/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.util.Poolable; import android.util.Pool; import android.util.Pools; import android.util.PoolableManager; /** * Helper for tracking the velocity of touch events, for implementing * flinging and other such gestures. * * Use {@link #obtain} to retrieve a new instance of the class when you are going * to begin tracking. Put the motion events you receive into it with * {@link #addMovement(MotionEvent)}. When you want to determine the velocity call * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)} * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id. */ public final class VelocityTracker implements Poolable { private static final Pool sPool = Pools.synchronizedPool( Pools.finitePool(new PoolableManager() { public VelocityTracker newInstance() { return new VelocityTracker(null); } public void onAcquired(VelocityTracker element) { // Intentionally empty } public void onReleased(VelocityTracker element) { element.clear(); } }, 2)); private static final int ACTIVE_POINTER_ID = -1; private int mPtr; private final String mStrategy; private VelocityTracker mNext; private boolean mIsPooled; private static native int nativeInitialize(String strategy); private static native void nativeDispose(int ptr); private static native void nativeClear(int ptr); private static native void nativeAddMovement(int ptr, MotionEvent event); private static native void nativeComputeCurrentVelocity(int ptr, int units, float maxVelocity); private static native float nativeGetXVelocity(int ptr, int id); private static native float nativeGetYVelocity(int ptr, int id); private static native boolean nativeGetEstimator(int ptr, int id, Estimator outEstimator); /** * Retrieve a new VelocityTracker object to watch the velocity of a * motion. Be sure to call {@link #recycle} when done. You should * generally only maintain an active object while tracking a movement, * so that the VelocityTracker can be re-used elsewhere. * * @return Returns a new VelocityTracker. */ static public VelocityTracker obtain() { return sPool.acquire(); } /** * Obtains a velocity tracker with the specified strategy. * For testing and comparison purposes only. * * @param strategy The strategy, or null to use the default. * @return The velocity tracker. * * @hide */ public static VelocityTracker obtain(String strategy) { if (strategy == null) { return obtain(); } return new VelocityTracker(strategy); } /** * Return a VelocityTracker object back to be re-used by others. You must * not touch the object after calling this function. */ public void recycle() { if (mStrategy == null) { sPool.release(this); } } /** * @hide */ public void setNextPoolable(VelocityTracker element) { mNext = element; } /** * @hide */ public VelocityTracker getNextPoolable() { return mNext; } /** * @hide */ public boolean isPooled() { return mIsPooled; } /** * @hide */ public void setPooled(boolean isPooled) { mIsPooled = isPooled; } private VelocityTracker(String strategy) { mPtr = nativeInitialize(strategy); mStrategy = strategy; } @Override protected void finalize() throws Throwable { try { if (mPtr != 0) { nativeDispose(mPtr); mPtr = 0; } } finally { super.finalize(); } } /** * Reset the velocity tracker back to its initial state. */ public void clear() { nativeClear(mPtr); } /** * Add a user's movement to the tracker. You should call this for the * initial {@link MotionEvent#ACTION_DOWN}, the following * {@link MotionEvent#ACTION_MOVE} events that you receive, and the * final {@link MotionEvent#ACTION_UP}. You can, however, call this * for whichever events you desire. * * @param event The MotionEvent you received and would like to track. */ public void addMovement(MotionEvent event) { if (event == null) { throw new IllegalArgumentException("event must not be null"); } nativeAddMovement(mPtr, event); } /** * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum * velocity of Float.MAX_VALUE. * * @see #computeCurrentVelocity(int, float) */ public void computeCurrentVelocity(int units) { nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE); } /** * Compute the current velocity based on the points that have been * collected. Only call this when you actually want to retrieve velocity * information, as it is relatively expensive. You can then retrieve * the velocity with {@link #getXVelocity()} and * {@link #getYVelocity()}. * * @param units The units you would like the velocity in. A value of 1 * provides pixels per millisecond, 1000 provides pixels per second, etc. * @param maxVelocity The maximum velocity that can be computed by this method. * This value must be declared in the same unit as the units parameter. This value * must be positive. */ public void computeCurrentVelocity(int units, float maxVelocity) { nativeComputeCurrentVelocity(mPtr, units, maxVelocity); } /** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed X velocity. */ public float getXVelocity() { return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID); } /** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed Y velocity. */ public float getYVelocity() { return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID); } /** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed X velocity. */ public float getXVelocity(int id) { return nativeGetXVelocity(mPtr, id); } /** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed Y velocity. */ public float getYVelocity(int id) { return nativeGetYVelocity(mPtr, id); } /** * Get an estimator for the movements of a pointer using past movements of the * pointer to predict future movements. * * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling * this method. * * @param id Which pointer's velocity to return. * @param outEstimator The estimator to populate. * @return True if an estimator was obtained, false if there is no information * available about the pointer. * * @hide For internal use only. Not a final API. */ public boolean getEstimator(int id, Estimator outEstimator) { if (outEstimator == null) { throw new IllegalArgumentException("outEstimator must not be null"); } return nativeGetEstimator(mPtr, id, outEstimator); } /** * An estimator for the movements of a pointer based on a polynomial model. * * The last recorded position of the pointer is at time zero seconds. * Past estimated positions are at negative times and future estimated positions * are at positive times. * * First coefficient is position (in pixels), second is velocity (in pixels per second), * third is acceleration (in pixels per second squared). * * @hide For internal use only. Not a final API. */ public static final class Estimator { // Must match VelocityTracker::Estimator::MAX_DEGREE private static final int MAX_DEGREE = 4; /** * Polynomial coefficients describing motion in X. */ public final float[] xCoeff = new float[MAX_DEGREE + 1]; /** * Polynomial coefficients describing motion in Y. */ public final float[] yCoeff = new float[MAX_DEGREE + 1]; /** * Polynomial degree, or zero if only position information is available. */ public int degree; /** * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit). */ public float confidence; /** * Gets an estimate of the X position of the pointer at the specified time point. * @param time The time point in seconds, 0 is the last recorded time. * @return The estimated X coordinate. */ public float estimateX(float time) { return estimate(time, xCoeff); } /** * Gets an estimate of the Y position of the pointer at the specified time point. * @param time The time point in seconds, 0 is the last recorded time. * @return The estimated Y coordinate. */ public float estimateY(float time) { return estimate(time, yCoeff); } /** * Gets the X coefficient with the specified index. * @param index The index of the coefficient to return. * @return The X coefficient, or 0 if the index is greater than the degree. */ public float getXCoeff(int index) { return index <= degree ? xCoeff[index] : 0; } /** * Gets the Y coefficient with the specified index. * @param index The index of the coefficient to return. * @return The Y coefficient, or 0 if the index is greater than the degree. */ public float getYCoeff(int index) { return index <= degree ? yCoeff[index] : 0; } private float estimate(float time, float[] c) { float a = 0; float scale = 1; for (int i = 0; i <= degree; i++) { a += c[i] * scale; scale *= time; } return a; } } }