/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import android.hardware.input.InputManager; import android.os.Parcel; import android.os.Parcelable; import android.os.Vibrator; import android.os.NullVibrator; import java.util.ArrayList; import java.util.List; /** * Describes the capabilities of a particular input device. *

* Each input device may support multiple classes of input. For example, a multi-function * keyboard may compose the capabilities of a standard keyboard together with a track pad mouse * or other pointing device. *

* Some input devices present multiple distinguishable sources of input. * Applications can query the framework about the characteristics of each distinct source. *

* As a further wrinkle, different kinds of input sources uses different coordinate systems * to describe motion events. Refer to the comments on the input source constants for * the appropriate interpretation. *

*/ public final class InputDevice implements Parcelable { private final int mId; private final int mGeneration; private final String mName; private final String mDescriptor; private final boolean mIsExternal; private final int mSources; private final int mKeyboardType; private final KeyCharacterMap mKeyCharacterMap; private final boolean mHasVibrator; private final ArrayList mMotionRanges = new ArrayList(); private Vibrator mVibrator; // guarded by mMotionRanges during initialization /** * A mask for input source classes. * * Each distinct input source constant has one or more input source class bits set to * specify the desired interpretation for its input events. */ public static final int SOURCE_CLASS_MASK = 0x000000ff; /** * The input source has buttons or keys. * Examples: {@link #SOURCE_KEYBOARD}, {@link #SOURCE_DPAD}. * * A {@link KeyEvent} should be interpreted as a button or key press. * * Use {@link #getKeyCharacterMap} to query the device's button and key mappings. */ public static final int SOURCE_CLASS_BUTTON = 0x00000001; /** * The input source is a pointing device associated with a display. * Examples: {@link #SOURCE_TOUCHSCREEN}, {@link #SOURCE_MOUSE}. * * A {@link MotionEvent} should be interpreted as absolute coordinates in * display units according to the {@link View} hierarchy. Pointer down/up indicated when * the finger touches the display or when the selection button is pressed/released. * * Use {@link #getMotionRange} to query the range of the pointing device. Some devices permit * touches outside the display area so the effective range may be somewhat smaller or larger * than the actual display size. */ public static final int SOURCE_CLASS_POINTER = 0x00000002; /** * The input source is a trackball navigation device. * Examples: {@link #SOURCE_TRACKBALL}. * * A {@link MotionEvent} should be interpreted as relative movements in device-specific * units used for navigation purposes. Pointer down/up indicates when the selection button * is pressed/released. * * Use {@link #getMotionRange} to query the range of motion. */ public static final int SOURCE_CLASS_TRACKBALL = 0x00000004; /** * The input source is an absolute positioning device not associated with a display * (unlike {@link #SOURCE_CLASS_POINTER}). * * A {@link MotionEvent} should be interpreted as absolute coordinates in * device-specific surface units. * * Use {@link #getMotionRange} to query the range of positions. */ public static final int SOURCE_CLASS_POSITION = 0x00000008; /** * The input source is a joystick. * * A {@link MotionEvent} should be interpreted as absolute joystick movements. * * Use {@link #getMotionRange} to query the range of positions. */ public static final int SOURCE_CLASS_JOYSTICK = 0x00000010; /** * The input source is unknown. */ public static final int SOURCE_UNKNOWN = 0x00000000; /** * The input source is a keyboard. * * This source indicates pretty much anything that has buttons. Use * {@link #getKeyboardType()} to determine whether the keyboard has alphabetic keys * and can be used to enter text. * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_KEYBOARD = 0x00000100 | SOURCE_CLASS_BUTTON; /** * The input source is a DPad. * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_DPAD = 0x00000200 | SOURCE_CLASS_BUTTON; /** * The input source is a game pad. * (It may also be a {@link #SOURCE_JOYSTICK}). * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON; /** * The input source is a touch screen pointing device. * * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_TOUCHSCREEN = 0x00001000 | SOURCE_CLASS_POINTER; /** * The input source is a mouse pointing device. * This code is also used for other mouse-like pointing devices such as trackpads * and trackpoints. * * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_MOUSE = 0x00002000 | SOURCE_CLASS_POINTER; /** * The input source is a stylus pointing device. *

* Note that this bit merely indicates that an input device is capable of obtaining * input from a stylus. To determine whether a given touch event was produced * by a stylus, examine the tool type returned by {@link MotionEvent#getToolType(int)} * for each individual pointer. *

* A single touch event may multiple pointers with different tool types, * such as an event that has one pointer with tool type * {@link MotionEvent#TOOL_TYPE_FINGER} and another pointer with tool type * {@link MotionEvent#TOOL_TYPE_STYLUS}. So it is important to examine * the tool type of each pointer, regardless of the source reported * by {@link MotionEvent#getSource()}. *

* * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_STYLUS = 0x00004000 | SOURCE_CLASS_POINTER; /** * The input source is a trackball. * * @see #SOURCE_CLASS_TRACKBALL */ public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL; /** * The input source is a touch pad or digitizer tablet that is not * associated with a display (unlike {@link #SOURCE_TOUCHSCREEN}). * * @see #SOURCE_CLASS_POSITION */ public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION; /** * The input source is a joystick. * (It may also be a {@link #SOURCE_GAMEPAD}). * * @see #SOURCE_CLASS_JOYSTICK */ public static final int SOURCE_JOYSTICK = 0x01000000 | SOURCE_CLASS_JOYSTICK; /** * A special input source constant that is used when filtering input devices * to match devices that provide any type of input source. */ public static final int SOURCE_ANY = 0xffffff00; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_X}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_X} instead. */ @Deprecated public static final int MOTION_RANGE_X = MotionEvent.AXIS_X; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_Y}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_Y} instead. */ @Deprecated public static final int MOTION_RANGE_Y = MotionEvent.AXIS_Y; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_PRESSURE}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_PRESSURE} instead. */ @Deprecated public static final int MOTION_RANGE_PRESSURE = MotionEvent.AXIS_PRESSURE; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_SIZE}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_SIZE} instead. */ @Deprecated public static final int MOTION_RANGE_SIZE = MotionEvent.AXIS_SIZE; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOUCH_MAJOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOUCH_MAJOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOUCH_MAJOR = MotionEvent.AXIS_TOUCH_MAJOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOUCH_MINOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOUCH_MINOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOUCH_MINOR = MotionEvent.AXIS_TOUCH_MINOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOOL_MAJOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOOL_MAJOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOOL_MAJOR = MotionEvent.AXIS_TOOL_MAJOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOOL_MINOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOOL_MINOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOOL_MINOR = MotionEvent.AXIS_TOOL_MINOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_ORIENTATION}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_ORIENTATION} instead. */ @Deprecated public static final int MOTION_RANGE_ORIENTATION = MotionEvent.AXIS_ORIENTATION; /** * There is no keyboard. */ public static final int KEYBOARD_TYPE_NONE = 0; /** * The keyboard is not fully alphabetic. It may be a numeric keypad or an assortment * of buttons that are not mapped as alphabetic keys suitable for text input. */ public static final int KEYBOARD_TYPE_NON_ALPHABETIC = 1; /** * The keyboard supports a complement of alphabetic keys. */ public static final int KEYBOARD_TYPE_ALPHABETIC = 2; public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { public InputDevice createFromParcel(Parcel in) { return new InputDevice(in); } public InputDevice[] newArray(int size) { return new InputDevice[size]; } }; // Called by native code. private InputDevice(int id, int generation, String name, String descriptor, boolean isExternal, int sources, int keyboardType, KeyCharacterMap keyCharacterMap, boolean hasVibrator) { mId = id; mGeneration = generation; mName = name; mDescriptor = descriptor; mIsExternal = isExternal; mSources = sources; mKeyboardType = keyboardType; mKeyCharacterMap = keyCharacterMap; mHasVibrator = hasVibrator; } private InputDevice(Parcel in) { mId = in.readInt(); mGeneration = in.readInt(); mName = in.readString(); mDescriptor = in.readString(); mIsExternal = in.readInt() != 0; mSources = in.readInt(); mKeyboardType = in.readInt(); mKeyCharacterMap = KeyCharacterMap.CREATOR.createFromParcel(in); mHasVibrator = in.readInt() != 0; for (;;) { int axis = in.readInt(); if (axis < 0) { break; } addMotionRange(axis, in.readInt(), in.readFloat(), in.readFloat(), in.readFloat(), in.readFloat()); } } /** * Gets information about the input device with the specified id. * @param id The device id. * @return The input device or null if not found. */ public static InputDevice getDevice(int id) { return InputManager.getInstance().getInputDevice(id); } /** * Gets the ids of all input devices in the system. * @return The input device ids. */ public static int[] getDeviceIds() { return InputManager.getInstance().getInputDeviceIds(); } /** * Gets the input device id. *

* Each input device receives a unique id when it is first configured * by the system. The input device id may change when the system is restarted or if the * input device is disconnected, reconnected or reconfigured at any time. * If you require a stable identifier for a device that persists across * boots and reconfigurations, use {@link #getDescriptor()}. *

* * @return The input device id. */ public int getId() { return mId; } /** * Gets a generation number for this input device. * The generation number is incremented whenever the device is reconfigured and its * properties may have changed. * * @return The generation number. * * @hide */ public int getGeneration() { return mGeneration; } /** * Gets the input device descriptor, which is a stable identifier for an input device. *

