Lines Matching defs:enable

60 static void ggl_enable_blending(context_t* c, int enable);
61 static void ggl_enable_scissor_test(context_t* c, int enable);
62 static void ggl_enable_alpha_test(context_t* c, int enable);
63 static void ggl_enable_logic_op(context_t* c, int enable);
64 static void ggl_enable_dither(context_t* c, int enable);
65 static void ggl_enable_stencil_test(context_t* c, int enable);
66 static void ggl_enable_depth_test(context_t* c, int enable);
67 static void ggl_enable_aa(context_t* c, int enable);
68 static void ggl_enable_point_aa_nice(context_t* c, int enable);
69 static void ggl_enable_texture2d(context_t* c, int enable);
70 static void ggl_enable_w_lerp(context_t* c, int enable);
71 static void ggl_enable_fog(context_t* c, int enable);
290 static void ggl_enable_fog(context_t* c, int enable)
293 if (e != enable) {
294 if (enable) c->state.enables |= GGL_ENABLE_FOG;
615 void ggl_enable_blending(context_t* c, int enable)
618 if (e != enable) {
619 if (enable) c->state.enables |= GGL_ENABLE_BLENDING;
625 void ggl_enable_scissor_test(context_t* c, int enable)
628 if (e != enable) {
629 if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST;
635 void ggl_enable_alpha_test(context_t* c, int enable)
638 if (e != enable) {
639 if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST;
645 void ggl_enable_logic_op(context_t* c, int enable)
648 if (e != enable) {
649 if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP;
655 void ggl_enable_dither(context_t* c, int enable)
658 if (e != enable) {
659 if (enable) c->state.enables |= GGL_ENABLE_DITHER;
665 void ggl_enable_stencil_test(context_t* c, int enable)
669 void ggl_enable_depth_test(context_t* c, int enable)
672 enable = 0;
674 if (e != enable) {
675 if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST;
681 void ggl_enable_aa(context_t* c, int enable)
684 if (e != enable) {
685 if (enable) c->state.enables |= GGL_ENABLE_AA;
691 void ggl_enable_point_aa_nice(context_t* c, int enable)
694 if (e != enable) {
695 if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE;
701 void ggl_enable_w_lerp(context_t* c, int enable)
704 if (e != enable) {
705 if (enable) c->state.enables |= GGL_ENABLE_W;
711 void ggl_enable_texture2d(context_t* c, int enable)
713 if (c->activeTMU->enable != enable) {
715 c->activeTMU->enable = enable;
717 if (enable) c->state.enabled_tmu |= mask;
756 GGL_INIT_PROC(procs, enable);