/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.light; import com.jme3.bounding.BoundingVolume; import com.jme3.export.*; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import com.jme3.scene.Spatial; import java.io.IOException; /** * Represents a spot light. * A spot light emmit a cone of light from a position and in a direction. * It can be used to fake torch lights or car's lights. *

* In addition to a position and a direction, spot lights also have a range which * can be used to attenuate the influence of the light depending on the * distance between the light and the effected object. * Also the angle of the cone can be tweaked by changing the spot inner angle and the spot outer angle. * the spot inner angle determin the cone of light where light has full influence. * the spot outer angle determin the cone global cone of light of the spot light. * the light intensity slowly decrease between the inner cone and the outer cone. * @author Nehon */ public class SpotLight extends Light implements Savable { protected Vector3f position = new Vector3f(); protected Vector3f direction = new Vector3f(0,-1,0); protected float spotInnerAngle = FastMath.QUARTER_PI / 8; protected float spotOuterAngle = FastMath.QUARTER_PI / 6; protected float spotRange = 100; protected float invSpotRange = 1 / 100; protected float packedAngleCos=0; public SpotLight() { super(); computePackedCos(); } private void computePackedCos() { float innerCos=FastMath.cos(spotInnerAngle); float outerCos=FastMath.cos(spotOuterAngle); packedAngleCos=(int)(innerCos*1000); packedAngleCos+=outerCos; } @Override protected void computeLastDistance(Spatial owner) { if (owner.getWorldBound() != null) { BoundingVolume bv = owner.getWorldBound(); lastDistance = bv.distanceSquaredTo(position); } else { lastDistance = owner.getWorldTranslation().distanceSquared(position); } } @Override public Type getType() { return Type.Spot; } public Vector3f getDirection() { return direction; } public void setDirection(Vector3f direction) { this.direction.set(direction); } public Vector3f getPosition() { return position; } public void setPosition(Vector3f position) { this.position.set(position); } public float getSpotRange() { return spotRange; } /** * Set the range of the light influence. *

* Setting a non-zero range indicates the light should use attenuation. * If a pixel's distance to this light's position * is greater than the light's range, then the pixel will not be * effected by this light, if the distance is less than the range, then * the magnitude of the influence is equal to distance / range. * * @param spotRange the range of the light influence. * * @throws IllegalArgumentException If spotRange is negative */ public void setSpotRange(float spotRange) { if (spotRange < 0) { throw new IllegalArgumentException("SpotLight range cannot be negative"); } this.spotRange = spotRange; if (spotRange != 0) { this.invSpotRange = 1 / spotRange; } else { this.invSpotRange = 0; } } /** * for internal use only * @return the inverse of the spot range */ public float getInvSpotRange() { return invSpotRange; } /** * returns the spot inner angle * @return the spot inner angle */ public float getSpotInnerAngle() { return spotInnerAngle; } /** * Sets the inner angle of the cone of influence. * This angle is the angle between the spot direction axis and the inner border of the cone of influence. * @param spotInnerAngle */ public void setSpotInnerAngle(float spotInnerAngle) { this.spotInnerAngle = spotInnerAngle; computePackedCos(); } /** * returns the spot outer angle * @return the spot outer angle */ public float getSpotOuterAngle() { return spotOuterAngle; } /** * Sets the outer angle of the cone of influence. * This angle is the angle between the spot direction axis and the outer border of the cone of influence. * this should be greater than the inner angle or the result will be unexpected. * @param spotOuterAngle */ public void setSpotOuterAngle(float spotOuterAngle) { this.spotOuterAngle = spotOuterAngle; computePackedCos(); } /** * for internal use only * @return the cosines of the inner and outter angle packed in a float */ public float getPackedAngleCos() { return packedAngleCos; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(direction, "direction", new Vector3f()); oc.write(position, "position", new Vector3f()); oc.write(spotInnerAngle, "spotInnerAngle", FastMath.QUARTER_PI / 8); oc.write(spotOuterAngle, "spotOuterAngle", FastMath.QUARTER_PI / 6); oc.write(spotRange, "spotRange", 100); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); spotInnerAngle = ic.readFloat("spotInnerAngle", FastMath.QUARTER_PI / 8); spotOuterAngle = ic.readFloat("spotOuterAngle", FastMath.QUARTER_PI / 6); direction = (Vector3f) ic.readSavable("direction", new Vector3f()); position = (Vector3f) ic.readSavable("position", new Vector3f()); spotRange = ic.readFloat("spotRange", 100); if (spotRange != 0) { this.invSpotRange = 1 / spotRange; } else { this.invSpotRange = 0; } } }