/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.replica.replicaisland; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL10Ext; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import android.opengl.GLU; public class GLErrorLogger implements GLSurfaceView.GLWrapper { public GL wrap(GL gl) { return new ErrorLoggingGL(gl); } static class ErrorLoggingGL implements GL, GL10, GL10Ext, GL11, GL11Ext { private GL mGL; public ErrorLoggingGL(GL gl) { mGL = gl; } public void checkError() { int error = ((GL10)mGL).glGetError(); if (error != GL10.GL_NO_ERROR) { String method = Thread.currentThread().getStackTrace()[3].getMethodName(); DebugLog.d("GL ERROR", "Error: " + error + " (" + GLU.gluErrorString(error) + "): " + method); } assert error == GL10.GL_NO_ERROR; } public void glActiveTexture(int texture) { ((GL10) mGL).glActiveTexture(texture); checkError(); } public void glAlphaFunc(int func, float ref) { ((GL10)mGL).glAlphaFunc(func, ref); checkError(); } public void glAlphaFuncx(int func, int ref) { ((GL10)mGL).glAlphaFuncx(func, ref); checkError(); } public void glBindTexture(int target, int texture) { ((GL10)mGL).glBindTexture(target, texture); checkError(); } public void glBlendFunc(int sfactor, int dfactor) { ((GL10)mGL).glBlendFunc(sfactor, dfactor); checkError(); } public void glClear(int mask) { ((GL10)mGL).glClear(mask); checkError(); } public void glClearColor(float red, float green, float blue, float alpha) { ((GL10)mGL).glClearColor(red, green, blue, alpha); checkError(); } public void glClearColorx(int red, int green, int blue, int alpha) { ((GL10)mGL).glClearColorx(red, green, blue, alpha); checkError(); } public void glClearDepthf(float depth) { ((GL10)mGL).glClearDepthf(depth); checkError(); } public void glClearDepthx(int depth) { ((GL10)mGL).glClearDepthx(depth); checkError(); } public void glClearStencil(int s) { ((GL10)mGL).glClearStencil(s); checkError(); } public void glClientActiveTexture(int texture) { ((GL10)mGL).glClientActiveTexture(texture); checkError(); } public void glColor4f(float red, float green, float blue, float alpha) { ((GL10)mGL).glColor4f(red, green, blue, alpha); checkError(); } public void glColor4x(int red, int green, int blue, int alpha) { ((GL10)mGL).glColor4x(red, green, blue, alpha); checkError(); } public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { ((GL10)mGL).glColorMask(red, green, blue, alpha); checkError(); } public void glColorPointer(int size, int type, int stride, Buffer pointer) { ((GL10)mGL).glColorPointer(size, type, stride, pointer); checkError(); } public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { ((GL10)mGL).glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); checkError(); } public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { ((GL10)mGL).glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data); checkError(); } public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { ((GL10)mGL).glCopyTexImage2D( target, level, internalformat, x, y, width, height, border); checkError(); } public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { ((GL10)mGL).glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height); checkError(); } public void glCullFace(int mode) { ((GL10)mGL).glCullFace(mode); checkError(); } public void glDeleteTextures(int n, IntBuffer textures) { ((GL10)mGL).glDeleteTextures(n, textures); checkError(); } public void glDeleteTextures(int n, int[] textures, int offset) { ((GL10)mGL).glDeleteTextures(n, textures, offset); checkError(); } public void glDepthFunc(int func) { ((GL10)mGL).glDepthFunc(func); checkError(); } public void glDepthMask(boolean flag) { ((GL10)mGL).glDepthMask(flag); checkError(); } public void glDepthRangef(float zNear, float zFar) { ((GL10)mGL).glDepthRangef(zNear, zFar); checkError(); } public