* An input device descriptor uniquely identifies an input device. Its value * is intended to be persistent across system restarts, and should not change even * if the input device is disconnected, reconnected or reconfigured at any time. *

* It is possible for there to be multiple {@link InputDevice} instances that have the * same input device descriptor. This might happen in situations where a single * human input device registers multiple {@link InputDevice} instances (HID collections) * that describe separate features of the device, such as a keyboard that also * has a trackpad. Alternately, it may be that the input devices are simply * indistinguishable, such as two keyboards made by the same manufacturer. *

* The input device descriptor returned by {@link #getDescriptor} should only be * used when an application needs to remember settings associated with a particular * input device. For all other purposes when referring to a logical * {@link InputDevice} instance at runtime use the id returned by {@link #getId()}. *

* * @return The input device descriptor. */ public String getDescriptor() { return mDescriptor; } /** * Returns true if the device is a virtual input device rather than a real one, * such as the virtual keyboard (see {@link KeyCharacterMap#VIRTUAL_KEYBOARD}). *

* Virtual input devices are provided to implement system-level functionality * and should not be seen or configured by users. *

* * @return True if the device is virtual. * * @see KeyCharacterMap#VIRTUAL_KEYBOARD */ public boolean isVirtual() { return mId < 0; } /** * Returns true if the device is external (connected to USB or Bluetooth or some other * peripheral bus), otherwise it is built-in. * * @return True if the device is external. * * @hide */ public boolean isExternal() { return mIsExternal; } /** * Returns true if the device is a full keyboard. * * @return True if the device is a full keyboard. * * @hide */ public boolean isFullKeyboard() { return (mSources & SOURCE_KEYBOARD) == SOURCE_KEYBOARD && mKeyboardType == KEYBOARD_TYPE_ALPHABETIC; } /** * Gets the name of this input device. * @return The input device name. */ public String getName() { return mName; } /** * Gets the input sources supported by this input device as a combined bitfield. * @return The supported input sources. */ public int getSources() { return mSources; } /** * Gets the keyboard type. * @return The keyboard type. */ public int getKeyboardType() { return mKeyboardType; } /** * Gets the key character map associated with this input device. * @return The key character map. */ public KeyCharacterMap getKeyCharacterMap() { return mKeyCharacterMap; } /** * Gets information about the range of values for a particular {@link MotionEvent} axis. * If the device supports multiple sources, the same axis may have different meanings * for each source. Returns information about the first axis found for any source. * To obtain information about the axis for a specific source, use * {@link #getMotionRange(int, int)}. * * @param axis The axis constant. * @return The range of values, or null if the requested axis is not * supported by the device. * * @see MotionEvent#AXIS_X * @see MotionEvent#AXIS_Y * @see #getSupportedAxes() */ public MotionRange getMotionRange(int axis) { final int numRanges = mMotionRanges.size(); for (int i = 0; i < numRanges; i++) { final MotionRange range = mMotionRanges.get(i); if (range.mAxis == axis) { return range; } } return null; } /** * Gets information about the range of values for a particular {@link MotionEvent} axis * used by a particular source on the device. * If the device supports multiple sources, the same axis may have different meanings * for each source. * * @param axis The axis constant. * @param source The source for which to return information. * @return The range of values, or null if the requested axis is not * supported by the device. * * @see MotionEvent#AXIS_X * @see MotionEvent#AXIS_Y * @see #getSupportedAxes() */ public MotionRange getMotionRange(int axis, int source) { final int numRanges = mMotionRanges.size(); for (int i = 0; i < numRanges; i++) { final MotionRange range = mMotionRanges.get(i); if (range.mAxis == axis && range.mSource == source) { return range; } } return null; } /** * Gets the ranges for all axes supported by the device. * @return The motion ranges for the device. * * @see #getMotionRange(int, int) */ public List getMotionRanges() { return mMotionRanges; } // Called from native code. private void addMotionRange(int axis, int source, float min, float max, float flat, float fuzz) { mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz)); } /** * Gets the vibrator service associated with the device, if there is one. * Even if the device does not have a vibrator, the result is never null. * Use {@link Vibrator#hasVibrator} to determine whether a vibrator is * present. * * Note that the vibrator associated with the device may be different from * the system vibrator. To obtain an instance of the system vibrator instead, call * {@link Context#getSystemService} with {@link Context#VIBRATOR_SERVICE} as argument. * * @return The vibrator service associated with the device, never null. */ public Vibrator getVibrator() { synchronized (mMotionRanges) { if (mVibrator == null) { if (mHasVibrator) { mVibrator = InputManager.getInstance().getInputDeviceVibrator(mId); } else { mVibrator = NullVibrator.getInstance(); } } return mVibrator; } } /** * Provides information about the range of values for a particular {@link MotionEvent} axis. * * @see InputDevice#getMotionRange(int) */ public static final class MotionRange { private int mAxis; private int mSource; private float mMin; private float mMax; private float mFlat; private float mFuzz; private MotionRange(int axis, int source, float min, float max, float flat, float fuzz) { mAxis = axis; mSource = source; mMin = min; mMax = max; mFlat = flat; mFuzz = fuzz; } /** * Gets the axis id. * @return The axis id. */ public int getAxis() { return mAxis; } /** * Gets the source for which the axis is defined. * @return The source. */ public int getSource() { return mSource; } /** * Gets the inclusive minimum value for the axis. * @return The inclusive minimum value. */ public float getMin() { return mMin; } /** * Gets the inclusive maximum value for the axis. * @return The inclusive maximum value. */ public float getMax() { return mMax; } /** * Gets the range of the axis (difference between maximum and minimum). * @return The range of values. */ public float getRange() { return mMax - mMin; } /** * Gets the extent of the center flat position with respect to this axis. *

