Lines Matching defs:con

93 static void ggl_bindTexture(void* con, const GGLSurface* surface)
95 GGL_CONTEXT(c, con);
102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface)
104 GGL_CONTEXT(c, con);
109 static void ggl_colorBuffer(void* con, const GGLSurface* surface)
111 GGL_CONTEXT(c, con);
129 static void ggl_readBuffer(void* con, const GGLSurface* surface)
131 GGL_CONTEXT(c, con);
135 static void ggl_depthBuffer(void* con, const GGLSurface* surface)
137 GGL_CONTEXT(c, con);
146 static void ggl_scissor(void* con, GGLint x, GGLint y,
149 GGL_CONTEXT(c, con);
177 static void ggl_enable(void* con, GGLenum name)
179 GGL_CONTEXT(c, con);
183 static void ggl_disable(void* con, GGLenum name)
185 GGL_CONTEXT(c, con);
189 static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en)
191 GGL_CONTEXT(c, con);
197 static void ggl_shadeModel(void* con, GGLenum mode)
199 GGL_CONTEXT(c, con);
218 static void ggl_color4xv(void* con, const GGLclampx* color)
220 GGL_CONTEXT(c, con);
227 static void ggl_colorGrad12xv(void* con, const GGLcolor* grad)
229 GGL_CONTEXT(c, con);
249 static void ggl_zGrad3xv(void* con, const GGLfixed32* grad)
251 GGL_CONTEXT(c, con);
260 static void ggl_wGrad3xv(void* con, const GGLfixed* grad)
262 GGL_CONTEXT(c, con);
270 static void ggl_fogGrad3xv(void* con, const GGLfixed* grad)
272 GGL_CONTEXT(c, con);
278 static void ggl_fogColor3xv(void* con, const GGLclampx* color)
280 GGL_CONTEXT(c, con);
302 static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst)
304 GGL_CONTEXT(c, con);
315 static void ggl_blendFuncSeparate(void* con,
319 GGL_CONTEXT(c, con);
332 static void ggl_texEnvi(void* con, GGLenum target,
336 GGL_CONTEXT(c, con);
357 static void ggl_texEnvxv(void* con, GGLenum target,
360 GGL_CONTEXT(c, con);
367 ggl_texEnvi(con, target, pname, params[0]);
388 static void ggl_texParameteri(void* con,
393 GGL_CONTEXT(c, con);
449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad)
451 GGL_CONTEXT(c, con);
463 static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t)
465 GGL_CONTEXT(c, con);
472 static void ggl_texCoord2i(void* con, GGLint s, GGLint t)
474 ggl_texCoord2x(con, s<<16, t<<16);
477 static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param)
479 GGL_CONTEXT(c, con);
499 static void ggl_activeTexture(void* con, GGLuint tmu)
501 GGL_CONTEXT(c, con);
512 static void ggl_colorMask(void* con, GGLboolean r,
517 GGL_CONTEXT(c, con);
529 static void ggl_depthMask(void* con, GGLboolean flag)
531 GGL_CONTEXT(c, con);
538 static void ggl_stencilMask(void* con, GGLuint mask)
540 GGL_CONTEXT(c, con);
549 static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref)
551 GGL_CONTEXT(c, con);
565 static void ggl_depthFunc(void* con, GGLenum func)
567 GGL_CONTEXT(c, con);
580 static void ggl_logicOp(void* con, GGLenum opcode)
582 GGL_CONTEXT(c, con);
837 ssize_t gglUninit(GGLContext* con)
839 GGL_CONTEXT(c, (void*)con);