void glDepthRangex(int zNear, int zFar) { ((GL10)mGL).glDepthRangex(zNear, zFar); checkError(); } public void glDisable(int cap) { ((GL10)mGL).glDisable(cap); checkError(); } public void glDisableClientState(int array) { ((GL10)mGL).glDisableClientState(array); checkError(); } public void glDrawArrays(int mode, int first, int count) { ((GL10)mGL).glDrawArrays(mode, first, count); checkError(); } public void glDrawElements(int mode, int count, int type, Buffer indices) { ((GL10)mGL).glDrawElements(mode, count, type, indices); checkError(); } public void glEnable(int cap) { ((GL10)mGL).glEnable(cap); checkError(); } public void glEnableClientState(int array) { ((GL10)mGL).glEnableClientState(array); checkError(); } public void glFinish() { ((GL10)mGL).glFinish(); checkError(); } public void glFlush() { ((GL10)mGL).glFlush(); checkError(); } public void glFogf(int pname, float param) { ((GL10)mGL).glFogf(pname, param); checkError(); } public void glFogfv(int pname, FloatBuffer params) { ((GL10)mGL).glFogfv(pname, params); checkError(); } public void glFogfv(int pname, float[] params, int offset) { ((GL10)mGL).glFogfv(pname, params, offset); checkError(); } public void glFogx(int pname, int param) { ((GL10)mGL).glFogx(pname, param); checkError(); } public void glFogxv(int pname, IntBuffer params) { ((GL10)mGL).glFogxv(pname, params); checkError(); } public void glFogxv(int pname, int[] params, int offset) { ((GL10)mGL).glFogxv(pname, params, offset); checkError(); } public void glFrontFace(int mode) { ((GL10)mGL).glFrontFace(mode); checkError(); } public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { ((GL10)mGL).glFrustumf( left, right, bottom, top, zNear, zFar); checkError(); } public void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) { ((GL10)mGL).glFrustumx( left, right, bottom, top, zNear, zFar); checkError(); } public void glGenTextures(int n, IntBuffer textures) { ((GL10)mGL).glGenTextures(n, textures); checkError(); } public void glGenTextures(int n, int[] textures, int offset) { ((GL10)mGL).glGenTextures(n, textures, offset); checkError(); } public int glGetError() { return ((GL10)mGL).glGetError(); } public void glGetIntegerv(int pname, IntBuffer params) { ((GL10)mGL).glGetIntegerv(pname, params); checkError(); } public void glGetIntegerv(int pname, int[] params, int offset) { ((GL10)mGL).glGetIntegerv(pname, params, offset); checkError(); } public String glGetString(int name) { String result = ((GL10)mGL).glGetString(name); checkError(); return result; } public void glHint(int target, int mode) { ((GL10)mGL).glHint(target, mode); checkError(); } public void glLightModelf(int pname, float param) { ((GL10)mGL).glLightModelf(pname, param); checkError(); } public void glLightModelfv(int pname, FloatBuffer params) { ((GL10)mGL).glLightModelfv(pname, params); checkError(); } public void glLightModelfv(int pname, float[] params, int offset) { ((GL10)mGL).glLightModelfv(pname, params, offset); checkError(); } public void glLightModelx(int pname, int param) { ((GL10)mGL).glLightModelx(pname, param); checkError(); } public void glLightModelxv(int pname, IntBuffer params) { ((GL10)mGL).glLightModelxv(pname, params); checkError(); } public void glLightModelxv(int pname, int[] params, int offset) { ((GL10)mGL).glLightModelxv(pname, params, offset); checkError(); } public void glLightf(int light, int pname, float param) { ((GL10)mGL).glLightf(light, pname, param); checkError(); } public void glLightfv(int light, int pname, FloatBuffer params) { ((GL10)mGL).glLightfv(light, pname, params); checkError(); } public void glLightfv(int light, int pname, float[] params, int offset) { ((GL10)mGL).glLightfv(light, pname, params, offset); checkError(); } public void glLightx(int light, int pname, int