/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Matrix; /** * A display lists records a series of graphics related operation and can replay * them later. Display lists are usually built by recording operations on a * {@link android.graphics.Canvas}. Replaying the operations from a display list * avoids executing views drawing code on every frame, and is thus much more * efficient. * * @hide */ public abstract class DisplayList { /** * Flag used when calling * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)} * When this flag is set, draw operations lying outside of the bounds of the * display list will be culled early. It is recommeneded to always set this * flag. */ public static final int FLAG_CLIP_CHILDREN = 0x1; // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h /** * Indicates that the display list is done drawing. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) */ public static final int STATUS_DONE = 0x0; /** * Indicates that the display list needs another drawing pass. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) */ public static final int STATUS_DRAW = 0x1; /** * Indicates that the display list needs to re-execute its GL functors. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) * @see HardwareCanvas#callDrawGLFunction(int) */ public static final int STATUS_INVOKE = 0x2; /** * Indicates that the display list performed GL drawing operations. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) */ public static final int STATUS_DREW = 0x4; /** * Starts recording the display list. All operations performed on the * returned canvas are recorded and stored in this display list. * * @return A canvas to record drawing operations. */ public abstract HardwareCanvas start(); /** * Ends the recording for this display list. A display list cannot be * replayed if recording is not finished. */ public abstract void end(); /** * Invalidates the display list, indicating that it should be repopulated * with new drawing commands prior to being used again. Calling this method * causes calls to {@link #isValid()} to return false. */ public abstract void invalidate(); /** * Clears additional resources held onto by this display list. You should * only invoke this method after {@link #invalidate()}. */ public abstract void clear(); /** * Returns whether the display list is currently usable. If this returns false, * the display list should be re-recorded prior to replaying it. * * @return boolean true if the display list is able to be replayed, false otherwise. */ public abstract boolean isValid(); /** * Return the amount of memory used by this display list. * * @return The size of this display list in bytes */ public abstract int getSize(); /////////////////////////////////////////////////////////////////////////// // DisplayList Property Setters /////////////////////////////////////////////////////////////////////////// /** * Set the caching property on the DisplayList, which indicates whether the DisplayList * holds a layer. Layer DisplayLists should avoid creating an alpha layer, since alpha is * handled in the drawLayer operation directly (and more efficiently). * * @param caching true if the DisplayList represents a hardware layer, false otherwise. */ public abstract void setCaching(boolean caching); /** * Set whether the DisplayList should clip itself to its bounds. This property is controlled by * the view's parent. * * @param clipChildren true if the DisplayList should clip to its bounds */ public abstract void setClipChildren(boolean clipChildren); /** * Set the static matrix on the DisplayList. This matrix exists if a custom ViewGroup * overrides * {@link ViewGroup#getChildStaticTransformation(View, android.view.animation.Transformation)} * and also has {@link ViewGroup#setStaticTransformationsEnabled(boolean)} set to true. * This matrix will be concatenated with any other matrices in the DisplayList to position * the view appropriately. * * @param matrix The matrix */ public abstract void setStaticMatrix(Matrix matrix); /** * Set the Animation matrix on the DisplayList. This matrix exists if an Animation is * currently playing on a View, and is set on the DisplayList during at draw() time. When * the Animation finishes, the matrix should be cleared by sending null * for the matrix parameter. * * @param matrix The matrix, null indicates that the matrix should be cleared. */ public abstract void setAnimationMatrix(Matrix matrix); /** * Sets the alpha value for the DisplayList * * @param alpha The translucency of the DisplayList * @see View#setAlpha(float) */ public abstract void setAlpha(float alpha); /** * Sets whether the DisplayList renders content which overlaps. Non-overlapping rendering * can use a fast path for alpha that avoids rendering to an