Lines Matching refs:res

53 void CheckErr(SLresult res) {
54 if (SL_RESULT_SUCCESS != res) {
55 const char *str = slesutResultToString(res);
58 fprintf(stderr, "CheckErr failure: %s (0x%x), exiting\n", str, res);
74 SLresult res;
102 res = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
103 CheckErr(res);
104 res = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
105 CheckErr(res);
106 res = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
107 CheckErr(res);
110 res = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
111 CheckErr(res);
112 res = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
113 CheckErr(res);
189 res = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
191 CheckErr(res);
192 res = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
193 CheckErr(res);
195 res = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
196 CheckErr(res);
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
199 CheckErr(res);
203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
204 CheckErr(res);
207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
208 CheckErr(res);
217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4);
218 CheckErr(res);
220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
221 CheckErr(res);
229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4);
230 ASSERT_EQ(SL_RESULT_BUFFER_INSUFFICIENT, res);
232 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
233 CheckErr(res);
239 res = (*playerPlay)->SetPlayState(playerPlay, state);
240 CheckErr(res);
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
247 CheckErr(res);
253 res = (*playerBufferQueue)->Clear(playerBufferQueue);
254 CheckErr(res);
256 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
257 CheckErr(res);
264 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
265 CheckErr(res);
272 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, stereoBuffer1,
274 CheckErr(res);
276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
277 CheckErr(res);
279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
280 CheckErr(res);
283 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
284 CheckErr(res);
292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
294 CheckErr(res);
297 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
298 CheckErr(res);