param) { ((GL10)mGL).glLightx(light, pname, param); checkError(); } public void glLightxv(int light, int pname, IntBuffer params) { ((GL10)mGL).glLightxv(light, pname, params); checkError(); } public void glLightxv(int light, int pname, int[] params, int offset) { ((GL10)mGL).glLightxv(light, pname, params, offset); checkError(); } public void glLineWidth(float width) { ((GL10)mGL).glLineWidth(width); checkError(); } public void glLineWidthx(int width) { ((GL10)mGL).glLineWidthx(width); checkError(); } public void glLoadIdentity() { ((GL10)mGL).glLoadIdentity(); checkError(); } public void glLoadMatrixf(FloatBuffer m) { ((GL10)mGL).glLoadMatrixf(m); checkError(); } public void glLoadMatrixf(float[] m, int offset) { ((GL10)mGL).glLoadMatrixf(m, offset); checkError(); } public void glLoadMatrixx(IntBuffer m) { ((GL10)mGL).glLoadMatrixx(m); checkError(); } public void glLoadMatrixx(int[] m, int offset) { ((GL10)mGL).glLoadMatrixx(m, offset); checkError(); } public void glLogicOp(int opcode) { ((GL10)mGL).glLogicOp(opcode); checkError(); } public void glMaterialf(int face, int pname, float param) { ((GL10)mGL).glMaterialf(face, pname, param); checkError(); } public void glMaterialfv(int face, int pname, FloatBuffer params) { ((GL10)mGL).glMaterialfv(face, pname, params); checkError(); } public void glMaterialfv(int face, int pname, float[] params, int offset) { ((GL10)mGL).glMaterialfv(face, pname, params, offset); checkError(); } public void glMaterialx(int face, int pname, int param) { ((GL10)mGL).glMaterialx(face, pname, param); checkError(); } public void glMaterialxv(int face, int pname, IntBuffer params) { ((GL10)mGL).glMaterialxv(face, pname, params); checkError(); } public void glMaterialxv(int face, int pname, int[] params, int offset) { ((GL10)mGL).glMaterialxv(face, pname, params, offset); checkError(); } public void glMatrixMode(int mode) { ((GL10)mGL).glMatrixMode(mode); checkError(); } public void glMultMatrixf(FloatBuffer m) { ((GL10)mGL).glMultMatrixf(m); checkError(); } public void glMultMatrixf(float[] m, int offset) { ((GL10)mGL).glMultMatrixf(m, offset); checkError(); } public void glMultMatrixx(IntBuffer m) { ((GL10)mGL).glMultMatrixx(m); checkError(); } public void glMultMatrixx(int[] m, int offset) { ((GL10)mGL).glMultMatrixx(m, offset); checkError(); } public void glMultiTexCoord4f(int target, float s, float t, float r, float q) { ((GL10)mGL).glMultiTexCoord4f( target, s, t, r, q); checkError(); } public void glMultiTexCoord4x(int target, int s, int t, int r, int q) { ((GL10)mGL).glMultiTexCoord4x( target, s, t, r, q); checkError(); } public void glNormal3f(float nx, float ny, float nz) { ((GL10)mGL).glNormal3f(nx, ny, nz); checkError(); } public void glNormal3x(int nx, int ny, int nz) { ((GL10)mGL).glNormal3x(nx, ny, nz); checkError(); } public void glNormalPointer(int type, int stride, Buffer pointer) { ((GL10)mGL).glNormalPointer(type, stride, pointer); checkError(); } public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { ((GL10)mGL).glOrthof( left, right, bottom, top, zNear, zFar); checkError(); } public void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) { ((GL10)mGL).glOrthox( left, right, bottom, top, zNear, zFar); checkError(); } public void glPixelStorei(int pname, int param) { ((GL10)mGL).glPixelStorei(pname, param); checkError(); } public void glPointSize(float size) { ((GL10)mGL).glPointSize(size); checkError(); } public void glPointSizex(int size) { ((GL10)mGL).glPointSizex(size); checkError(); } public void glPolygonOffset(float factor, float units) { ((GL10)mGL).glPolygonOffset(factor, units); checkError(); } public void glPolygonOffsetx(int factor, int units) { ((GL10)mGL).glPolygonOffsetx(factor, units); checkError(); } public void glPopMatrix() { ((GL10)mGL).glPopMatrix(); checkError(); } public