offscreen buffer. * * @param hasOverlappingRendering * @see android.view.View#hasOverlappingRendering() */ public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering); /** * Sets the translationX value for the DisplayList * * @param translationX The translationX value of the DisplayList * @see View#setTranslationX(float) */ public abstract void setTranslationX(float translationX); /** * Sets the translationY value for the DisplayList * * @param translationY The translationY value of the DisplayList * @see View#setTranslationY(float) */ public abstract void setTranslationY(float translationY); /** * Sets the rotation value for the DisplayList * * @param rotation The rotation value of the DisplayList * @see View#setRotation(float) */ public abstract void setRotation(float rotation); /** * Sets the rotationX value for the DisplayList * * @param rotationX The rotationX value of the DisplayList * @see View#setRotationX(float) */ public abstract void setRotationX(float rotationX); /** * Sets the rotationY value for the DisplayList * * @param rotationY The rotationY value of the DisplayList * @see View#setRotationY(float) */ public abstract void setRotationY(float rotationY); /** * Sets the scaleX value for the DisplayList * * @param scaleX The scaleX value of the DisplayList * @see View#setScaleX(float) */ public abstract void setScaleX(float scaleX); /** * Sets the scaleY value for the DisplayList * * @param scaleY The scaleY value of the DisplayList * @see View#setScaleY(float) */ public abstract void setScaleY(float scaleY); /** * Sets all of the transform-related values of the View onto the DisplayList * * @param alpha The alpha value of the DisplayList * @param translationX The translationX value of the DisplayList * @param translationY The translationY value of the DisplayList * @param rotation The rotation value of the DisplayList * @param rotationX The rotationX value of the DisplayList * @param rotationY The rotationY value of the DisplayList * @param scaleX The scaleX value of the DisplayList * @param scaleY The scaleY value of the DisplayList */ public abstract void setTransformationInfo(float alpha, float translationX, float translationY, float rotation, float rotationX, float rotationY, float scaleX, float scaleY); /** * Sets the pivotX value for the DisplayList * * @param pivotX The pivotX value of the DisplayList * @see View#setPivotX(float) */ public abstract void setPivotX(float pivotX); /** * Sets the pivotY value for the DisplayList * * @param pivotY The pivotY value of the DisplayList * @see View#setPivotY(float) */ public abstract void setPivotY(float pivotY); /** * Sets the camera distance for the DisplayList * * @param distance The distance in z of the camera of the DisplayList * @see View#setCameraDistance(float) */ public abstract void setCameraDistance(float distance); /** * Sets the left value for the DisplayList * * @param left The left value of the DisplayList * @see View#setLeft(int) */ public abstract void setLeft(int left); /** * Sets the top value for the DisplayList * * @param top The top value of the DisplayList * @see View#setTop(int) */ public abstract void setTop(int top); /** * Sets the right value for the DisplayList * * @param right The right value of the DisplayList * @see View#setRight(int) */ public abstract void setRight(int right); /** * Sets the bottom value for the DisplayList * * @param bottom The bottom value of the DisplayList * @see View#setBottom(int) */ public abstract void setBottom(int bottom); /** * Sets the left and top values for the DisplayList * * @param left The left value of the DisplayList * @param top The top value of the DisplayList * @see View#setLeft(int) * @see View#setTop(int) */ public abstract void setLeftTop(int left, int top); /** * Sets the left and top values for the DisplayList * * @param left The left value of the DisplayList * @param top The top value of the DisplayList * @see View#setLeft(int) * @see View#setTop(int) */ public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom); /** * Offsets the left and right values for the DisplayList * * @param offset The amount that the left and right values of the DisplayList are offset * @see View#offsetLeftAndRight(int) */ public abstract void offsetLeftRight(int offset); /** * Offsets the top and bottom values for the DisplayList * * @param offset The amount that the top and bottom values of the DisplayList are offset * @see View#offsetTopAndBottom(int) */ public abstract void offsetTopBottom(int offset); /** * Reset native resources. This is called when cleaning up the state of DisplayLists * during destruction of hardware resources, to ensure that we do not hold onto * obsolete resources after related resources are gone. */ public abstract void reset(); }