* For example, a flat value of 8 means that the center position is between -8 and +8. * This value is mainly useful for calibrating self-centering devices. *

* @return The extent of the center flat position. */ public float getFlat() { return mFlat; } /** * Gets the error tolerance for input device measurements with respect to this axis. *

* For example, a value of 2 indicates that the measured value may be up to +/- 2 units * away from the actual value due to noise and device sensitivity limitations. *

* @return The error tolerance. */ public float getFuzz() { return mFuzz; } } @Override public void writeToParcel(Parcel out, int flags) { out.writeInt(mId); out.writeInt(mGeneration); out.writeString(mName); out.writeString(mDescriptor); out.writeInt(mIsExternal ? 1 : 0); out.writeInt(mSources); out.writeInt(mKeyboardType); mKeyCharacterMap.writeToParcel(out, flags); out.writeInt(mHasVibrator ? 1 : 0); final int numRanges = mMotionRanges.size(); for (int i = 0; i < numRanges; i++) { MotionRange range = mMotionRanges.get(i); out.writeInt(range.mAxis); out.writeInt(range.mSource); out.writeFloat(range.mMin); out.writeFloat(range.mMax); out.writeFloat(range.mFlat); out.writeFloat(range.mFuzz); } out.writeInt(-1); } @Override public int describeContents() { return 0; } @Override public String toString() { StringBuilder description = new StringBuilder(); description.append("Input Device ").append(mId).append(": ").append(mName).append("\n"); description.append(" Descriptor: ").append(mDescriptor).append("\n"); description.append(" Generation: ").append(mGeneration).append("\n"); description.append(" Location: ").append(mIsExternal ? "external" : "built-in").append("\n"); description.append(" Keyboard Type: "); switch (mKeyboardType) { case KEYBOARD_TYPE_NONE: description.append("none"); break; case KEYBOARD_TYPE_NON_ALPHABETIC: description.append("non-alphabetic"); break; case KEYBOARD_TYPE_ALPHABETIC: description.append("alphabetic"); break; } description.append("\n"); description.append(" Has Vibrator: ").append(mHasVibrator).append("\n"); description.append(" Sources: 0x").append(Integer.toHexString(mSources)).append(" ("); appendSourceDescriptionIfApplicable(description, SOURCE_KEYBOARD, "keyboard"); appendSourceDescriptionIfApplicable(description, SOURCE_DPAD, "dpad"); appendSourceDescriptionIfApplicable(description, SOURCE_TOUCHSCREEN, "touchscreen"); appendSourceDescriptionIfApplicable(description, SOURCE_MOUSE, "mouse"); appendSourceDescriptionIfApplicable(description, SOURCE_STYLUS, "stylus"); appendSourceDescriptionIfApplicable(description, SOURCE_TRACKBALL, "trackball"); appendSourceDescriptionIfApplicable(description, SOURCE_TOUCHPAD, "touchpad"); appendSourceDescriptionIfApplicable(description, SOURCE_JOYSTICK, "joystick"); appendSourceDescriptionIfApplicable(description, SOURCE_GAMEPAD, "gamepad"); description.append(" )\n"); final int numAxes = mMotionRanges.size(); for (int i = 0; i < numAxes; i++) { MotionRange range = mMotionRanges.get(i); description.append(" ").append(MotionEvent.axisToString(range.mAxis)); description.append(": source=0x").append(Integer.toHexString(range.mSource)); description.append(" min=").append(range.mMin); description.append(" max=").append(range.mMax); description.append(" flat=").append(range.mFlat); description.append(" fuzz=").append(range.mFuzz); description.append("\n"); } return description.toString(); } private void appendSourceDescriptionIfApplicable(StringBuilder description, int source, String sourceName) { if ((mSources & source) == source) { description.append(" "); description.append(sourceName); } } }