void glPushMatrix() { ((GL10)mGL).glPushMatrix(); checkError(); } public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { ((GL10)mGL).glReadPixels( x, y, width, height, format, type, pixels); checkError(); } public void glRotatef(float angle, float x, float y, float z) { ((GL10)mGL).glRotatef(angle, x, y, z); checkError(); } public void glRotatex(int angle, int x, int y, int z) { ((GL10)mGL).glRotatex(angle, x, y, z); checkError(); } public void glSampleCoverage(float value, boolean invert) { ((GL10)mGL).glSampleCoverage(value, invert); checkError(); } public void glSampleCoveragex(int value, boolean invert) { ((GL10)mGL).glSampleCoveragex(value, invert); checkError(); } public void glScalef(float x, float y, float z) { ((GL10)mGL).glScalef(x, y, z); checkError(); } public void glScalex(int x, int y, int z) { ((GL10)mGL).glScalex(x, y, z); checkError(); } public void glScissor(int x, int y, int width, int height) { ((GL10)mGL).glScissor(x, y, width, height); checkError(); } public void glShadeModel(int mode) { ((GL10)mGL).glShadeModel(mode); checkError(); } public void glStencilFunc(int func, int ref, int mask) { ((GL10)mGL).glStencilFunc(func, ref, mask); checkError(); } public void glStencilMask(int mask) { ((GL10)mGL).glStencilMask(mask); checkError(); } public void glStencilOp(int fail, int zfail, int zpass) { ((GL10)mGL).glStencilOp(fail, zfail, zpass); checkError(); } public void glTexCoordPointer(int size, int type, int stride, Buffer pointer) { ((GL10)mGL).glTexCoordPointer( size, type, stride, pointer); checkError(); } public void glTexEnvf(int target, int pname, float param) { ((GL10)mGL).glTexEnvf(target, pname, param); checkError(); } public void glTexEnvfv(int target, int pname, FloatBuffer params) { ((GL10)mGL).glTexEnvfv(target, pname, params); checkError(); } public void glTexEnvfv(int target, int pname, float[] params, int offset) { ((GL10)mGL).glTexEnvfv(target, pname, params, offset); checkError(); } public void glTexEnvx(int target, int pname, int param) { ((GL10)mGL).glTexEnvx(target, pname, param); checkError(); } public void glTexEnvxv(int target, int pname, IntBuffer params) { ((GL10)mGL).glTexEnvxv(target, pname, params); checkError(); } public void glTexEnvxv(int target, int pname, int[] params, int offset) { ((GL10)mGL).glTexEnvxv(target, pname, params, offset); checkError(); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { ((GL10)mGL).glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels); checkError(); } public void glTexParameterf(int target, int pname, float param) { ((GL10)mGL).glTexParameterf(target, pname, param); checkError(); } public void glTexParameterx(int target, int pname, int param) { ((GL10)mGL).glTexParameterx(target, pname, param); checkError(); } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { ((GL10)mGL).glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels); checkError(); } public void glTranslatef(float x, float y, float z) { ((GL10)mGL).glTranslatef(x, y, z); checkError(); } public void glTranslatex(int x, int y, int z) { ((GL10)mGL).glTranslatex(x, y, z); checkError(); } public void glVertexPointer(int size, int type, int stride, Buffer pointer) { ((GL10)mGL).glVertexPointer( size, type, stride, pointer); checkError(); } public void glViewport(int x, int y, int width, int height) { ((GL10)mGL).glViewport(x, y, width, height); checkError(); } public void glBindBuffer(int arg0, int arg1) { ((GL11)mGL).glBindBuffer(arg0, arg1); checkError(); } public void glBufferData(int arg0, int arg1, Buffer arg2, int arg3) { ((GL11)mGL).glBufferData(arg0, arg1, arg2, arg3); checkError(); } public void glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3) { ((GL11)mGL).glBufferSubData(arg0, arg1, arg2, arg3); checkError(); } public