/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.post; import com.jme3.app.SimpleApplication; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.CrossHatchFilter; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.debug.WireFrustum; import com.jme3.scene.shape.Box; import com.jme3.util.SkyFactory; public class TestCrossHatch extends SimpleApplication { float angle; Spatial lightMdl; Spatial teapot; Geometry frustumMdl; WireFrustum frustum; boolean active=true; FilterPostProcessor fpp; public static void main(String[] args){ TestCrossHatch app = new TestCrossHatch(); app.start(); } @Override public void simpleInitApp() { // put the camera in a bad position cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -7.139601f)); cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f)); //cam.setFrustumFar(1000); Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); mat.setFloat("Shininess", 15f); mat.setBoolean("UseMaterialColors", true); mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f)); mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f)); mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); matSoil.setFloat("Shininess", 15f); matSoil.setBoolean("UseMaterialColors", true); matSoil.setColor("Ambient", ColorRGBA.Gray); matSoil.setColor("Diffuse", ColorRGBA.Black); matSoil.setColor("Specular", ColorRGBA.Gray); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setLocalTranslation(0,0,10); teapot.setMaterial(mat); teapot.setShadowMode(ShadowMode.CastAndReceive); teapot.setLocalScale(10.0f); rootNode.attachChild(teapot); Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700)); soil.setMaterial(matSoil); soil.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(soil); DirectionalLight light=new DirectionalLight(); light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); light.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(light); // load sky Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); sky.setCullHint(Spatial.CullHint.Never); rootNode.attachChild(sky); fpp=new FilterPostProcessor(assetManager); CrossHatchFilter chf=new CrossHatchFilter(); viewPort.addProcessor(fpp); fpp.addFilter(chf); initInputs(); } private void initInputs() { inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); ActionListener acl = new ActionListener() { public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("toggle") && keyPressed) { if(active){ active=false; viewPort.removeProcessor(fpp); }else{ active=true; viewPort.addProcessor(fpp); } } } }; inputManager.addListener(acl, "toggle"); } }