(event=%s, data=%d, async=%s)", event, data,
286 async ? "true" : "false");
289 if (async) {
297 void GenericPlayer::notify(const char* event, int data1, int data2, bool async) {
298 SL_LOGV("GenericPlayer::notify(event=%s, data1=%d, data2=%d, async=%s)", event, data1, data2,
299 async ? "true" : "false");
302 if (async) {
402 true /*async*/);
554 notify(PLAYEREVENT_PREFETCHSTATUSCHANGE, (int32_t)mCacheStatus, true /*async*/);
561 notify(PLAYEREVENT_PREFETCHFILLLEVELUPDATE, (int32_t)mLastNotifiedCacheFill, true/*async*/);
629 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATMARKER, true /*async*/);
666 notify(PLAYEREVENT_PLAY, (int32_t) SL_PLAYEVENT_HEADATNEWPOS, true /*async*/);