void glClipPlanef(int arg0, FloatBuffer arg1) { ((GL11)mGL).glClipPlanef(arg0, arg1); checkError(); } public void glClipPlanef(int arg0, float[] arg1, int arg2) { ((GL11)mGL).glClipPlanef(arg0, arg1, arg2); checkError(); } public void glClipPlanex(int arg0, IntBuffer arg1) { ((GL11)mGL).glClipPlanex(arg0, arg1); checkError(); } public void glClipPlanex(int arg0, int[] arg1, int arg2) { ((GL11)mGL).glClipPlanex(arg0, arg1, arg2); checkError(); } public void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3) { ((GL11)mGL).glColor4ub(arg0, arg1, arg2, arg3); checkError(); } public void glColorPointer(int arg0, int arg1, int arg2, int arg3) { ((GL11)mGL).glColorPointer(arg0, arg1, arg2, arg3); checkError(); } public void glDeleteBuffers(int n, IntBuffer buffers) { ((GL11)mGL).glDeleteBuffers(n, buffers); checkError(); } public void glDeleteBuffers(int n, int[] buffers, int offset) { ((GL11)mGL).glDeleteBuffers(n, buffers, offset); checkError(); } public void glDrawElements(int mode, int count, int type, int offset) { ((GL11)mGL).glDrawElements(mode, count, type, offset); checkError(); } public void glGenBuffers(int n, IntBuffer buffers) { ((GL11)mGL).glGenBuffers(n, buffers); checkError(); } public void glGenBuffers(int n, int[] buffers, int offset) { ((GL11)mGL).glGenBuffers(n, buffers, offset); checkError(); } public void glGetBooleanv(int pname, IntBuffer params) { ((GL11)mGL).glGetBooleanv(pname, params); checkError(); } public void glGetBooleanv(int pname, boolean[] params, int offset) { ((GL11)mGL).glGetBooleanv(pname, params, offset); checkError(); } public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { ((GL11)mGL).glGetBufferParameteriv( target, pname, params); checkError(); } public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) { ((GL11)mGL).glGetBufferParameteriv( target, pname, params, offset); checkError(); } public void glGetClipPlanef(int pname, FloatBuffer eqn) { ((GL11)mGL).glGetClipPlanef(pname, eqn); checkError(); } public void glGetClipPlanef(int pname, float[] eqn, int offset) { ((GL11)mGL).glGetClipPlanef(pname, eqn, offset); checkError(); } public void glGetClipPlanex(int pname, IntBuffer eqn) { ((GL11)mGL).glGetClipPlanex(pname, eqn); checkError(); } public void glGetClipPlanex(int pname, int[] eqn, int offset) { ((GL11)mGL).glGetClipPlanex(pname, eqn, offset); checkError(); } public void glGetFixedv(int pname, IntBuffer params) { ((GL11)mGL).glGetFixedv(pname, params); checkError(); } public void glGetFixedv(int pname, int[] params, int offset) { ((GL11)mGL).glGetFixedv(pname, params, offset); checkError(); } public void glGetFloatv(int pname, FloatBuffer params) { ((GL11)mGL).glGetFloatv(pname, params); checkError(); } public void glGetFloatv(int pname, float[] params, int offset) { ((GL11)mGL).glGetFloatv(pname, params, offset); checkError(); } public void glGetLightfv(int light, int pname, FloatBuffer params) { ((GL11)mGL).glGetLightfv(light, pname, params); checkError(); } public void glGetLightfv(int light, int pname, float[] params, int offset) { ((GL11)mGL).glGetLightfv( light, pname, params, offset); checkError(); } public void glGetLightxv(int light, int pname, IntBuffer params) { ((GL11)mGL).glGetLightxv(light, pname, params); checkError(); } public void glGetLightxv(int light, int pname, int[] params, int offset) { ((GL11)mGL).glGetLightxv(light, pname, params, offset); checkError(); } public void glGetMaterialfv(int face, int pname, FloatBuffer params) { ((GL11)mGL).glGetMaterialfv(face, pname, params); checkError(); } public void glGetMaterialfv(int face, int pname, float[] params, int offset) { ((GL11)mGL).glGetMaterialfv( face, pname, params, offset); checkError(); } public void glGetMaterialxv(int face, int pname, IntBuffer