Lines Matching defs:tmu
1911 const texture_t& tmu = c->state.texture[i];
1912 if (!tmu.enable) continue;
1913 int32_t s = tmu.shade.is0 +
1914 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1915 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1916 int32_t t = tmu.shade.it0 +
1917 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1918 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
1941 texture_t& tmu = c->state.texture[i];
1942 if (!tmu.enable) continue;
1943 texture_iterators_t& ti = tmu.iterators;
1947 if (span) v += (tmu.shade.st[j].dx)*span;
1948 else v += (tmu.shade.st[j].dx)<<SPAN_BITS;
1995 texture_t& tmu = c->state.texture[i];
1996 texture_iterators_t& ti = tmu.iterators;
1999 int32_t s = tmu.shade.is0 +
2000 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
2001 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
2002 int32_t t = tmu.shade.it0 +
2003 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
2004 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
2023 s += tmu.shade.idsdx * premainder;
2024 t += tmu.shade.idtdx * premainder;
2036 s += tmu.shade.idsdx << SPAN_BITS;
2037 t += tmu.shade.idtdx << SPAN_BITS;