/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.GenerateFinalPort; import android.filterfw.core.KeyValueMap; import android.filterfw.core.NativeProgram; import android.filterfw.core.NativeFrame; import android.filterfw.core.Program; import android.filterfw.core.ShaderProgram; import android.filterfw.format.ImageFormat; import android.util.Log; public class FillLightFilter extends Filter { @GenerateFieldPort(name = "tile_size", hasDefault = true) private int mTileSize = 640; @GenerateFieldPort(name = "strength", hasDefault = true) private float mBacklight = 0f; private Program mProgram; private int mTarget = FrameFormat.TARGET_UNSPECIFIED; private final String mFillLightShader = "precision mediump float;\n" + "uniform sampler2D tex_sampler_0;\n" + "uniform float mult;\n" + "uniform float igamma;\n" + "varying vec2 v_texcoord;\n" + "void main()\n" + "{\n" + " const vec3 color_weights = vec3(0.25, 0.5, 0.25);\n" + " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" + " float lightmask = dot(color.rgb, color_weights);\n" + " float backmask = (1.0 - lightmask);\n" + " vec3 ones = vec3(1.0, 1.0, 1.0);\n" + " vec3 diff = pow(mult * color.rgb, igamma * ones) - color.rgb;\n" + " diff = min(diff, 1.0);\n" + " vec3 new_color = min(color.rgb + diff * backmask, 1.0);\n" + " gl_FragColor = vec4(new_color, color.a);\n" + "}\n"; public FillLightFilter(String name) { super(name); } @Override public void setupPorts() { addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA)); addOutputBasedOnInput("image", "image"); } @Override public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { return inputFormat; } public void initProgram(FilterContext context, int target) { switch (target) { case FrameFormat.TARGET_GPU: ShaderProgram shaderProgram = new ShaderProgram(context, mFillLightShader); Log.e("FillLight", "tile size: " + mTileSize); shaderProgram.setMaximumTileSize(mTileSize); mProgram = shaderProgram; break; default: throw new RuntimeException("Filter FillLight does not support frames of " + "target " + target + "!"); } mTarget = target; } @Override public void process(FilterContext context) { // Get input frame Frame input = pullInput("image"); FrameFormat inputFormat = input.getFormat(); // Create output frame Frame output = context.getFrameManager().newFrame(inputFormat); // Create program if not created already if (mProgram == null || inputFormat.getTarget() != mTarget) { initProgram(context, inputFormat.getTarget()); updateParameters(); } // Process mProgram.process(input, output); // Push output pushOutput("image", output); // Release pushed frame output.release(); } @Override public void fieldPortValueUpdated(String name, FilterContext context) { if (mProgram != null) { updateParameters(); } } private void updateParameters() { float fade_gamma = 0.3f; float amt = 1.0f - mBacklight; float mult = 1.0f / (amt * 0.7f + 0.3f); float faded = fade_gamma + (1.0f -fade_gamma) *mult; float igamma = 1.0f / faded; mProgram.setHostValue("mult", mult); mProgram.setHostValue("igamma", igamma); } }