params) { ((GL11)mGL).glGetMaterialxv(face, pname, params); checkError(); } public void glGetMaterialxv(int face, int pname, int[] params, int offset) { ((GL11)mGL).glGetMaterialxv( face, pname, params, offset); checkError(); } public void glGetPointerv(int pname, Buffer[] params) { ((GL11)mGL).glGetPointerv(pname, params); checkError(); } public void glGetTexEnviv(int env, int pname, IntBuffer params) { ((GL11)mGL).glGetTexEnviv(env, pname, params); checkError(); } public void glGetTexEnviv(int env, int pname, int[] params, int offset) { ((GL11)mGL).glGetTexEnviv(env, pname, params, offset); checkError(); } public void glGetTexEnvxv(int env, int pname, IntBuffer params) { ((GL11)mGL).glGetTexEnvxv(env, pname, params); checkError(); } public void glGetTexEnvxv(int env, int pname, int[] params, int offset) { ((GL11)mGL).glGetTexEnvxv(env, pname, params, offset); checkError(); } public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { ((GL11)mGL).glGetTexParameterfv( target, pname, params); checkError(); } public void glGetTexParameterfv(int target, int pname, float[] params, int offset) { ((GL11)mGL).glGetTexParameterfv( target, pname, params, offset); checkError(); } public void glGetTexParameteriv(int target, int pname, IntBuffer params) { ((GL11)mGL).glGetTexParameteriv(target, pname, params); checkError(); } public void glGetTexParameteriv(int target, int pname, int[] params, int offset) { ((GL11)mGL).glGetTexParameteriv( target, pname, params, offset); checkError(); } public void glGetTexParameterxv(int target, int pname, IntBuffer params) { ((GL11)mGL).glGetTexParameterxv(target, pname, params); checkError(); } public void glGetTexParameterxv(int target, int pname, int[] params, int offset) { ((GL11)mGL).glGetTexParameterxv( target, pname, params, offset); checkError(); } public boolean glIsBuffer(int buffer) { boolean result = ((GL11)mGL).glIsBuffer( buffer); checkError(); return result; } public boolean glIsEnabled(int cap) { boolean result = ((GL11)mGL).glIsEnabled(cap); checkError(); return result; } public boolean glIsTexture(int texture) { boolean result = ((GL11)mGL).glIsTexture( texture); checkError(); return result; } public void glNormalPointer(int type, int stride, int offset) { ((GL11)mGL).glNormalPointer(type, stride, offset); checkError(); } public void glPointParameterf(int pname, float param) { ((GL11)mGL).glPointParameterf(pname, param); checkError(); } public void glPointParameterfv(int pname, FloatBuffer params) { ((GL11)mGL).glPointParameterfv(pname, params); checkError(); } public void glPointParameterfv(int pname, float[] params, int offset) { ((GL11)mGL).glPointParameterfv(pname, params, offset); checkError(); } public void glPointParameterx(int pname, int param) { ((GL11)mGL).glPointParameterx(pname, param); checkError(); } public void glPointParameterxv(int pname, IntBuffer params) { ((GL11)mGL).glPointParameterxv(pname, params); checkError(); } public void glPointParameterxv(int pname, int[] params, int offset) { ((GL11)mGL).glPointParameterxv(pname, params, offset); checkError(); } public void glPointSizePointerOES(int type, int stride, Buffer pointer) { ((GL11)mGL).glPointSizePointerOES(type, stride, pointer); checkError(); } public void glTexCoordPointer(int size, int type, int stride, int offset) { ((GL11)mGL).glTexCoordPointer(size, type, stride, offset); checkError(); } public void glTexEnvi(int target, int pname, int param) { ((GL11)mGL).glTexEnvi(target, pname, param); checkError(); } public void glTexEnviv(int target, int pname, IntBuffer params) { ((GL11)mGL).glTexEnviv(target, pname, params); checkError(); } public void glTexEnviv(int target, int pname, int[] params, int offset) { ((GL11)mGL).glTexEnviv(target, pname, params, offset); checkError(); } public void glTexParameterfv(int target, int