/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media.effect; import android.filterfw.core.CachedFrameManager; import android.filterfw.core.FilterContext; import android.filterfw.core.FilterFactory; import android.filterfw.core.GLEnvironment; import android.filterfw.core.GLFrame; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.FrameManager; import android.filterfw.format.ImageFormat; /** * The FilterEffect class is the base class for all Effects based on Filters from the Mobile * Filter Framework (MFF). * @hide */ public abstract class FilterEffect extends Effect { protected EffectContext mEffectContext; private String mName; /** * Protected constructor as FilterEffects should be created by Factory. */ protected FilterEffect(EffectContext context, String name) { mEffectContext = context; mName = name; } /** * Get the effect name. * * Returns the unique name of the effect, which matches the name used for instantiating this * effect by the EffectFactory. * * @return The name of the effect. */ @Override public String getName() { return mName; } // Helper Methods for subclasses /////////////////////////////////////////////////////////////// /** * Call this before manipulating the GL context. Will assert that the GL environment is in a * valid state, and save it. */ protected void beginGLEffect() { mEffectContext.assertValidGLState(); mEffectContext.saveGLState(); } /** * Call this after manipulating the GL context. Restores the previous GL state. */ protected void endGLEffect() { mEffectContext.restoreGLState(); } /** * Returns the active filter context for this effect. */ protected FilterContext getFilterContext() { return mEffectContext.mFilterContext; } /** * Converts a texture into a Frame. */ protected Frame frameFromTexture(int texId, int width, int height) { FrameManager manager = getFilterContext().getFrameManager(); FrameFormat format = ImageFormat.create(width, height, ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU); Frame frame = manager.newBoundFrame(format, GLFrame.EXISTING_TEXTURE_BINDING, texId); frame.setTimestamp(Frame.TIMESTAMP_UNKNOWN); return frame; } }