/** * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.os.Message; /** * {@hide} * * The interface for implementing states in a {@link StateMachine} */ public interface IState { /** * Returned by processMessage to indicate the the message was processed. */ static final boolean HANDLED = true; /** * Returned by processMessage to indicate the the message was NOT processed. */ static final boolean NOT_HANDLED = false; /** * Called when a state is entered. */ void enter(); /** * Called when a state is exited. */ void exit(); /** * Called when a message is to be processed by the * state machine. * * This routine is never reentered thus no synchronization * is needed as only one processMessage method will ever be * executing within a state machine at any given time. This * does mean that processing by this routine must be completed * as expeditiously as possible as no subsequent messages will * be processed until this routine returns. * * @param msg to process * @return HANDLED if processing has completed and NOT_HANDLED * if the message wasn't processed. */ boolean processMessage(Message msg); /** * Name of State for debugging purposes. * * @return name of state. */ String getName(); }