pname, FloatBuffer params) { ((GL11)mGL).glTexParameterfv(target, pname, params); checkError(); } public void glTexParameterfv(int target, int pname, float[] params, int offset) { ((GL11)mGL).glTexParameterfv( target, pname, params, offset); checkError(); } public void glTexParameteri(int target, int pname, int param) { ((GL11)mGL).glTexParameteri(target, pname, param); checkError(); } public void glTexParameteriv(int target, int pname, IntBuffer params) { ((GL11)mGL).glTexParameteriv(target, pname, params); checkError(); } public void glTexParameteriv(int target, int pname, int[] params, int offset) { } public void glTexParameterxv(int target, int pname, IntBuffer params) { ((GL11)mGL).glTexParameterxv(target, pname, params); checkError(); } public void glTexParameterxv(int target, int pname, int[] params, int offset) { ((GL11)mGL).glTexParameterxv( target, pname, params, offset); checkError(); } public void glVertexPointer(int size, int type, int stride, int offset) { ((GL11)mGL).glVertexPointer(size, type, stride, offset); checkError(); } public void glCurrentPaletteMatrixOES(int matrixpaletteindex) { ((GL11Ext)mGL).glCurrentPaletteMatrixOES(matrixpaletteindex); checkError(); } public void glDrawTexfOES(float x, float y, float z, float width, float height) { ((GL11Ext)mGL).glDrawTexfOES( x, y, z, width, height); checkError(); } public void glDrawTexfvOES(FloatBuffer coords) { ((GL11Ext)mGL).glDrawTexfvOES(coords); checkError(); } public void glDrawTexfvOES(float[] coords, int offset) { ((GL11Ext)mGL).glDrawTexfvOES(coords, offset); checkError(); } public void glDrawTexiOES(int x, int y, int z, int width, int height) { ((GL11Ext)mGL).glDrawTexiOES( x, y, z, width, height); checkError(); } public void glDrawTexivOES(IntBuffer coords) { ((GL11Ext)mGL).glDrawTexivOES(coords); checkError(); } public void glDrawTexivOES(int[] coords, int offset) { ((GL11Ext)mGL).glDrawTexivOES(coords, offset); checkError(); } public void glDrawTexsOES(short x, short y, short z, short width, short height) { ((GL11Ext)mGL).glDrawTexsOES( x, y, z, width, height); checkError(); } public void glDrawTexsvOES(ShortBuffer coords) { ((GL11Ext)mGL).glDrawTexsvOES(coords); checkError(); } public void glDrawTexsvOES(short[] coords, int offset) { ((GL11Ext)mGL).glDrawTexsvOES(coords, offset); checkError(); } public void glDrawTexxOES(int x, int y, int z, int width, int height) { ((GL11Ext)mGL).glDrawTexxOES( x, y, z, width, height); checkError(); } public void glDrawTexxvOES(IntBuffer coords) { ((GL11Ext)mGL).glDrawTexxvOES(coords); checkError(); } public void glDrawTexxvOES(int[] coords, int offset) { ((GL11Ext)mGL).glDrawTexxvOES(coords, offset); checkError(); } public void glLoadPaletteFromModelViewMatrixOES() { ((GL11Ext)mGL).glLoadPaletteFromModelViewMatrixOES(); checkError(); } public void glMatrixIndexPointerOES(int size, int type, int stride, Buffer pointer) { ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride, pointer); checkError(); } public void glMatrixIndexPointerOES(int size, int type, int stride, int offset) { ((GL11Ext)mGL).glMatrixIndexPointerOES( size, type, stride, offset); checkError(); } public void glWeightPointerOES(int size, int type, int stride, Buffer pointer) { ((GL11Ext)mGL).glWeightPointerOES( size, type, stride, pointer); checkError(); } public void glWeightPointerOES(int size, int type, int stride, int offset) { ((GL11Ext)mGL).glWeightPointerOES( size, type, stride, offset); checkError(); } public int glQueryMatrixxOES(IntBuffer arg0, IntBuffer arg1) { int result = ((GL10Ext)mGL).glQueryMatrixxOES( arg0, arg1); checkError(); return result; } public int glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3) { int result = ((GL10Ext)mGL).glQueryMatrixxOES(arg0, arg1,arg2, arg3); checkError(); return result; } } }