package jme3tools.optimize; import com.jme3.material.Material; import com.jme3.math.Matrix4f; import com.jme3.math.Transform; import com.jme3.math.Vector3f; import com.jme3.scene.Mesh.Mode; import com.jme3.scene.*; import com.jme3.scene.VertexBuffer.Format; import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Usage; import com.jme3.scene.mesh.IndexBuffer; import com.jme3.util.BufferUtils; import com.jme3.util.IntMap.Entry; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import java.util.*; import java.util.logging.Logger; public class GeometryBatchFactory { private static final Logger logger = Logger.getLogger(GeometryBatchFactory.class.getName()); private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) { Vector3f pos = new Vector3f(); // offset is given in element units // convert to be in component units offset *= 3; for (int i = 0; i < inBuf.capacity() / 3; i++) { pos.x = inBuf.get(i * 3 + 0); pos.y = inBuf.get(i * 3 + 1); pos.z = inBuf.get(i * 3 + 2); transform.mult(pos, pos); outBuf.put(offset + i * 3 + 0, pos.x); outBuf.put(offset + i * 3 + 1, pos.y); outBuf.put(offset + i * 3 + 2, pos.z); } } private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) { Vector3f norm = new Vector3f(); // offset is given in element units // convert to be in component units offset *= 3; for (int i = 0; i < inBuf.capacity() / 3; i++) { norm.x = inBuf.get(i * 3 + 0); norm.y = inBuf.get(i * 3 + 1); norm.z = inBuf.get(i * 3 + 2); transform.multNormal(norm, norm); outBuf.put(offset + i * 3 + 0, norm.x); outBuf.put(offset + i * 3 + 1, norm.y); outBuf.put(offset + i * 3 + 2, norm.z); } } private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) { Vector3f tan = new Vector3f(); // offset is given in element units // convert to be in component units offset *= components; for (int i = 0; i < inBuf.capacity() / components; i++) { tan.x = inBuf.get(i * components + 0); tan.y = inBuf.get(i * components + 1); tan.z = inBuf.get(i * components + 2); transform.multNormal(tan, tan); outBuf.put(offset + i * components + 0, tan.x); outBuf.put(offset + i * components + 1, tan.y); outBuf.put(offset + i * components + 2, tan.z); if (components == 4){ outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3)); } } } /** * Merges all geometries in the collection into * the output mesh. Creates a new material using the TextureAtlas. * * @param geometries * @param outMesh */ public static void mergeGeometries(Collection geometries, Mesh outMesh) { int[] compsForBuf = new int[VertexBuffer.Type.values().length]; Format[] formatForBuf = new Format[compsForBuf.length]; int totalVerts = 0; int totalTris = 0; int totalLodLevels = 0; Mode mode = null; for (Geometry geom : geometries) { totalVerts += geom.getVertexCount(); totalTris += geom.getTriangleCount(); totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels()); Mode listMode; int components; switch (geom.getMesh().getMode()) { case Points: listMode = Mode.Points; components = 1; break; case LineLoop: case LineStrip: case Lines: listMode = Mode.Lines; components = 2; break; case TriangleFan: case TriangleStrip: case Triangles: listMode = Mode.Triangles; components = 3; break; default: throw new UnsupportedOperationException(); } for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()){ compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents(); formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat(); } if (mode != null && mode != listMode) { throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode); } mode = listMode; compsForBuf[Type.Index.ordinal()] = components; } outMesh.setMode(mode); if (totalVerts >= 65536) { // make sure we create an UnsignedInt buffer so // we can fit all of the meshes formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt; } else { formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort; } // generate output buffers based on retrieved info for (int i = 0; i < compsForBuf.length; i++) { if (compsForBuf[i] == 0) { continue; } Buffer data; if (i == Type.Index.ordinal()) { data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris); } else { data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts); } VertexBuffer vb = new VertexBuffer(Type.values()[i]); vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data); outMesh.setBuffer(vb); } int globalVertIndex = 0; int globalTriIndex = 0; for (Geometry geom : geometries) { Mesh inMesh = geom.getMesh(); geom.computeWorldMatrix(); Matrix4f worldMatrix = geom.getWorldMatrix(); int geomVertCount = inMesh.getVertexCount(); int geomTriCount = inMesh.getTriangleCount(); for (int bufType = 0; bufType < compsForBuf.length; bufType++) { VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]); VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]); if (inBuf == null || outBuf == null) { continue; } if (Type.Index.ordinal() == bufType) { int components = compsForBuf[bufType]; IndexBuffer inIdx = inMesh.getIndicesAsList(); IndexBuffer outIdx = outMesh.getIndexBuffer(); for (int tri = 0; tri < geomTriCount; tri++) { for (int comp = 0; comp < components; comp++) { int idx = inIdx.get(tri * components + comp) + globalVertIndex; outIdx.put((globalTriIndex + tri) * components + comp, idx); } } } else if (Type.Position.ordinal() == bufType) { FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly(); FloatBuffer outPos = (FloatBuffer) outBuf.getData(); doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix); } else if (Type.Normal.ordinal() == bufType) { FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly(); FloatBuffer outPos = (FloatBuffer) outBuf.getData(); doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix); }else if(Type.Tangent.ordinal() == bufType){ FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly(); FloatBuffer outPos = (FloatBuffer) outBuf.getData(); int components = inBuf.getNumComponents(); doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix); } else { inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount); } } globalVertIndex += geomVertCount; globalTriIndex += geomTriCount; } } public static void makeLods(Collection geometries, Mesh outMesh) { int lodLevels = 0; int[] lodSize = null; int index = 0; for (Geometry g : geometries) { if (lodLevels == 0) { lodLevels = g.getMesh().getNumLodLevels(); } if (lodSize == null) { lodSize = new int[lodLevels]; } for (int i = 0; i < lodLevels; i++) { lodSize[i] += g.getMesh().getLodLevel(i).getData().capacity(); //if( i == 0) System.out.println(index + " " +lodSize[i]); } index++; } int[][] lodData = new int[lodLevels][]; for (int i = 0; i < lodLevels; i++) { lodData[i] = new int[lodSize[i]]; } VertexBuffer[] lods = new VertexBuffer[lodLevels]; int bufferPos[] = new int[lodLevels]; //int index = 0; int numOfVertices = 0; int curGeom = 0; for (Geometry g : geometries) { if (numOfVertices == 0) { numOfVertices = g.getVertexCount(); } for (int i = 0; i < lodLevels; i++) { ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly(); //System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index); for (int j = 0; j < buffer.capacity(); j++) { lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom; //bufferPos[i]++; } bufferPos[i] += buffer.capacity(); } curGeom++; } for (int i = 0; i < lodLevels; i++) { lods[i] = new VertexBuffer(Type.Index); lods[i].setupData(Usage.Dynamic, 1, Format.UnsignedInt, BufferUtils.createIntBuffer(lodData[i])); } System.out.println(lods.length); outMesh.setLodLevels(lods); } public static List makeBatches(Collection geometries) { return makeBatches(geometries, false); } /** * Batches a collection of Geometries so that all with the same material get combined. * @param geometries The Geometries to combine * @return A List of newly created Geometries, each with a distinct material */ public static List makeBatches(Collection geometries, boolean useLods) { ArrayList retVal = new ArrayList(); HashMap> matToGeom = new HashMap>(); for (Geometry geom : geometries) { List outList = matToGeom.get(geom.getMaterial()); if (outList == null) { outList = new ArrayList(); matToGeom.put(geom.getMaterial(), outList); } outList.add(geom); } int batchNum = 0; for (Map.Entry> entry : matToGeom.entrySet()) { Material mat = entry.getKey(); List geomsForMat = entry.getValue(); Mesh mesh = new Mesh(); mergeGeometries(geomsForMat, mesh); // lods if (useLods) { makeLods(geomsForMat, mesh); } mesh.updateCounts(); mesh.updateBound(); Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh); out.setMaterial(mat); retVal.add(out); } return retVal; } public static void gatherGeoms(Spatial scene, List geoms) { if (scene instanceof Node) { Node node = (Node) scene; for (Spatial child : node.getChildren()) { gatherGeoms(child, geoms); } } else if (scene instanceof Geometry) { geoms.add((Geometry) scene); } } /** * Optimizes a scene by combining Geometry with the same material. * All Geometries found in the scene are detached from their parent and * a new Node containing the optimized Geometries is attached. * @param scene The scene to optimize * @return The newly created optimized geometries attached to a node */ public static Spatial optimize(Node scene) { return optimize(scene, false); } /** * Optimizes a scene by combining Geometry with the same material. * All Geometries found in the scene are detached from their parent and * a new Node containing the optimized Geometries is attached. * @param scene The scene to optimize * @param useLods true if you want the resulting geometry to keep lod information * @return The newly created optimized geometries attached to a node */ public static Node optimize(Node scene, boolean useLods) { ArrayList geoms = new ArrayList(); gatherGeoms(scene, geoms); List batchedGeoms = makeBatches(geoms, useLods); for (Geometry geom : batchedGeoms) { scene.attachChild(geom); } for (Iterator it = geoms.iterator(); it.hasNext();) { Geometry geometry = it.next(); geometry.removeFromParent(); } // Since the scene is returned unaltered the transform must be reset scene.setLocalTransform(Transform.IDENTITY); return scene; } public static void printMesh(Mesh mesh) { for (int bufType = 0; bufType < Type.values().length; bufType++) { VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]); if (outBuf == null) { continue; } System.out.println(outBuf.getBufferType() + ": "); for (int vert = 0; vert < outBuf.getNumElements(); vert++) { String str = "["; for (int comp = 0; comp < outBuf.getNumComponents(); comp++) { Object val = outBuf.getElementComponent(vert, comp); outBuf.setElementComponent(vert, comp, val); val = outBuf.getElementComponent(vert, comp); str += val; if (comp != outBuf.getNumComponents() - 1) { str += ", "; } } str += "]"; System.out.println(str); } System.out.println("------"); } } public static void main(String[] args) { Mesh mesh = new Mesh(); mesh.setBuffer(Type.Position, 3, new float[]{ 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0 }); mesh.setBuffer(Type.Index, 2, new short[]{ 0, 1, 1, 2, 2, 3, 3, 0 }); Geometry g1 = new Geometry("g1", mesh); ArrayList geoms = new ArrayList(); geoms.add(g1); Mesh outMesh = new Mesh(); mergeGeometries(geoms, outMesh); printMesh(outMesh); } }