/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Rect; /** * Standard constants and tools for placing an object within a potentially * larger container. */ public class Gravity { /** Constant indicating that no gravity has been set **/ public static final int NO_GRAVITY = 0x0000; /** Raw bit indicating the gravity for an axis has been specified. */ public static final int AXIS_SPECIFIED = 0x0001; /** Raw bit controlling how the left/top edge is placed. */ public static final int AXIS_PULL_BEFORE = 0x0002; /** Raw bit controlling how the right/bottom edge is placed. */ public static final int AXIS_PULL_AFTER = 0x0004; /** Raw bit controlling whether the right/bottom edge is clipped to its * container, based on the gravity direction being applied. */ public static final int AXIS_CLIP = 0x0008; /** Bits defining the horizontal axis. */ public static final int AXIS_X_SHIFT = 0; /** Bits defining the vertical axis. */ public static final int AXIS_Y_SHIFT = 4; /** Push object to the top of its container, not changing its size. */ public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)< container.right) { outRect.right = container.right; } } break; case AXIS_PULL_BEFORE< container.right) { outRect.right = container.right; } } break; case AXIS_PULL_AFTER< container.bottom) { outRect.bottom = container.bottom; } } break; case AXIS_PULL_BEFORE< container.bottom) { outRect.bottom = container.bottom; } } break; case AXIS_PULL_AFTER< display.bottom) inoutObj.bottom = display.bottom; } else { int off = 0; if (inoutObj.top < display.top) off = display.top-inoutObj.top; else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom; if (off != 0) { if (inoutObj.height() > (display.bottom-display.top)) { inoutObj.top = display.top; inoutObj.bottom = display.bottom; } else { inoutObj.top += off; inoutObj.bottom += off; } } } if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) { if (inoutObj.left < display.left) inoutObj.left = display.left; if (inoutObj.right > display.right) inoutObj.right = display.right; } else { int off = 0; if (inoutObj.left < display.left) off = display.left-inoutObj.left; else if (inoutObj.right > display.right) off = display.right-inoutObj.right; if (off != 0) { if (inoutObj.width() > (display.right-display.left)) { inoutObj.left = display.left; inoutObj.right = display.right; } else { inoutObj.left += off; inoutObj.right += off; } } } } /** * Apply additional gravity behavior based on the overall "display" that an * object exists in. This can be used after * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object * within a visible display. By default this moves or clips the object * to be visible in the display; the gravity flags * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL} * can be used to change this behavior. * * @param gravity Gravity constants to modify the placement within the * display. * @param display The rectangle of the display in which the object is * being placed. * @param inoutObj Supplies the current object position; returns with it * modified if needed to fit in the display. * @param layoutDirection The layout direction. * * @see View#LAYOUT_DIRECTION_LTR * @see View#LAYOUT_DIRECTION_RTL */ public static void applyDisplay(int gravity, Rect display, Rect inoutObj, int layoutDirection) { int absGravity = getAbsoluteGravity(gravity, layoutDirection); applyDisplay(absGravity, display, inoutObj); } /** *

Indicate whether the supplied gravity has a vertical pull.

* * @param gravity the gravity to check for vertical pull * @return true if the supplied gravity has a vertical pull */ public static boolean isVertical(int gravity) { return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0; } /** *

Indicate whether the supplied gravity has an horizontal pull.

* * @param gravity the gravity to check for horizontal pull * @return true if the supplied gravity has an horizontal pull */ public static boolean isHorizontal(int gravity) { return gravity > 0 && (gravity & RELATIVE_HORIZONTAL_GRAVITY_MASK) != 0; } /** *

Convert script specific gravity to absolute horizontal value.

* * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT. * * * @param gravity The gravity to convert to absolute (horizontal) values. * @param layoutDirection The layout direction. * @return gravity converted to absolute (horizontal) values. */ public static int getAbsoluteGravity(int gravity, int layoutDirection) { int result = gravity; // If layout is script specific and gravity is horizontal relative (START or END) if ((result & RELATIVE_LAYOUT_DIRECTION) > 0) { if ((result & Gravity.START) == Gravity.START) { // Remove the START bit result &= ~START; if (layoutDirection == View.LAYOUT_DIRECTION_RTL) { // Set the RIGHT bit result |= RIGHT; } else { // Set the LEFT bit result |= LEFT; } } else if ((result & Gravity.END) == Gravity.END) { // Remove the END bit result &= ~END; if (layoutDirection == View.LAYOUT_DIRECTION_RTL) { // Set the LEFT bit result |= LEFT; } else { // Set the RIGHT bit result |= RIGHT; } } // Don't need the script specific bit any more, so remove it as we are converting to // absolute values (LEFT or RIGHT) result &= ~RELATIVE_LAYOUT_DIRECTION; } return result; } }