Lines Matching refs:state
238 void SetPlayerState(SLuint32 state) {
239 res = (*playerPlay)->SetPlayState(playerPlay, state);
241 //verify the state can set correctly
242 GetPlayerState(state);
245 void GetPlayerState(SLuint32 state) {
248 ASSERT_EQ(state, playerState);
263 // changing the play state should not affect the buffer count
275 // set play state to playing
278 // state should be playing immediately after enqueue
291 // state should still be playing
416 /* Set initial state to paused*/