Lines Matching defs:component

60         // 0x1: color component
81 // this component exists in the destination and is not replaced
183 int component,
188 if (!mInfo[component].iterated)
193 extract(fragment, parts.iterated, component);
204 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c);
205 CONTEXT_LOAD(dx, generated_vars.argb[component].dx);
207 CONTEXT_STORE(dx, generated_vars.argb[component].c);
209 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c);
215 fragment.reg = parts.argb[component].reg;
218 if (mInfo[component].smooth && mAA) {
1083 int component,
1086 const uint32_t component_mask = 1<<component;
1114 extract(fragment, texel, component);
1117 modulate(fragment, incoming, texel, component);
1120 decal(fragment, incoming, texel, component);
1123 blend(fragment, incoming, texel, component, i);
1126 add(fragment, incoming, texel, component);
1174 const pixel_t& incomingTexel, int component)
1178 extract(texel, incomingTexel, component);
1211 // modulate by the component with the lowest precision
1255 // no need to keep more than 8 bits/component
1264 const pixel_t& incomingTexel, int component)
1272 extract(texel, incomingTexel, component);
1295 const pixel_t& incomingTexel, int component, int tmu)
1301 if (component == GGLFormat::ALPHA) {
1302 modulate(dest, incoming, incomingTexel, component);
1310 immed12_pre(GGL_OFFSETOF(state.texture[tmu].env_color[component])));
1311 extract(factor, incomingTexel, component);
1333 const pixel_t& incomingTexel, int component)
1346 extract(texel, incomingTexel, component);